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首次观测 · 记录 #1CVF · CVPR 2026:cvf:09c768062929603552095318d621ad43CVF · CVPR 2026

ShadowDraw: From Any Object to Shadow-Drawing Compositional Art

Luo, Rundong, Snavely, Noah, Ma, Wei-Chiu

原文摘要

We introduce ShadowDraw, a framework that transforms ordinary 3D objects into shadow-drawing compositional art. Given a 3D object, our system predicts scene parameters---including object pose and lighting---together with a partial line drawing, such that the cast shadow completes the drawing into a recognizable image. To this end, we optimize scene configurations to reveal meaningful shadows, employ shadow contour to guide line drawing generation, and adopt automatic evaluation to enforce shadow-drawing coherence and visual quality. Experiments show that ShadowDraw produces compelling results across diverse inputs, from real-world scans and curated datasets to generative assets, and naturally extends to multi-object scenes, animations, and physical deployments. Our work provides a practical pipeline for creating shadow-drawing art and broadens the design space of computational visual art, bridging the gap between algorithmic design and artistic storytelling.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:68afb394e431bf35e96ee8e9c76c0a02CVF · CVPR 2026

Flat-Pack Bench: Evaluating Spatio-Temporal Understanding in Large Vision-Language Models through Furniture Assembly

Chetan, Aditya, Cai, Eric, Kushwaha, Peeyush, Kani, Bharath Raj Nagoor, Mall, Utkarsh, Wang, Qianqian, Snavely, Noah, Hariharan, Bharath

原文摘要

The emergence of Large Vision-Language Models (LVLMs) has significantly advanced video understanding capabilities. However, existing benchmarks focus predominantly on coarse-grained tasks such as action segmentation, classification, captioning, and retrieval. Furthermore, these benchmarks often rely on entities that can be easily identified verbally, like household objects, animals, human subjects, etc., limiting their applicability to complex, in-the-wild video scenarios. But, many applications such as furniture assembly, cooking, etc., require step-by-step fine-grained spatio-temporal understanding of the video, which is not sufficiently evaluated in current benchmarks.To address this gap, we introduce Flat-Pack Bench, a novel benchmark centered on furniture assembly tasks. Our benchmark evaluates LVLMs on nuanced tasks, including temporal ordering of assembly actions, temporal localization of assembly state, understanding part mating, and tracking, using multiple-choice questions paired with visual prompts highlighting relevant parts as references for fine-grained questions. Our experiments reveal that state-of-the-art LVLMs struggle significantly with fine-grained spatio-temporal reasoning, highlighting their limitations in effectively leveraging temporal information from videos, limited tracking ability, and understanding of spatial interactions like physical contact.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:c8f6dd349450fe0cedc9fece40060ae2CVF · CVPR 2026

Long-Tail Internet Photo Reconstruction

Li, Yuan, Xiangli, Yuanbo, Averbuch-Elor, Hadar, Snavely, Noah, Cai, Ruojin

原文摘要

Internet photo collections exhibit an extremely long-tailed distribution: a few famous landmarks are densely photographed and easily reconstructed in 3D, while most real-world sites are represented with sparse, noisy, uneven imagery beyond the capabilities of both classical and learned 3D methods. We believe that tackling this long-tail regime represents one of the next frontiers for 3D foundation models. Although reliable ground-truth 3D supervision from sparse scenes is challenging to acquire, we observe that it can be effectively simulated by sampling sparse subsets from well-reconstructed Internet landmarks. To this end, we introduce MegaDepth-X, a large dataset of 3D reconstructions with clean, dense depth, together with a strategy for sampling sets of training images that mimic camera distributions in long-tail scenes. Finetuning 3D foundation models with these components yields robust reconstructions under extreme sparsity, and also enables more reliable reconstruction in symmetric and repetitive scenes, while preserving generalization to standard, dense 3D benchmark datasets.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:d1d4bf3320a38486d7a7f68f47be3459CVF · CVPR 2026

