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首次观测 · 记录 #1CVF · CVPR 2026:cvf:9b5eff8fcf2588883d83fa62aa636635CVF · CVPR 2026

Geoint-R1: Formalizing Multimodal Geometric Reasoning with Dynamic Auxiliary Constructions

Wei, Jingxuan, Jia, Caijun, Chen, Qi, He, Honghao, Sun, Linzhuang, He, Conghui, Wu, Lijun, Yu, Bihui 等 9 位作者

原文摘要

Mathematical geometric reasoning is essential for scientific discovery and educational development, requiring precise logic and rigorous formal verification. While recent advances in Multimodal Large Language Models (MLLMs) have improved reasoning tasks, existing models typically struggle with formal geometric reasoning, particularly when dynamically constructing and verifying auxiliary geometric elements. To address these challenges, we introduce Geoint-R1, a multimodal reasoning framework designed to generate formally verifiable geometric solutions from textual descriptions and visual diagrams. Geoint-R1 uniquely integrates auxiliary elements construction, formal reasoning represented via Lean4, and interactive visualization. To systematically evaluate and advance formal geometric reasoning, we propose the Geoint benchmark, comprising 1,885 rigorously annotated geometry problems across diverse topics such as plane, spatial, and solid geometry. Each problem includes structured textual annotations, precise Lean4 code for auxiliary constructions, and detailed solution steps verified by experts. Extensive experiments demonstrate that Geoint-R1 significantly surpasses existing multimodal and math-specific reasoning models, particularly on challenging problems requiring explicit auxiliary element constructions.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:b2338304df35ef7add0c6b083aa2a799CVF · CVPR 2026

GGBench: A Geometric Generative Reasoning Benchmark for Unified Multimodal Models

Wei, Jingxuan, Jia, Caijun, Bai, Xi, Xu, Xinglong, Li, Siyuan, Sun, Linzhuang, Yu, Bihui, He, Conghui 等 10 位作者

原文摘要

Unified Multimodal Models (UMMs) are redefining the landscape of artificial intelligence by coupling perception and generation across language, vision, and structured reasoning. Yet, despite their growing sophistication, a critical gap persists in evaluation: existing benchmarks largely measure discriminative understanding or unconstrained generation in isolation, overlooking the integrated generative reasoning required for genuine multimodal intelligence. To address this, we introduce GGBench, the benchmark explicitly designed to evaluate geometric generative reasoning--the ability of a model to understand, reason about, and construct a solution within a unified framework. Each instance in GGBench contains precisely aligned natural-language instructions, executable GeoGebra code, and rendered diagrams, enabling deterministic and interpretable verification of a model's reasoning and constructive fidelity. The benchmark comprises 1,411 rigorously curated problems covering eight categories and multiple difficulty levels, resulting in over 7,000 aligned visualizations. We propose a comprehensive tri-modal evaluation protocol that jointly assesses textual planning quality, code executability, and geometric accuracy of generated diagrams through both automated and human-in-the-loop judging. Extensive experiments on both state-of-the-art UMMs and general Large Language Models (LLMs) reveal a large performance gap between end-to-end generation and reasoning-grounded construction. GGBench establishes a new standard for testing multimodal systems that must not only understand but also build, marking a crucial step toward grounded, verifiable generative intelligence.

cs.CV · cs.CL · cs.AI

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:c22ee1328655762610a9198bbc92cc5dCVF · CVPR 2026

Decouple to Generalize: Context-First Self-Evolving Learning for Data-Scarce Vision-Language Reasoning

