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首次观测 · 记录 #1CVF · CVPR 2026:cvf:125af142d8344b76e4bfec1d196b1f5bCVF · CVPR 2026

MICON-Bench: Benchmarking and Enhancing Multi-Image Context Image Generation in Unified Multimodal Models

Wu, Mingrui, Liu, Hang, Ji, Jiayi, Sun, Xiaoshuai, Ji, Rongrong

原文摘要

Recent advancements in Unified Multimodal Models (UMMs) have enabled remarkable image understanding and generation capabilities. However, while models like Gemini-2.5-Flash-Image show emerging abilities to reason over multiple related images, existing benchmarks rarely address the challenges of multi-image context generation, focusing mainly on text-to-image or single-image editing tasks. In this work, we introduce MICON-Bench, a comprehensive benchmark covering six tasks that evaluate cross-image composition, contextual reasoning, and identity preservation. We further propose an MLLM-driven Evaluation-by-Checkpoint framework for automatic verification of semantic and visual consistency, where multimodal large language model (MLLM) serves as a verifier. Additionally, we present Dynamic Attention Rebalancing (DAR), a training-free, plug-and-play mechanism that dynamically adjusts attention during inference to enhance coherence and reduce hallucinations. Extensive experiments on various state-of-the-art open-source models demonstrate both the rigor of MICON-Bench in exposing multi-image reasoning challenges and the efficacy of DAR in improving generation quality and cross-image coherence.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1eacacef0fc5f1a5f8fb1ba56fb9bef5CVF · CVPR 2026

Incentivizing Generative Zero-Shot Learning via Outcome-Reward Reinforcement Learning with Visual Cues

Hou, Wenjin, Sun, Xiaoxiao, Fan, Hehe

原文摘要

Recent advances in zero-shot learning (ZSL) have demonstrated the potential of generative models. Typically, generative ZSL synthesizes visual features conditioned on semantic prototypes to model the data distribution of unseen classes, followed by training a classifier on the synthesized data. However, the synthesized features often remain task-agnostic, leading to degraded performance. Moreover, inferring a faithful distribution from semantic prototypes alone is insufficient for classes that are semantically similar but visually distinct. To address these and advance ZSL, we propose RLVC, an outcome-reward reinforcement learning RL framework with visual cues for generative ZSL. At its core, RL empowers the generative model to self-evolve, implicitly enhancing its generation capability. In particular, RLVC updates the generative model using an outcome-based reward, encouraging the synthesis of task-relevant features. Furthermore, we introduce class-wise visual cues that (i) align synthesized features with visual prototypes and (ii) stabilize the RL training updates. For the training process, we present a novel cold-start strategy. Comprehensive experiments and analyses on three prevalent ZSL benchmarks demonstrate that RLVC achieves state-of-the-art results with a 4.7% gain.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:53068d9fc0f260f0a5dbd5ac883fc493CVF · CVPR 2026

Content-Adaptive Hierarchical Hyperprior for Neural Video Coding

Liao, Junqi, Wu, Yaojun, Lin, Chaoyi, Deng, Zhipin, Li, Li, Liu, Dong, Sun, Xiaoyan

原文摘要

While neural video codecs (NVCs) have recently demonstrated superior performance over traditional codecs through end-to-end learning, existing approaches primarily focus on architectural enhancements and coding module design, with limited exploration into optimizing hierarchical structures--specifically, quality and reference configurations. Current hierarchical structure optimization methods face two major limitations: (1) insufficient content-adaptive optimization, and (2) disjointed handling of quality and reference structures. To overcome these challenges, we propose a novel NVC framework that introduces content-adaptive hierarchical structure optimization through a hierarchical hyperprior derived from the current frame. Our NVC integrates two key components: (1) a hierarchical hyperprior extracted from the original frame to enable content-aware adaptation of the hierarchical structure; and (2) an adaptor within the hierarchical hyperprior codec combined with a dual-reference scheme, guided by the hyperprior, to jointly optimize quality and reference structures. By leveraging this content-adaptive hierarchical structure, our NVC achieves state-of-the-art rate-distortion performance, outperforming the previous leading NVC method DCVC-FM with BD-rate reductions of 15.51% and 12.20% relative to VTM-23.4 low-delay B (LDB) under intra-period settings of -1 and 32, respectively.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:64cccb8b3194a39bf7d936c04e8771e0CVF · CVPR 2026

