In speculative decoding, parallel drafters such as DFlash make drafting cheap, so target verification dominates each round. A central choice is the verification length, the number of tokens that the target processes in each round. Verifying more draft tokens can accept more of them, but work after the first rejection is wasted. For hybrid target models that combine Gated DeltaNet (GDN) and mixture-of-experts (MoE) layers, verification time grows much faster with this length than for dense models. In a single-request profile of Qwen3.6-35B-A3B with DFlash, it grew by 71% from length 4 to 16, almost entirely in GDN and MoE layers, compared with 4%-6% for a dense Qwen3-4B target. Each GDN layer must update a recurrent state at every token and recover it at the end of the accepted prefix. The MoE cost depends on the experts that the tokens activate, which are known only once verification runs. We present HybridSpec, which selects the verification length on the GPU from draft-side acceptance estimates and measured target latency. Verification then runs this length plus one extra token up to the first MoE router, before any expert runs. There, a lightweight routing correction uses the observed expert assignments to decide whether to keep that token. The rest of verification runs only on the selected tokens. Block-parallel GDN kernels avoid storing a state after every token and reconstruct the accepted state of every GDN layer in one launch. In isolated benchmarks at verification lengths 4 to 16 with every draft token accepted, these kernels, including accepted-state reconstruction, are $1.54\times$-$4.04\times$ faster than the default kernels. With three GDN-MoE target models in single-request greedy decoding, HybridSpec is $1.75\times$-$1.88\times$ faster than autoregressive decoding and $1.30\times$-$1.33\times$ faster than DFlash.
Advait Gosai Scale AI, Tyler Vuong Scale AI, Utkarsh Tyagi Scale AI, Steven Li Scale AI, Wenjia You OpenAI, Miheer Bavare Scale AI, Arda Uçar Anadolu University, Zhongwang Fang Scale AI 等 11 位作者
End-to-end (E2E) spoken dialogue systems are replacing cascaded pipelines for voice-based human-AI interaction. Existing benchmarks primarily evaluate these systems on synthetic speech and single-turn tasks, leaving multi-turn conversational ability underexplored. We introduce Audio MultiChallenge an open-source benchmark to evaluate these systems under natural multi-turn interaction patterns. Building on the text-based MultiChallenge framework, which evaluates Inference Memory, Instruction Retention, and Self Coherence, we introduce a new axis Voice Editing that tests robustness to mid-utterance speech repairs and backtracking. We augment each axis to the audio modality, such as introducing Audio-Cue challenges for Inference Memory that require recalling ambient sounds and paralinguistic signals beyond semantic content. We curate 452 conversations from 47 speakers with 1,712 instance-specific rubrics through a hybrid pipeline that exposes model failures at scale while preserving natural disfluencies found in unscripted human speech. Our evaluation reveals that even frontier models struggle on our benchmark, with our highest-performing model achieving a 54.65% pass rate. Error analysis shows that models are not sufficiently robust to human speech when tracking instructions, edits, and audio cues, highlighting the need for improved audio-native multi-turn interaction capabilities.
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Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表