Li, Tingyu, Sun, Zheng, Wei, Jingxuan, He, Conghui, Wu, Lijun, Tan, Cheng

原文摘要

Recent vision-language models (VLMs) achieve remarkable reasoning through reinforcement learning (RL), which provides a feasible solution for realizing continuous self-evolving large vision-language models (LVLMs) in the era of experience. However, RL for VLMs requires abundant high-quality multimodal data--especially challenging in specialized domains like chemistry, earth sciences, and multimodal mathematics. Existing strategies such as synthetic data and self-rewarding mechanisms suffer from limited distributions and alignment difficulties, ultimately causing reward hacking: models exploit high-reward patterns, collapsing policy entropy and destabilizing training. We propose DoGe (Decouple to Generalize), a dual-decoupling framework that guides models to first learn from context rather than problem solving by refocusing on the problem context scenarios overlooked by synthetic data methods. By decoupling learning process into dual components (Thinker and Solver), we reasonably quantify the reward signals of this process and propose a two-stage RL post-training approach from freely exploring context to practically solving tasks. Second, to increase the diversity of training data, DoGe constructs an evolving curriculum learning pipeline: an expanded native domain knowledge corpus and an iteratively evolving seed problems pool. Experiments show that our method consistently outperforms the baseline across various benchmarks, providing a scalable pathway for realizing self-evolving LVLMs.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:cb98332921eca209ad361debada967b1CVF · CVPR 2026

Distributed Image Compression with Multimodal Side Information at Extremely Low Bitrates

Xu, Guojun, Zhang, Mingyang, Xiang, Jianwen, Tan, Cheng, Yang, Yanchao, Zhou, Junwei

原文摘要

Distributed Image Compression (DIC) is crucial for multi-view transmission, especially when operating at extremely low bitrates (< 0.1 bpp). Its core challenge is effectively utilizing side information to achieve high-quality reconstruction under strict bitrate budgets. However, existing DIC approaches struggle to exploit global context and object-level details from side information, leading to local blurring and the loss of fine details in the reconstruction. To address these limitations, we propose a Multimodal DIC framework (MDIC), which, for the first time, leverages side information in a multimodal manner into the DIC paradigm, effectively preserving fine-grained local details and enhancing global perceptual quality in reconstructed images. Specifically, we introduce a text-to-image diffusion-based decoder conditioned on textual side information extracted from correlated images to capture shared global semantics. Moreover, we design a feature-mask generator, supervised by a multimodal fine-grained alignment task, to strengthen the exploitation of visual side information. The generated mask serves two purposes: first, it guides the extraction of fine-grained details from losslessly transmitted side information to preserve the semantic consistency of reconstructed details; second, it regulates the extraction of clustered feature representations from the quantized VQ-VAE embeddings, compensating for category information lost under the extreme compression of the primary image. Extensive experiments on the widely used KITTI Stereo and Cityscapes datasets demonstrate that MDIC achieves state-of-the-art perceptual quality at extremely low bitrates.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:ce198c83217d8bbdf42fb5035b360e41CVF · CVPR 2026

FontCrafter: High-Fidelity Element-Driven Artistic Font Creation with Visual In-Context Generation

Luo, Wuyang, Tan, Chengkai, Ge, Chang, Hong, Binye, Yang, Su, Ma, Yongjiu

原文摘要

Artistic font generation aims to synthesize stylized glyphs based on a reference style. However, existing approaches suffer from limited style diversity and coarse control. In this work, we explore the potential of element-driven artistic font generation. Elements are the fundamental visual units of a font, serving as reference images for the desired style. Conceptually, we categorize elements into object elements (e.g., flowers or stones) with distinct structures and amorphous elements (e.g., flames or clouds) with unstructured textures. We introduce FontCrafter, an element-driven framework for font creation, and construct a large-scale dataset, ElementFont, which contains diverse element types and high-quality glyph images. However, achieving high-fidelity reconstruction of both texture and structure of reference elements remains challenging. To address this, we propose an in-context generation strategy that treats element images as visual context and uses an inpainting model to transfer element styles into glyph regions at the pixel level. To further control glyph shapes, we design a lightweight Context-aware Mask Adapter (CMA) that injects shape information. Moreover, a training-free attention redirection mechanism enables region-aware style control and suppresses stroke hallucination. In addition, edge repainting is applied to make boundaries more natural. Extensive experiments demonstrate that FontCrafter achieves strong zero-shot generation performance, particularly in preserving structural and textural fidelity, while also supporting flexible controls such as style mixture.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表