CrackSSM: Reviving SSMs for Crack Segmentation via Dynamic Scanning

Gu, Yubin, Hou, Boyang, Meng, Yuan, Luo, Wenting, Ji, Jiayi, Sun, Xiaoshuai

原文摘要

Crack segmentation (CS) is crucial for structural inspection and maintenance in production scenarios. To achieve both high accuracy and efficiency, recent methods have adopted Mamba-based architectures built upon state space models (SSMs), which enable linear-complexity modeling of long-range dependencies. However, existing approaches typically rely on static multi-directional scanning to flatten visual features into sequences. This fixed flattening order disrupts spatial continuity and weakens the SSM's ability to model irregular crack patterns effectively. To address this limitation, we propose CrackSSM, a novel crack-aware segmentation framework featuring a dynamic scanning strategy that adapts the token sequence to the underlying structure of each image. Specifically, we compute directional response strength along four orientations from high-level semantic features, and use these values to reorder tokens so that crack-relevant regions remain adjacent in sequence. This alignment improves the causal modeling ability of SSMs while preserving their efficiency and better suits the irregular, fine-grained nature of cracks. Additionally, we design a wavelet-guided decoding mechanism to recover detailed features. It incorporates high-frequency components extracted from the input image and applies them to guide feature refinement and edge-aware fusion, further enhancing segmentation precision. Experiments on three benchmark datasets demonstrate that our method achieves superior segmentation accuracy with fewer parameters and faster inference compared to existing state-of-the-art models. The source code for this work is available at https://github.com/hby123123/CrackSSM.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:65d649aaeb086536fb485407d37dc2f2CVF · CVPR 2026

Grounded Chain-of-Thought for Multimodal Large Language Models

Wu, Qiong, Yang, Xiangcong, Zhou, Yiyi, Fang, Chenxin, Song, Baiyang, Sun, Xiaoshuai, Ji, Rongrong

原文摘要

Despite great progress, existing multimodal large language models (MLLMs) are still inferior in visual-spatial reasoning, which greatly impedes their trustworthy applications in scenarios such as Embodied AI. To facilitate the research, we propose a new MLLM task in this paper, called Grounded Chain-of-Thought (GCoT). Different from recent visual CoT studies, which focus more on visual knowledge reasoning, GCoT aims to improve the visual-spatial reasoning capabilities of MLLMs via recognizing and grounding the relevant visual cues step by step, which are also supported by step-vise grounding coordinates as the intuitive basis. To facilitate this task, we also carefully design and construct a benchmark called multimodal grounded chain-of-thought (MM-GCoT). Besides, a comprehensive consistency evaluation system is also introduced, including the metrics of answer accuracy, grounding accuracy and answer-grounding consistency. We further design and conduct a bunch of experiments on 12 advanced MLLMs, and reveal some notable findings: i. most MLLMs performs poorly on the consistency evaluation, indicating obvious visual hallucination; ii. visual hallucination is not directly related to the parameter size and general multimodal performance; iii. a larger and stronger MLLM is not less affected by this issue.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:665aefbbd92d7bba568f5d556ca95670CVF · CVPR 2026

From Detection to Association: Learning Discriminative Object Embeddings for Multi-Object Tracking

Shao, Yuqing, Yang, Yuchen, Yu, Rui, Li, Weilong, Guo, Xu, Yan, Huaicheng, Wang, Wei, Sun, Xiao

原文摘要

End-to-end multi-object tracking (MOT) methods have recently achieved remarkable progress by unifying detection and association within a single framework. Despite their strong detection performance, these methods suffer from relatively low association accuracy. Through detailed analysis, we observe that object embeddings produced by the shared DETR architecture display excessively high inter-object similarity, as it emphasizes only category-level discrimination within single frames. In contrast, tracking requires instance-level distinction across frames with spatial and temporal continuity, for which current end-to-end approaches insufficiently optimize object embeddings. To address this, we introduce FDTA (From Detection to Association), an explicit feature refinement framework that enhances object discriminativeness across three complementary perspectives. Specifically, we introduce a Spatial Adapter (SA) to integrate depth-aware cues for spatial continuity, a Temporal Adapter (TA) to aggregate historical information for temporal dependencies, and an Identity Adapter (IA) to leverage quality-aware contrastive learning for instance-level separability. Extensive experiments demonstrate that FDTA achieves state-of-the-art performance on multiple challenging MOT benchmarks including DanceTrack, SportsMOT, and BFT, highlighting the effectiveness of our proposed discriminative embedding enhancement strategy. The code is available at https://github.com/Spongebobbbbbbbbbb/FDTA.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:7e0bdf2be405b84c5ec8a6e43cbab7adCVF · CVPR 2026

Muses: Designing, Composing, Generating Nonexistent Fantasy 3D Creatures without Training

Lu, Hexiao, Sun, Xiaokun, Cai, Zeyu, Guo, Hao, Tai, Ying, Yang, Jian, Zhang, Zhenyu

