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首次观测 · 记录 #1CVF · CVPR 2026:cvf:2c9ac2428e465e0dce2e87b73d8357c5CVF · CVPR 2026

MeshFlow: Efficient Artistic Mesh Generation via MeshVAE and Flow-based Diffusion Transformer

Li, Weiyu, Toisoul, Antoine, Monnier, Tom, Shapovalov, Roman, Ranjan, Rakesh, Tan, Ping, Vedaldi, Andrea

原文摘要

We present MeshFlow, a new method for compressing and generating artist-like 3D meshes. Current mesh generators often adopt Auto-Regressive (AR) next-token prediction, a natural choice given the discrete nature of mesh connectivity, which, however, scales poorly due to the inference cost being quadratic in mesh size. AR methods also require discretizing the vertex coordinates, which introduces quantization errors and can cause vertex collapse. To address these challenges, we introduce a Variational Autoencoder (VAE) that, supervised with a contrastive loss, represents both continuous vertex positions and discrete connectivity in a continuous latent space.This latent space is significantly more compact than prior token-based mesh representations. We then build a 3D generator based on a Rectified-Flow transformer, which generates all mesh vertices and edges in parallel. This model samples meshes 26xfaster than the fastest AR generator while also achieving state-of-the-art accuracy across standard mesh-generation metrics.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:ac191c3a5b04b2240ed4e420245f8626CVF · CVPR 2026

PoseMaster: A Unified 3D Native Framework for Stylized Pose Generation

Yan, Hongyu, Luo, Kunming, Li, Weiyu, Zhang, Kaiyi, Liang, Yixun, Huang, Jingwei, Guo, Chunchao, Tan, Ping

原文摘要

Pose stylization, which aims to synthesize stylized content aligning with target poses, serves as a fundamental task across 2D, 3D, and video domains. In the 3D realm, prevailing approaches typically rely on a cascade pipeline: first manipulating the image pose via 2D foundation models and subsequently lifting it into 3D representations. However, this paradigm limits the precision and diversity of the 3d pose stylization. To this end, we propose a novel paradigm for 3D pose stylization that unifies pose stylization and 3D generation within a cohesive framework. This integration minimizes the risk of cumulative errors and enhances the model's efficiency and effectiveness. In addition, diverging from previous works that typically utilize 2D skeleton images as guidance, we directly utilize the 3D skeleton because it can provide a more accurate representation of 3D spatial and topological relationships, which significantly enhances the model's capacity to achieve richer and more precise pose stylization. Moreover, we develop a scalable data engine to construct a large-scale dataset of "Image-Skeleton-Mesh" triplets, enabling the model to jointly learn identity preservation and geometric alignment. Extensive experiments demonstrate that PoseMaster significantly outperforms state-of-the-art methods in both qualitative and quantitative metrics. Owing to the strict spatial alignment between the generated 3D meshes and the conditioning skeletons, PoseMaster enables the direct creation of animatable assets when coupled with automated skinning models, highlighting its compelling potential for automated character rigging.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:b6e4941b16c2109bcf802489583650ceCVF · CVPR 2026

SceneMaker: Open-set 3D Scene Generation with Decoupled De-occlusion and Pose Estimation Model

Shi, Yukai, Li, Weiyu, Wang, Zihao, Li, Hongyang, Chen, Xingyu, Tan, Ping, Zhang, Lei

原文摘要

We propose a decoupled 3D scene generation framework called SceneMaker in this work. Due to the lack of sufficient open-set de-occlusion and pose estimation priors, existing methods struggle to simultaneously produce high-quality geometry and accurate poses under severe occlusion and open-set settings. To address these issues, we first decouple the de-occlusion model from 3D object generation, and enhance it by leveraging image datasets and collected de-occlusion datasets for much more diverse open-set occlusion patterns. Then, we propose a unified pose estimation model that integrates global and local mechanisms for both self-attention and cross-attention to improve accuracy. Besides, we construct an open-set 3D scene dataset to further extend the generalization of the pose estimation model. Comprehensive experiments demonstrate the superiority of our decoupled framework on both indoor and open-set scenes. Our codes and datasets is released at https://idea-research.github.io/SceneMaker/.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:efdef1a06966f3fc70ba8690430d4e00CVF · CVPR 2026

UniTEX: Universal High Fidelity Generative Texturing for 3D Shapes

Liang, Yixun, Luo, Kunming, Chen, Xiao, Chen, Rui, Yan, Hongyu, Li, Weiyu, Liu, Jiarui, Tian, Fei-Peng 等 9 位作者

原文摘要

We present UniTEX, a novel two-stage 3D texture generation framework to create high-quality, consistent textures for 3D assets. Existing approaches predominantly rely on UV-based models in the second stage to refine textures after reprojecting the generated multi-view images onto the 3D shapes, which introduces challenges related to topological ambiguity. To address this, we bypass the limitations of UV mapping by introducing a Large Texturing Model (LTM) that directly regresses textures in a unified 3D functional space. Moreover, to enable more effective and complete supervision of LTM, we propose to extend surface-defined textures into a continuous volumetric field to serve as an advanced training objective, which we refer to as Texture Functions (TF). Finally, we develop an advanced LoRA-based strategy for efficiently adapting large-scale 2D Diffusion Transformers (DiTs) for high-quality multi-view texture synthesis as our first stage. Extensive experiments demonstrate that UniTEX achieves superior visual quality and texture integrity compared to existing approaches, offering a generalizable and scalable solution for automated 3D texture generation. Code is available in: https://github.com/HKUST-SAIL/UniTEX

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f70a86b40c9db27d45b0f8e6bdc5462cCVF · CVPR 2026

ViLearn: Accelerating Training Convergence of Image-to-3D Generation via Visibility Learning

Chen, Rui, Zhang, Jianfeng, Lin, Jing, Yi, Xuanyu, Liang, Yixun, Luo, Guan, Li, Xiu, Li, Zeming 等 9 位作者

原文摘要

Single-image-to-3D shape generation has seen remarkable progress, driven by latent diffusion models trained on the compressed latent space of 3D VAEs. However, the task remains intrinsically ill-posed: recovering complete 3D geometry--especially occluded surfaces--from a single view is inherently ambiguous. Existing VecSet-based approaches further exacerbate this challenge by treating shape tokens as an unordered set without explicit positional encoding. This design forces diffusion models to simultaneously learn visible correspondences from the input image and hallucinate invisible geometry within a large, permutation-invariant token space, where the lack of structure significantly hinders training efficiency and convergence stability.To address this, we propose Visibility Learning, a training paradigm that injects visibility structure and positional inductive bias into the image-to-3D pipeline. Our method comprises two synergistic components: (1) Visibility Grouping (VG), which explicitly partitions VecSet tokens into visible and invisible subsets by exploiting the spatial locality of VecSet VAE decoders; and (2) Visibility-Aware Positional Encoding (VAPE), which assigns shared positional embeddings to image tokens and visible shape tokens to amplify their correspondence, while using distinct encodings for invisible tokens to guide hallucination. By explicitly disentangling visible reconstruction from invisible hallucination, our approach shrinks the effective hypothesis space and provides clear structural guidance for diffusion models. Extensive experiments demonstrate that Visibility Learning accelerates training convergence by up to 4.4xwhile achieving superior generation quality compared to strong VecSet-based baselines.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表