跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+1151新增论文
+896其中 AI 相关
+86已有论文修订
+100新增 AI 导读

arXiv 最近完成扫描:2026-11-06 17:18 · 全站最近入库:2026-11-06 13:12各信源进度 →

统计口径与数据新鲜度

统计 2026-11-05 18:00 — 2026-11-06 18:00(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-06 17:18最近发现新增版本:2026-11-06 13:12库内论文最新更新时间:2026-11-06 02:59

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

17,100 已收录论文14,661 AI 相关4,055 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 2 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-06 17:16(北京时间)
新论文 · v1arXiv:2611.07555

MetricTrail: Revisiting the Power of Metric Depth and Local Optimization for Long-Sequence Streaming 3D Reconstruction

Jingnan Gao, Jiahui Huang, Sven Elflein, Jianhao Zheng, Bingxin Ke, Xiaokang Yang, Yichao Yan, Laura Leal-Taixé 等 11 位作者

We present MetricTrail, a streaming system for accurate camera motion estimation and dense reconstruction from long monocular videos. To keep inference efficient over long sequences, we revisit DPVO's sparse local estimator. We find that single-image metric depth substantially improves its trajectory accuracy, without retraining the correspondence network or enlarging the optimization window. Metric predictions initialize patch depths and remain as soft constraints during optimization. We further improve correspondence estimation through learned adapters that augment matching features and recurrent context with frozen DINOv3 representations. The correspondence estimator and adapters are trained on diverse short clips without additional long-sequence training. This modular design also allows the depth provider to be independently upgraded and supports supplied camera intrinsics and calibrated stereo observations without retraining. Under the reported RGB-only protocols, MetricTrail achieves the lowest average trajectory error among evaluated methods on KITTI, Oxford Spires, and VBR. Pairing the estimated poses with single-image depth predictions also produces strong dense reconstruction on indoor and outdoor benchmarks and coherent reconstructions of in-the-wild videos. With supplied intrinsics, the system processes KITTI-02 at 12.70 FPS with 3.21 GB peak GPU memory.

尚无 AI 解读,展示原文摘要

cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2611.03626

Isekai3D SDG: A Platform for Diverse Synthetic Gameplay Visual Data

Rafal Karp, Gene Liu, Shih-Hsin Li, Eric Courtemanche, Shengze Wang, Josef Spjut, David Pankratz, Mischa Kolbe 等 13 位作者

We present Isekai3D Synthetic Data Generation (SDG), a platform for simulating and capturing synthetic 3D gameplay for research in vision and world models, neural graphics, gameplay agents, and other applications. The platform combines reusable environment and character assets with Unreal Engine plugins in a two-stage workflow. First, world simulation generates gameplay while recording the world state, character movements, actions, and camera tracks needed for replay. Second, the recorded simulation is replayed to capture selected outputs, such as rendered video, images, and depth maps, at a specified resolution and frame rate under selected rendering and camera configurations. Separating simulation from capture allows the same recorded gameplay to produce multiple output variants without repeating the original simulation. Visual outputs are accompanied by frame-aligned camera, character, and action metadata. The platform uploads generated data directly in a training-friendly format, reducing intermediate storage, preparation time, and manual processing. This report describes the design of our overall system, including the platform's assets, plugins, and their functionality, explaining how they work together to generate diverse synthetic gameplay data.

尚无 AI 解读,展示原文摘要

cs.CV
arXiv ↗PDF ↗