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版本更新 · v2arXiv:2610.30792

Trace2World: Reconstructing App Worlds from Real Interaction Traces for Scalable GUI Agent Training

Zezhou Wang, Hanzhang Zhou, Panrong Tong, Quyu Kong, Pengxiang Li, Steven Hoi, Zhuzhong Qian, Yue Wang

Scaling GUI reinforcement learning requires environments that preserve real-app behavior. Yet coupling behavior inference with coding can turn partial traces into runnable mocks with incorrect state transitions. We introduce \textbf{Trace2World}, which separates global behavior reconstruction from implementation. It reconciles traces into a shared, source-linked app model, then compiles an executable environment. Independent replay of source workflows localizes mismatches for bounded implementation repair. Validated worlds then support learner-adaptive task and environment augmentation within source-supported behavior. From 1,570 traces, Trace2World constructs 50 environments. On 200 workflows across ten apps, 91.1% are reproduced end to end, versus 59.8% for the strongest matched task-local baseline. Source-grounded validation retains 94.0% of simulated training gains on real devices, versus 54.7% under self-validation. Learner guidance raises benchmark success from 56.9% to 61.1%. Training in Trace2World further improves the model by 20.2 points on our benchmark, 5.4--16.2 points across four external GUI benchmarks, and 16.3 points on 100 real-device tasks. Reliable reconstruction separates what behavior source evidence supports from whether the implementation preserves it.

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cs.LG · cs.SE
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.39251

Where to Learn and How Far to Roll Out: Efficient Adaptive Training for GUI Agents

Yuxiang Chai, Quyu Kong, Panrong Tong, Steven Hoi, Yue Wang

Trajectory-level GRPO is a common approach for training multi-step GUI agents, but repeatedly rolling out complete trajectories from the task root can be inefficient: task-level rewards provide coarse supervision over which intermediate decisions require improvement, while already-mastered prefixes are repeatedly re-executed before reaching difficult states. We introduce a two-stage adaptive training framework that jointly addresses where to learn and how far to roll out. We first construct reusable intermediate checkpoints from successful expert trajectories and select informative pivots using action disagreement, which measures uncertainty directly from sampled GUI actions. Stage I performs one-step RL at these pivots to improve uncertain local decisions. Stage II then progressively expands policy responsibility through adaptive Local, Suffix, and Root training according to task progress. Recoverable checkpoints enable repeated training from intermediate states without replaying the preceding trajectory. Across MobileGym and CUA-Gym-Hub, our method reduces environment interaction by 56-61% relative to Vanilla GRPO while improving task performance, demonstrating that jointly allocating training across states and rollout ranges can substantially improve GUI-agent RL efficiency.

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cs.AI
arXiv ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.278ACL Anthology · ACL 2026

MobileWorld: Benchmarking Autonomous Mobile Agents in Agent-User Interactive and MCP-Augmented Environments

Quyu Kong Alibaba Group, Xu Zhang Alibaba Group, Zhenyu Yang The Hong Kong University of Science and Technology, Nolan Gao, Chen Liu The University of Queensland, Panrong Tong Alibaba Cloud, Chenglin Cai Alibaba Group, Hanzhang Zhou 等 13 位作者

While AndroidWorld has become the dominant mobile-use benchmark due to its reproducible environment and deterministic evaluation, recent agents achieving over 90% success rates indicate saturation and motivate the need for greater challenge. In addition, its environment lacks key application categories, such as e-commerce and enterprise communication, and does not reflect realistic mobile-use scenarios characterized by vague user instructions and hybrid tool usage. We introduce MobileWorld, a substantially more challenging benchmark with 201 tasks across 20 applications that reflects real-world usage through long-horizon, cross-application workflows requiring nearly twice as many steps (27.8 vs. 14.3) and featuring significantly more multi-app tasks (62.2% vs. 9.5%) than AndroidWorld. MobileWorld balances production-grade utility and reproducible evaluation using open-source alternatives to industry standards (e.g., Mattermost for Slack), enabling full observability through source code modification and direct database access. Beyond standard GUI manipulation, MobileWorld introduces novel task categories including agent-user interaction and Model Context Protocol (MCP)-augmented tasks for evaluating agents in user-aware, hybrid-tool scenarios. We develop a planner-executor framework with extended action spaces supporting user interactions and MCP calls. Results show a sharp performance drop from AndroidWorld, with the best agentic framework and end-to-end model achieving 51.7% and 20.9% success rates, respectively, highlighting substantial room for future research.

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cs.CL · cs.AI

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