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统计口径与数据新鲜度

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新论文 · v1arXiv:2611.07229

Spatial-UMI-Dream: Scaling World Action Models with Metric Geometry for UMI Manipulation

Weiduo Yuan, Ze Yuan, Sihan Liu, Jionghao Wang, Liang Heng, Zhenyu Zhao, Yue Wang

原文摘要

The Universal Manipulation Interface (UMI) enables scalable demonstration collection independently of a specific robot. However, its moving, close-range gripper cameras entangle camera and object motion without a stable external view, leaving the metric geometry needed for precise manipulation implicit in RGB. We introduce Spatial-UMI-Dream, a 5B spatial World Action Model (WAM) pretrained on 605 hours of RGB-D UMI data through two-stage training -- world-only adaptation followed by joint world-action learning -- to jointly predict future RGB, fisheye-aligned metric depth, and actions. Stereo-derived depth makes scene scale and spatial relationships explicit within a unified dual-gripper RGB-D representation. Furthermore, evaluating UMI policies requires testing whether UMI's robot-independent demonstration collection translates into policy generalization across robot embodiments, alongside robustness to environmental changes. We introduce RoboTwin-UMI, a twenty-task simulation benchmark built on RoboTwin with UMI wrist-mounted fisheye observations, enabling controlled, repeatable evaluation of UMI policies under environment and embodiment changes separately and jointly without additional fine-tuning. On RoboTwin-UMI, Spatial-UMI-Dream achieves 79.10% in-domain success and 72.15% under combined embodiment and environment shifts, exceeding the strongest evaluated baseline in each setting by 4.65 and 10.30 percentage points, respectively. It also exhibits the smallest success-rate drop under embodiment transfer among the evaluated policies. In a matched pretraining ablation, RGB-only pretraining leads to a 5.75-percentage-point decrease in in-domain success compared with RGB-D pretraining. Across six real-world tasks, Spatial-UMI-Dream achieves 85.0% average success, exceeding the strongest baseline by 24.2 percentage points. Project page: https://weiduoyuan.com/spatial-umi-dream/

cs.RO

新论文 · v1arXiv:2611.06910

FrontierPhysics:评估面向端到端物理研究的智能体

FrontierPhysics: Evaluating Agents for End-to-End Physics Research

Bingran You, Wenjun Ke, Ria Rosenauer, Bo Liu, Wenbo Chen, Min Chen, Shuqi Xu, Yue Ma 等 72 位作者

AI 速读 基于摘要

作者提出包含56个由物理学家基于自身研究设计的端到端物理研究基准,用确定性验证器与专家评分量表同时考察智能体研究的正确性与可发表性。

cs.AI

查看原文摘要

AI agents are playing an increasingly important role in physics research. However, existing physics benchmarks only evaluate fixed questions, isolated sub-tasks, or paper reproduction with given solutions, and rarely check research quality alongside correctness. We introduce FrontierPhysics, an end-to-end benchmark with 56 tasks made by 42 physicists based on their own research, covering nine domains across theoretical, computational, and experimental physics. Each task requires agents to review the literature, develop a research plan, conduct research and experiments, and produce structured outputs and scientific manuscripts. Combining deterministic verifiers with expert-authored rubrics, FrontierPhysics evaluates whether agents' research is correct and publishable. Across 22 models in 26 configurations, no configuration passes more than 46 of its 168 rollouts. Manual review of agent trajectories shows that frontier agents' main weaknesses are insufficiently rigorous reasoning and limited expert intuition, rather than gaps in physics knowledge or execution errors.

新论文 · v1arXiv:2610.36587

Efficient Quantization Training with Stochastic Rounding via Structured Subspace Randomness

Zeyu Wang, Yiheng Duan, Tao Chen, Donghyun Koo, Sihan Liu, Wenbo Zhang, Chuan He, Liang Liu

原文摘要

Low-precision training often relies on stochastic rounding (SR) to keep quantized gradients unbiased and prevent small updates from rounding to zero. Standard SR draws an independent random threshold for every gradient element. However, accelerators generate random numbers on vector units whose throughput lags far behind their matrix units. Drawing one threshold per element saturates the vector unit and can make INT8 training with SR slower than BF16 training. Sharing random thresholds across tensor elements removes this cost but forces those elements to round in the same direction and shifts their rounding errors by a common offset. We find that this offset degrades training primarily through the activation gradient, which propagates the error backward into earlier layers. Because earlier layers cannot cancel an incoming offset using their own local rounding errors, the offset must be removed at the layer where it originates. We propose Structured Subspace Stochastic Rounding (S3R), which quantizes each upstream gradient once for both the activation and weight gradient matrix multiplications and shares a single threshold per token across the hidden dimension. Its error correction, S3R-EC, subtracts the structured mean rounding error from the activation and weight gradients while leaving the optimizer unchanged. In LLM pre-training experiments, uncorrected threshold sharing degrades convergence, whereas S3R-EC eliminates this degradation and matches the validation loss of independent SR. Furthermore, S3R-EC accelerates full INT8 training steps of dense LLMs on TPU v5p by 1.24x to 1.32x over BF16 and by 1.11x over independent SR.

cs.LG