原文摘要

We present Muses, the first training-free method for fantastic 3D creature generation in a feed-forward paradigm. Previous methods, which rely on part-aware optimization, manual assembly, or 2D image generation, often produce unrealistic or incoherent 3D assets due to the challenges of intricate part-level manipulation and limited out-of-domain generation. In contrast, Muses leverages the 3D skeleton--a fundamental representation of biological forms--to explicitly and rationally compose diverse elements. This skeletal foundation formalizes 3D content creation as a structure-aware pipeline of design, composition, and generation. Muses begins by constructing a creatively composed 3D skeleton with coherent layout and scale through graph-constrained reasoning. This skeleton then guides a voxel-based assembly process within a structured latent space, integrating regions from different objects. Finally, image-guided appearance modeling under skeletal conditions is applied to generate a style-consistent and harmonious texture for the assembled shape. Extensive experiments establish Muses' state-of-the-art performance in terms of visual fidelity and alignment with textual descriptions, and potential on flexible 3D object editing.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a6e1cfcebc949ae15473272bf1a6ccafCVF · CVPR 2026

From Panel to Pixel: Zoom-In Vision-Language Pretraining from Biomedical Scientific Literature

Yuan, Kun, Sun, Min, Chen, Zhen, Lozano, Alejandro, He, Xiangteng, Li, Shi, Navab, Nassir, Sun, Xiaoxiao 等 10 位作者

原文摘要

There is growing interest in biomedical vision--language models trained on scientific literature. However, most pipelines compress rich multi-panel figures and long captions into coarse figure-level pairs, discarding the fine-grained correspondences clinicians rely on when zooming into local structures. We introduce Panel2Patch, a data pipeline that mines hierarchical structure from multi-panel, marker-heavy biomedical figures and their surrounding text, and converts them into multi-granular supervision. Given figures and captions, Panel2Patch parses layouts, panels, and visual markers, then constructs aligned image--text pairs at the figure, panel, and region levels, preserving local semantics instead of treating each figure as a single sample. Built on this corpus, we develop a granularity-aware pretraining strategy that unifies heterogeneous objectives from coarse didactic descriptions to fine region-focused phrases in a shared embedding space. Applying Panel2Patch to a small subset of literature figures yields substantially better performance than prior pipelines, demonstrating that exploiting hierarchical figure structure can provide more effective supervision with less pretraining data.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:b14a5c6e7ea2e7c849db056496f875aaCVF · CVPR 2026

Do VLMs Perceive or Recall? Probing Visual Perception vs. Memory with Classic Visual Illusions

Sun, Xiaoxiao, Li, Mingyang, Yuan, Kun, Sun, Min Woo, Endo, Mark, Wu, Shengguang, Li, Changlin, Zhang, Yuhui 等 10 位作者

原文摘要

Large Vision-Language Models (VLMs) often answer classic visual illusions "correctly" on original images, yet persist with the same responses when illusion factors are inverted, even though the visual change is obvious to humans. This raises a fundamental question: do VLMs perceive visual changes or merely recall memorized patterns? While several studies have noted this phenomenon, the underlying causes remain unclear. To move from observations to systematic understanding, this paper introduces VI-Probe, a controllable visual-illusion framework with graded perturbations and matched visual controls (without illusion inducer) that disentangles visually grounded perception from language-driven recall. Unlike prior work that focuses on averaged accuracy, we measure stability and sensitivity using Polarity-Flip Consistency, Template Fixation Index, and an illusion multiplier normalized against matched controls. Experiments across different families reveal that response persistence arises from heterogeneous causes rather than a single mechanism. For instance, GPT-5 exhibits memory override, Claude-Opus-4.1 shows perception-memory competition, while Qwen variants suggest visual-processing limits. Our findings challenge single-cause views and motivate probing-based evaluation that measures both knowledge and sensitivity to controlled visual change. Data and code are available at https://sites.google.com/view/vi-probe/.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:b639f7535f931bea78ac318d5e7f5776CVF · CVPR 2026

Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splatting

Gao, Yuanyuan, Gong, Yuning, Liu, Yifei, Li, Jingfeng, Xu, Dan, Zhang, Yanci, Zhang, Dingwen, Sun, Xiao 等 9 位作者

