Mengze Hong, Xia Zeng, Zeyang Lei, Sheng Wang, Chen Jason Zhang, Di Jiang, Taiming Fu, Jinfeng Huang 等 16 位作者
As AI assistants serve millions of users daily, evaluating user experience (UX) beyond general model capability has become increasingly important. We present \textbf{UXBench}, the first user-centric benchmark grounded in real user feedback signals for evaluating preference alignment and dialogue generation. The benchmark consists of three interconnected tasks, UX Judge, UX Eval, and UX Recovery, with 7,400 test instances extracted from over 70K interaction logs of a mainstream Chinese AI assistant. The dataset closely reflects real user distributions, covering 8 scenarios, 83 domains, and diverse failure patterns that pose severe challenges. Extensive experiments on 26 frontier language models provide novel insights into how well models perceive user experience and how improvements in model capability contribute to better dialogue engagement. Through analyses of model behavior and performance gaps, we document six important findings, demonstrating that user feedback prediction is a learnable capability and revealing different aspects that influence user experience. UXBench establishes a new evaluation landscape and calls for greater attention to tailored UX optimization, contributing toward a user-centric scaling law for the development of successful AI assistants. The full project is released at https://github.com/mengze-hong/UXBench.
Jincheng Liu, Sijun He Tencent, Jingjing Wu, Xiangsen Wang, Yang Chen, Zhaoqi Kuang, Siqi Bao, Yuan Yao
Recent large language models (LLMs) have shown strong reasoning capabilities. However, a critical question remains: do these models possess genuine strategic reasoning, or do they primarily excel at pattern recognition? To address this, we present ChessArena, a chess-based testbed for evaluating LLMs. Chess demands strategic reasoning, precise rule adherence, and the ability to track complex game states. ChessArena is a competitive framework where LLMs play against each other under four play modes. We evaluate 13 LLMs across over 800 games, testing basic understanding, move selection, and puzzle solving. Results reveal significant shortcomings: no model beats Maia-1100 (human amateur level), and some lose to random play. We also present a strong baseline: our fine-tuned Qwen3-8B substantially improves performance, approaching much larger state-of-the-art reasoning models.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表