Mingchuan Ma, Dongqi Cai, Daqian Yang, Zhenyan Lu, Chen Chen, Teresa Lv, Yan Gao, Shangguang Wang 等 11 位作者
LLM pretraining is increasingly compute-intensive, while substantial inference serving compute remains idle during off-peak periods. However, such serving hardware is difficult to use for conventional first-order training due to its memory, networking and other system requirements. Zeroth-order (ZO) optimization offers a natural interface to this forward-only compute resource, but its gradient estimates break down in pretraining. Unlike fine-tuning, which can confine updates to a small parameter subspace, pretraining must update every parameter, and the alignment of a ZO gradient estimate with the true gradient shrinks as the number of updated parameters grows. We make a different observation: noisy ZO estimates can still provide useful curvature information, even when they are too inaccurate to serve as gradients. Based on this insight, we propose ZO-Curv, which leverages idle forward-only devices to estimate curvature and uses it to adapt and refine the update used during first-order training, thereby accelerating the process. We provide convergence guarantees that characterize the effect of finite-query curvature estimation. Experiments on LLMs from 125M to 1.5B parameters show that ZO-Curv consistently accelerates pretraining. At 770M parameters, ZO-Curv reaches AdamW's 20K-step validation loss in 3.9 hours instead of 7.5 hours, while achieving a lower final loss of 2.70 versus 2.84 under the same step budget. These results show that idle model serving compute can accelerate LLM pretraining when zeroth-order queries are used to estimate curvature rather than gradients directly.
Dayou Li, Hao Wang, Qianqian Yang, Zihao Zhu, Haoquan Fang, Ziyao Zeng, Yan Han, Zihan Wang 等 26 位作者
Large-scale egocentric human interaction data is becoming an important source of physical supervision for embodied learning, yet video alone leaves the contact and pressure that characterize physical interaction unrecorded. Recent visual-tactile datasets provide this missing supervision, but their synchronized tactile data remain far smaller in volume than human video. Moreover, the largest resources often merge recordings from different sensors or annotation procedures, which makes the effect of data scale difficult to isolate. We therefore introduce TouchScale, a 500-hour dataset of contact-rich human interaction recorded with a single unified wearable setup. Its approximately 2K predefined task descriptions span everyday activities and structured manipulation, and each recording temporally aligns egocentric RGB-D video with wrist RGB video and dense full-hand bimanual tactile measurements. Compared with prior tactile data, training on the full TouchScale raises zero-shot contact IoU on data from an unseen tactile sensor from 0.134 to 0.383. Pretraining a visual encoder on TouchScale also yields the highest action recognition accuracy on three benchmarks among the compared visual-tactile datasets. Used for visual-tactile mid-training of a robot policy, TouchScale improves the average real-world success rate across four contact-rich manipulation tasks from 22.5% to 57.5%. With the sensor and collection protocol held fixed, both zero-shot tactile prediction and robot success show an overall upward trend as more TouchScale data is used. These results suggest that human visual-tactile data collected at scale with consistent sensing benefits both perception and robot manipulation. We will publicly release TouchScale, including all synchronized visual-tactile recordings and reconstructed object models, to support future research on scalable visual-tactile learning.