跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+7272新增论文
+6090其中 AI 相关
+125已有论文修订
+122新增 AI 导读

arXiv 最近完成扫描:2026-11-05 12:14 · 全站最近入库:2026-11-05 12:13各信源进度 →

统计口径与数据新鲜度

统计 2026-11-04 13:47 — 2026-11-05 13:47(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-05 12:14最近发现新增版本:2026-11-05 12:13库内论文最新更新时间:2026-11-05 02:59

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

15,949 已收录论文13,765 AI 相关3,571 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 6 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-05 12:12(北京时间)
首次观测 · 记录 #1CVF · CVPR 2026:cvf:356ffbfae84af8f83f27ec70eb0e0289CVF · CVPR 2026

DiP: Taming Diffusion Models in Pixel Space

Chen, Zhennan, Zhu, Junwei, Chen, Xu, Zhang, Jiangning, Hu, Xiaobin, Zhao, Hanzhen, Wang, Chengjie, Yang, Jian 等 9 位作者

Diffusion models face a fundamental trade-off between generation quality and computational efficiency. Latent Diffusion Models (LDMs) offer an efficient solution but suffer from potential information loss and non-end-to-end training. In contrast, existing pixel space models bypass VAEs but are computationally prohibitive for high-resolution synthesis. To resolve this dilemma, we propose DiP, an efficient pixel space diffusion framework. DiP decouples generation into a global and a local stage: a Diffusion Transformer (DiT) backbone operates on large patches for efficient global structure construction, while a co-trained lightweight Patch Detailer Head leverages contextual features to restore fine-grained local details. This synergistic design achieves computational efficiency comparable to LDMs without relying on a VAE. DiP is accomplished with up to 10xfaster inference speeds than previous method while increasing the total number of parameters by only 0.3%, and achieves an 1.79 FID score on ImageNet 256x256.

尚无 AI 解读,展示原文摘要

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:371f532ae27060a04eedaf0510688082CVF · CVPR 2026

Accelerating Autoregressive Video Diffusion via History-Guided Cache and Residual Correction

Nan, Kepan, Zhao, Wangbo, Zhou, Penghao, Li, Jun, Yang, Zhenheng, Yang, Jian, Tai, Ying

Caching-based acceleration methods have recently driven significant progress in efficient video generation with diffusion models. However, we identify a critical limitation when directly applying these acceleration techniques to auto-regressive video diffusion models, which generate long videos by sequentially synthesizing segments conditioned on historical context. In such settings, any approximation errors introduced by acceleration tend to propagate and accumulate over time, resulting in severe error accumulation and progressive degradation of video quality. To address this challenge, we propose ARCache, the first training-free caching-based acceleration framework specifically designed for auto-regressive video diffusion models. ARCache improves both the timing and quality of caching through two key components. First, History-Guided Cache (HGC) leverages historical information to adaptively schedule caching for each segment, enabling more accurate and efficient cache utilization. Second, Enhanced Residual Correction (ERC) adaptively refines the residual trajectory for subsequent segments, effectively mitigating error accumulation while introducing minimal computational overhead. Extensive experiments on FramePack-F1, SkyReels-V2, and auto-regressive world model Matrix-Game demonstrate that ARCache achieves state-of-the-art acceleration and visual fidelity.

尚无 AI 解读,展示原文摘要

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:707ccd588ef9363f92fb88bdf4a869fdCVF · CVPR 2026

Adaptive Depth Lightweight RGB-T Tracking with Holistic Token Routing

Ding, Tian, Yang, Hongtao, Shi, Liangtao, Li, Jun, Hu, Xiantao, Yang, Jian, Tai, Ying

The appeal of RGB-T tracking lies in its resilience when RGB fails under night scenes, glare, fog, and partial occlusion. Despite notable accuracy gains, recent architectures emphasize deep fusion and large parameter counts, driving up FLOPs and bandwidth. This computational burden constrains real-time performance and limits scalability beyond high-end GPUs. To balance accuracy and efficiency, we propose Adaptive Early-Exit (AEE): we augment the backbone with anytime heads and pair them with a confidence-calibrated early-exit policy that halts inference at the earliest reliable layer, skipping redundant computation. For cross-modal interaction, we design a Holistic-Token-Guided Interaction (HTGI) module, where each modality is compressed into a compact set of holistic state tokens and injected into the other modality's modeling stream without layer-wise alignment, enabling targeted information exchange at extremely low cost. On RGB-T benchmarks, the lightweight tracker substantially reduces latency while maintaining competitive accuracy; on LasHeR, it achieves 70.2% precision and 56.3% success, running at 148.3 FPS on GPU, 50.2 FPS on CPU, and 28.7 FPS on an edge device.

