跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+0新增论文
+0其中 AI 相关
+2已有论文修订
+100新增 AI 导读

arXiv 最近完成扫描:2026-11-08 09:15 · 全站最近入库:2026-11-08 06:02各信源进度 →

统计口径与数据新鲜度

统计 2026-11-07 09:17 — 2026-11-08 09:17(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-08 09:15最近发现新增版本:2026-11-08 06:02库内论文最新更新时间:2026-11-06 02:59

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

17,100 已收录论文14,661 AI 相关4,057 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 2 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-08 09:13(北京时间)
版本更新 · v7arXiv:2605.14211

ASH: Agents that Self-Hone in Long-Horizon Worlds

Benjamin Schneider, Xavier Schneider, Victor Zhong, Sun Sun

原文摘要

Long-horizon visuomotor tasks remain a fundamental challenge in AI, as current methods rely on hand-engineered rewards or action-labeled demonstrations, neither of which scales. We introduce ASH, an agentic system that learns a long-horizon policy from unlabeled, noisy internet video, without reward shaping or expert annotation. ASH follows a self-improvement loop; when it gets stuck, ASH learns an Inverse Dynamics Model (IDM) from its own trajectories, and uses its IDM to extract supervision from relevant internet video. ASH uses unsupervised learning to identify key moments from large-scale internet video and retains them as long-term memory - allowing it to tackle long-horizon problems. We evaluate ASH on two complementary environments demanding multi-hour planning: Pokemon Emerald, a turn-based RPG, and The Legend of Zelda: The Minish Cap, a real-time action-adventure game. In both games, behavioral cloning, retrieval-augmented and zero-shot foundation-model baselines plateau, while ASH sustains progression across our 8-hour evaluation. ASH reaches an average of 11.2/12 milestones in Pokemon Emerald and 9.9/12 in Legend of Zelda, while the strongest baseline gets stuck in both environments at an average of 9.3/12 and 7.8/12 milestones, respectively. We demonstrate that self-improving agents are a scalable recipe for learning in long-horizon worlds. Our project page is https://toolbox-hq.github.io/ASH

cs.AI · cs.LG

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1186ACL Anthology · ACL 2026

Jailbreaking Multimodal Large Language Models using Multi-Clip Video

Choongwon Kang Sung Kyun Kwan University, Seungjong Sun Sung Kyun Kwan University, Hyunmin Jun Sung Kyun Kwan University, Jang Hyun Kim Sung Kyun Kwan University

原文摘要

As multimodal large language models (MLLMs) have advanced to process video inputs, concerns have emerged about their potential for malicious misuse. Prior jailbreak studies have shown that safety alignment in MLLMs can be bypassed through visual inputs, yet it remains unclear which properties of video inputs induce this vulnerability. To address this gap, we introduce Multi-Clip Video (MCV) SafetyBench, a dataset of 2,920 videos designed to evaluate how the diversity of video inputs affects the vulnerability of MLLMs. Each video consists of multiple short clips depicting diverse contexts related to a harmful query. Experiments on eight representative video MLLMs show that attack success consistently increases with the number of clips. Our results further indicate that the video modality is (1) more vulnerable than the image modality, (2) more vulnerable to dynamic videos than to static videos, and (3) more vulnerable when videos contain more diverse contexts. Building on these findings, we propose a defense strategy that leverages the relative robustness of the image modality. Warning: This paper may contain potentially offensive content.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表