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统计口径与数据新鲜度

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首次观测 · 记录 #1CVF · CVPR 2026:cvf:a6ce8828910f4bfba7bb4378573feb49CVF · CVPR 2026

S2D: Sparse to Dense Lifting for 3D Reconstruction with Minimal Inputs

Ji, Yuzhou, Tian, Qijian, Zhu, He, Jiang, Xiaoqi, Cao, Guangzhi, Ma, Lizhuang, Xie, Yuan, Tan, Xin

原文摘要

Explicit 3D representations have already become an essential medium for 3D simulation and understanding. However, the most commonly used point cloud and 3D Gaussian Splatting (3DGS) each suffer from non-photorealistic rendering and significant degradation under sparse inputs. In this paper, we introduce Sparse to Dense lifting (S2D), a novel pipeline that bridges the two representations and achieves high-quality 3DGS reconstruction with minimal inputs. Specifically, the S2D lifting is two-fold. We first present an efficient one-step diffusion model that lifts sparse point cloud for high-fidelity image artifact fixing. Meanwhile, to reconstruct 3D consistent scenes, we also design a corresponding reconstruction strategy with random sample drop and weighted gradient for robust model fitting from sparse input views to dense novel views. Extensive experiments show that S2D achieves the best consistency in generating novel view guidance and first-tier sparse view reconstruction quality under different input sparsity. By reconstructing stable scenes with the least possible captures among existing methods, S2D enables minimal input requirements for 3DGS applications.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f1f624e1ca4a7b9bbd825c2e605d1e81CVF · CVPR 2026

Explore with Long-term Memory: A Benchmark and Multimodal LLM-based Reinforcement Learning Framework for Embodied Exploration

Wang, Sen, Liu, Bangwei, Gao, Zhenkun, Ma, Lizhuang, Wang, Xuhong, Xie, Yuan, Tan, Xin

原文摘要

An ideal embodied agent should possess lifelong learning capabilities to handle long-horizon and complex tasks, enabling continuous operation in general environments. This not only requires the agent to accurately accomplish given tasks but also to leverage long-term episodic memory to optimize decision-making. However, existing mainstream one-shot embodied tasks primarily focus on task completion results, neglecting the crucial process of exploration and memory utilization. To address this, we propose Long-term Memory Embodied Exploration (LMEE), which aims to unify the agent's exploratory cognition and decision-making behaviors to promote lifelong learning. We further construct a corresponding dataset and benchmark, LMEE-Bench, incorporating multi-goal navigation and memory-based question answering to comprehensively evaluate both the process and outcome of embodied exploration. To enhance the agent's memory recall and proactive exploration capabilities, we propose MemoryExplorer, a novel method that fine-tunes a multimodal large language model through reinforcement learning to encourage active memory querying. By incorporating a multi-task reward function that includes action prediction, frontier selection, and question answering, our model achieves proactive exploration. Extensive experiments against state-of-the-art embodied exploration models demonstrate that our approach achieves significant advantages in long-horizon embodied tasks. Our dataset and code will be released at https://wangsen99.github.io/papers/lmee/

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f30925695ccee05b9a3ffc43de4b508aCVF · CVPR 2026

Open the Motion Door: Atomic Motion Decomposition and Recomposition for Open-Vocabulary Motion Generation

Fan, Ke, Zhang, Jiangning, Yi, Ran, Gong, Jingyu, Wang, Yabiao, Wang, Yating, Tan, Xin, Wang, Chengjie 等 9 位作者

原文摘要

Text-to-motion generation is a fundamental task in computer vision, aiming to synthesize 3D human motion sequences from natural language descriptions. However, due to the limited scale and diversity of existing datasets, models trained to directly map raw text to motion often struggle to generalize to out-of-domain textual inputs. We observe that although high-level motion semantics vary widely, many motions share a common set of underlying atomic motions--that is, simple, reusable body-part movements. Building on this insight, we introduce an **Atomic Motion Decomposition and Recomposition** framework for open-vocabulary text-to-motion generation. Our approach consists of two key components: a **Textual Decomposition** module that parses out-of-domain descriptions into atomic motion units, and an **Atomic Recomposition** module that integrates these units to produce the final motion sequence. Our model achieves a competitive performance on the in-domain HumanML3D dataset, and extensive experiments on two out-of-domain datasets (IDEA400 and Mixamo) demonstrate that our method substantially outperforms state-of-the-art approaches in open-vocabulary motion generation.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表