原文摘要

3D Gaussian Splatting (3DGS) has emerged as an efficient approach for photorealistic rendering. Recent MLP-based variants further improve visual fidelity but introduce substantial decoding overhead during rendering. To reduce the computational cost, several pruning strategies and level-of-detail (LOD) techniques have been introduced to reduce the number of Gaussian primitives in large-scale scenes. However, our analysis reveals that significant redundancy still remains due to the lack of occlusion awareness. In this work, we propose Proxy-GS, a novel pipeline that uses a proxy representation to introduce occlusion awareness for Gaussians from arbitrary views. At the core of our approach is a fast proxy system capable of producing precise occlusion depth maps at a resolution of 1000 x 1000 in under 1 ms. This proxy serves two roles. First, it guides the culling of anchors and Gaussians to accelerate rendering. Second, it guides densification toward scene surfaces during training, reducing inconsistencies in occluded regions and thereby improving rendering quality. In heavily occluded scenarios such as the MatrixCity Streets dataset, Proxy-GS achieves more than a 2.5x speedup over Octree-GS while also improving rendering quality.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:d8258f1215d9ad44c31319eb11b033c6CVF · CVPR 2026

Scaling the Long Video Understanding of Multimodal Large Language Models via Visual Memory Mechanism

Chen, Tao, Zhang, Kun, Wu, Qiong, Chen, Xiao, Chang, Chao, Sun, Xiaoshuai, Zhou, Yiyi, Ji, Rongrong

原文摘要

Long video understanding is a key challenge that plagues the advancement of Multimodal Large language Models (MLLMs). In this paper, we study this problem from the perspective of visual memory mechanism, and proposed a novel and training-free approach, termed Flexible Memory (FlexMem). In principle, FlexMem aims to mimic human behavior of video watching, i.e., continually watching video content and recalling the most relevant memory fragments to answer the question. In this way, FlexMem can help MLLMs achieve video understanding of infinite lengths, unlike previous methods that process all video information at once and have input upper-limit. Concretely, FlexMem first consider the visual KV caches as the memory sources, and realize the effective memory transfer and writing via a dual-pathway compression design. Afterwards, FlexMem also explores different memory reading strategies for the diverse video understanding tasks, including the popular streaming one. To validate FlexMem, we apply it to two popular video-MLLMs, and conduct extensive experiments on five long video and one streaming video task. The experimental results show that on a single 3090 GPU, our FlexMem can achieve obvious improvements than existing efficient video understanding methods and process more than 1k frames, which also helps the base MLLMs achieve comparable or even better performance than SOTA MLLMs on some benchmarks, e.g. , GPT-4o and Gemini-1.5 Pro. Our code is released at: https://github.com/city1517/FlexMem.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f86cc07ab2a91d4740bf0aa5fffa70b9CVF · CVPR 2026

MorphAny3D: Unleashing the Power of Structured Latent in 3D Morphing

Sun, Xiaokun, Cai, Zeyu, Tang, Hao, Tai, Ying, Yang, Jian, Zhang, Zhenyu

原文摘要

3D morphing remains challenging due to the difficulty of generating semantically consistent and temporally smooth deformations, especially across categories. We present MorphAny3D, a training-free framework that leverages Structured Latent (SLAT) representations for high-quality 3D morphing. Our key insight is that intelligently blending source and target SLAT features within the attention mechanisms of 3D generators naturally produces plausible morphing sequences. To this end, we introduce Morphing Cross-Attention (MCA), which fuses source and target information for structural coherence, and Temporal-Fused Self-Attention (TFSA), which enhances temporal consistency by incorporating features from preceding frames. An orientation correction strategy further mitigates the pose ambiguity within the morphing steps. Extensive experiments show that our method generates state-of-the-art morphing sequences, even for challenging cross-category cases. MorphAny3D further supports advanced applications such as decoupled morphing and 3D style transfer, and can be generalized to other SLAT-based generative models. Project page: https://xiaokunsun.github.io/MorphAny3D.github.io/.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:fcc5cd9ad49bd3b0043e1ef11ae9e540CVF · CVPR 2026

Motion-Aware Animatable Gaussian Avatars Deblurring

Niu, Muyao, Zhan, Yifan, Zhu, Qingtian, Li, Zhuoxiao, Wang, Wei, Zhong, Zhihang, Sun, Xiao, Zheng, Yinqiang

原文摘要

The creation of 3D human avatars from multi-view videos is a significant yet challenging task in computer vision. However, existing techniques rely on high-quality, sharp images as input, which are often impractical to obtain in real-world scenarios due to variations in human motion speed and intensity. This paper introduces a novel method for directly reconstructing sharp 3D human Gaussian avatars from blurry videos. The proposed approach incorporates a 3D-aware, physics-based model of blur formation caused by human motion, together with a 3D human motion model designed to resolve ambiguities in motion-induced blur. This framework enables the joint optimization of the avatar representation and motion parameters from a coarse initialization. Comprehensive benchmarks are established using both a synthetic dataset and a real-world dataset captured with a 360-degree synchronous hybrid-exposure camera system. Extensive evaluations demonstrate the effectiveness of the model across diverse conditions. Codes Available: https://github.com/MyNiuuu/MAD-Avatar

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表