尚无 AI 解读,展示原文摘要

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:7e0bdf2be405b84c5ec8a6e43cbab7adCVF · CVPR 2026

Muses: Designing, Composing, Generating Nonexistent Fantasy 3D Creatures without Training

Lu, Hexiao, Sun, Xiaokun, Cai, Zeyu, Guo, Hao, Tai, Ying, Yang, Jian, Zhang, Zhenyu

We present Muses, the first training-free method for fantastic 3D creature generation in a feed-forward paradigm. Previous methods, which rely on part-aware optimization, manual assembly, or 2D image generation, often produce unrealistic or incoherent 3D assets due to the challenges of intricate part-level manipulation and limited out-of-domain generation. In contrast, Muses leverages the 3D skeleton--a fundamental representation of biological forms--to explicitly and rationally compose diverse elements. This skeletal foundation formalizes 3D content creation as a structure-aware pipeline of design, composition, and generation. Muses begins by constructing a creatively composed 3D skeleton with coherent layout and scale through graph-constrained reasoning. This skeleton then guides a voxel-based assembly process within a structured latent space, integrating regions from different objects. Finally, image-guided appearance modeling under skeletal conditions is applied to generate a style-consistent and harmonious texture for the assembled shape. Extensive experiments establish Muses' state-of-the-art performance in terms of visual fidelity and alignment with textual descriptions, and potential on flexible 3D object editing.

尚无 AI 解读,展示原文摘要

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:989a36cafd9b3f17245b8b8228b8c686CVF · CVPR 2026

VINS-120K: Ultra High-Resolution Image Editing with A Large-Scale Dataset

Chen, Zhizhou, Guan, Shanyan, Gao, Zhanxin, Ci, En, Ge, Yanhao, Li, Wei, Zhang, Zhenyu, Yang, Jian 等 9 位作者

Directly editing ultra-high-resolution (UHR) images is valuable but underexplored, primarily due to the lack of high-quality data and the challenge in modeling high-frequency texture details. We introduce VINS-120K, the first large-scale dataset for instruction-based UHR image editing, comprising 120K carefully curated triplets of instruction, input image, and edited image. Each image exceeds 4K resolution (\geq4096x4096) and is filtered through a rigorous multi-stage pipeline to ensure visual quality, instruction alignment, and aesthetic fidelity. Built on VINS-120K, we further develop a high-frequency-aware post-adaptation strategy to extend pretrained non-high-resolution models to the UHR regime. We also present VINS-4KEval, a benchmark covering diverse editing types, to facilitate consistent evaluation in UHR settings. Experiments confirm that our work improves fine-grained detail synthesis and texture realism in UHR image editing.

尚无 AI 解读,展示原文摘要

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:f86cc07ab2a91d4740bf0aa5fffa70b9CVF · CVPR 2026

MorphAny3D: Unleashing the Power of Structured Latent in 3D Morphing

Sun, Xiaokun, Cai, Zeyu, Tang, Hao, Tai, Ying, Yang, Jian, Zhang, Zhenyu

3D morphing remains challenging due to the difficulty of generating semantically consistent and temporally smooth deformations, especially across categories. We present MorphAny3D, a training-free framework that leverages Structured Latent (SLAT) representations for high-quality 3D morphing. Our key insight is that intelligently blending source and target SLAT features within the attention mechanisms of 3D generators naturally produces plausible morphing sequences. To this end, we introduce Morphing Cross-Attention (MCA), which fuses source and target information for structural coherence, and Temporal-Fused Self-Attention (TFSA), which enhances temporal consistency by incorporating features from preceding frames. An orientation correction strategy further mitigates the pose ambiguity within the morphing steps. Extensive experiments show that our method generates state-of-the-art morphing sequences, even for challenging cross-category cases. MorphAny3D further supports advanced applications such as decoupled morphing and 3D style transfer, and can be generalized to other SLAT-based generative models. Project page: https://xiaokunsun.github.io/MorphAny3D.github.io/.

尚无 AI 解读,展示原文摘要

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