Valuing player actions in football, a complex multi-agent system, requires accounting for strategic interactions among 22 players, including off-ball movements and defensive positioning. Existing reinforcement-learning-based valuation methods commonly incorporate other players through the observed state while retaining independent-agent value formulations. To our knowledge, we introduce the first Markov perfect equilibrium (MPE)-inspired framework for valuing the actions of all 22 players using real football tracking and event data, formulating each possession as a finite-horizon multi-agent dynamic game. To improve interpretability, the framework uses Expandable Decision-Making States (EDMS) and decomposes each Q-value into a successor-feature basis and a linear reward-weight vector. The value basis is estimated through a two-stage procedure combining linear temporal-difference initialization with nonlinear iterative refinement from observed state-action transitions. Using tracking and event data from 95 J1 League matches, we compare the proposed formulation with an independent reinforcement learning baseline under both Position and Velocity States (PVS) and EDMS representations. With EDMS held fixed, the independent baseline assigns the highest value to forward movement in 99.21% of evaluated off-ball states, whereas the most frequent direction under the proposed formulation accounts for 17.63%. Qualitative analyses illustrate context-dependent off-ball valuations and highlight limitations of the current state representation for defensive positioning. Overall, the framework provides an MPE-inspired approach to interpretable action valuation in football, enabling analysis under alternative tactical reward weights.
Ryo Yoshida The University of Tokyo, Shinnosuke Isono National Institute for Japanese Language and Linguistics, Taiga Someya, Yohei Oseki National Institute of Informatics and University of Tokyo, Tatsuki Kuribayashi Mohamed bin Zayed University of Artificial Intelligence
Surprisal theory hypothesizes that the difficulty of human sentence processing increases linearly with surprisal, the negative log-probability of a word given its context. Computational psycholinguistics has tested this hypothesis using language models (LMs) as proxies for human prediction. While surprisal derived from recent neural LMs generally captures human processing difficulty on naturalistic corpora that predominantly consist of simple sentences, it severely underestimates processing difficulty on sentences that require syntactic disambiguation (garden-path effects). This leads to the claim that the processing difficulty of such sentences cannot be reduced to surprisal, although it remains possible that neural LMs simply differ from humans in next-word prediction. In this paper, we investigate whether it is truly impossible to construct a neural LM that can explain garden-path effects via surprisal. Specifically, instead of evaluating off-the-shelf neural LMs, we fine-tune these LMs on garden-path sentences so as to better align surprisal-based reading-time estimates with actual human reading times. Our results show that fine-tuned LMs do not overfit and successfully capture human reading slowdowns on held-out garden-path items; they even improve predictive power for human reading times on naturalistic corpora and preserve their general LM capabilities. These results provide an existence proof for a neural LM that can explain both garden-path effects and naturalistic reading times via surprisal, but also raise a theoretical question: what kind of evidence can truly falsify surprisal theory?
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Masato Mita Hitotsubashi University, Recruit Co.,Ltd. and The University of Tokyo, Taiga Someya, Ryo Yoshida The University of Tokyo, Yohei Oseki National Institute of Informatics and University of Tokyo
Large Language Models (LLMs) remain substantially less data-efficient than humans. Pre-pretraining (PPT) on synthetic languages has been proposed to close this gap, with prior work emphasizing highly expressive formal languages such as k-Shuffle Dyck. Inspired by the Language Acquisition Device (LAD) hypothesis, which posits that innate constraints preemptively restrict the learner’s hypothesis space to natural-language-like structure, we propose LAD-inspired PPT: pre-pretraining on MP-STRUCT, a formal language whose strings encode hierarchical composition, feature-based dependencies, and long-distance displacement via MERGE, AGREE, and MOVE. A brief 500-step PPT with MP-STRUCT matches strong formal-language baselines in token efficiency while additionally imparting a human-like resistance to structurally implausible languages. Analyzing simplified variants, we find that MP-STRUCT CORE outperforms k-Shuffle Dyck despite not being definable in C-RASP (a formal bound on transformer expressivity), challenging the prior hypothesis that effective PPT languages must be both hierarchically expressive and circuit-theoretically learnable. We show that functional landmarks, which reduce dependency resolution ambiguity, are a key driver, suggesting that effective PPT design depends not only on expressivity but also on the accessibility of dependency resolution.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表