ArchSym: Detecting 3D-Grounded Architectural Symmetries in the Wild

Chen, Hanyu, Cai, Ruojin, Marschner, Steve, Snavely, Noah

原文摘要

Symmetry detection is a fundamental problem in computer vision, and symmetries serve as powerful priors for downstream tasks. However, existing learning-based methods for detecting 3D symmetries from single images have been almost exclusively trained and evaluated on object-centric or synthetic datasets, and thus fail to generalize to real-world scenes. Furthermore, due to the inherent scale ambiguity of monocular inputs, which makes localizing the 3D plane an ill-posed problem, many existing works only predict the plane's orientation. In this paper, we address these limitations by presenting the first framework for detecting *3D-grounded reflectional symmetries* from single, in-the-wild RGB images, focusing on architectural landmarks. We introduce two key innovations: (1) a scalable data annotation pipeline to automatically curate a large-scale dataset of architectural symmetries, ArchSym, from SfM reconstructions by leveraging cross-view image matching; and building on the dataset, (2) a single-view symmetry detector that accurately localizes symmetries in 3D by parameterizing them as signed distance maps defined relative to predicted scene geometry. We validate our symmetry annotation pipeline against geometry-based alternatives and demonstrate that our symmetry detector significantly outperforms state-of-the-art baselines on our new benchmark.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:effbcc6fb5db8620743fd450536975feCVF · CVPR 2026

ORBIT: Benchmarking SfM in the Wild with 360deg Video

Sabour, Sara, Tucker, Richard, Brubaker, Marcus, Saxena, Saurabh, Hur, Junhwa, Tagliasacchi, Andrea, Sun, Deqing, Fleet, David J. 等 10 位作者

原文摘要

Structure-from-Motion (SfM) is a cornerstone of 3D perception, yet current methods often fail when applied to complex videos involving challenging camera motions or dynamic scenes.Compounding the problem, the field lacks reliable ground-truth benchmarks for such difficult scenarios, making it hard to gauge real-world progress, or pinpoint where improvements are most needed.To address this gap, we introduce a new benchmark for evaluating camera pose estimation.Our key insight is to leverage online panoramic 360deg as a source of data from which to construct challenging clips, while still enabling robust ground-truth trajectory recovery.The panoramic nature of these videos provides richer visual context for tracking camera motion, even when parts of the view are affected by blur, motion, or dynamic objects.By tracking camera motion across full 360deg videos, we crop and reproject selected portions to generate perspective-view clips that serve as our benchmark---ORBIT---a diverse collection of 100 video clips.Experiments show that COLMAP and other state-of-the-art SfM methods struggle to accurately estimate camera positions on our benchmark, indicating that it remains a challenging and open problem space for future research.As a result, ORBIT provides a valuable testbed where researchers can meaningfully compete and measure progress on truly challenging, real-world SfM problems.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:fb0028f49f814d745a8ae7a657560a5fCVF · CVPR 2026

ZipMap: Linear-Time Stateful 3D Reconstruction via Test-Time Training

Jin, Haian, Wu, Rundi, Zhang, Tianyuan, Gao, Ruiqi, Barron, Jonathan T., Snavely, Noah, Hołyński, Aleksander

原文摘要

Feed-forward transformer models have driven rapid progress in 3D vision, but state-of-the-art methods such as VGGT and \pi^3 have a computational cost that scales quadratically with the number of input images, making them inefficient when applied to large image collections. Sequential-reconstruction approaches reduce this cost but sacrifice reconstruction quality. We introduce ZipMap, a stateful feed-forward model that achieves linear-time, bidirectional 3D reconstruction while matching or surpassing the accuracy of quadratic-time methods. ZipMap employs test-time training layers to zip an entire image collection into a compact hidden scene state in a single forward pass, enabling reconstruction of over 700 frames in under 10 seconds on a single H100 GPU, more than 20x faster than state-of-the-art methods such as VGGT. Moreover, we demonstrate the benefits of having a stateful representation in real-time scene-state querying and its extension to sequential streaming reconstruction.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表