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arXiv 最近完成扫描:等待完成 · 全站最近入库:2026-11-02 00:39各信源进度 →

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版本更新 · v4arXiv:2403.15524

PPA-Game: Characterizing and Learning Competitive Dynamics Among Online Content Creators

Renzhe Xu, Haotian Wang, Xingxuan Zhang, Bo Li, Peng Cui

In this paper, we present the Proportional Payoff Allocation Game (PPA-Game), which characterizes situations where agents compete for divisible resources. In the PPA-game, agents select from available resources, and their payoffs are proportionately determined based on heterogeneous weights attributed to them. Such dynamics simulate content creators on online recommender systems like YouTube and TikTok, who compete for finite consumer attention, with content exposure reliant on inherent and distinct quality. We first conduct a game-theoretical analysis of the PPA-Game. While the PPA-Game does not always guarantee the existence of a pure Nash equilibrium (PNE), we identify prevalent scenarios ensuring its existence. Simulated experiments further prove that the cases where PNE does not exist rarely happen. Beyond analyzing static payoffs, we further discuss the agents' online learning about resource payoffs by integrating a multi-player multi-armed bandit framework. We propose an online algorithm facilitating each agent's maximization of cumulative payoffs over $T$ rounds. Theoretically, we establish that the regret of any agent is bounded by $O(\log^{1 + η} T)$ for any $η> 0$. Empirical results further validate the effectiveness of our online learning approach.

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cs.GT · cs.LG
arXiv ↗PDF ↗
版本更新 · v2arXiv:2610.33894

WMEval: Evaluating Interactive World Models Grounded on Physical Simulations

Lanxiang Hu, Yixin Huang, Abhilash Shankarampeta, Zilin Dai, Yuyuan Wu, Kun Qian, Junze Liu, Arvind Srinivasan 等 16 位作者

Interactive world models hold immense potential for high-stakes applications in robotics, game engines, and immersive digital twins, yet existing benchmarks primarily focus on perceptual similarity rather than the physical-causal coherence essential for real-world utility. We introduce WMEval, a comprehensive benchmark that evaluates interactive world models against Unity-based physical simulations. By leveraging Unity as a high-fidelity ground-truth oracle, we shift evaluation beyond perceptual visual assessment toward the objective state-based verification required for downstream applications. Spanning 9 diverse scenes, WMEval assesses action controllability, scene and character consistency, prompt adherence, kinematics, fluid mechanics, physical causality, and lighting. By executing matched action sequences in both the simulator and the world model, WMEval enables evaluation at both the perceptual level and the physical-causal level, using simulator-derived states as reference. Experiments on state-of-the-art models reveal significant room for improvement in dimensions that remain hidden by standard perceptual metrics but are vital for real-world deployments. Our code is available at: https://github.com/hao-ai-lab/WMEval.

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cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.36662

SWIM: Learning What Matters from Behaviors for JEPA World Models

Jiaming Hu, Shi Bo, Yan Zheng, Tian Wang, Florian Dubost, Alejandro Mottini, Junze Liu, Arvind Srinivasan 等 14 位作者

Joint-embedding predictive architectures (JEPAs) enable world models to plan from images by predicting future embeddings. However, their visual prediction objectives do not explicitly incorporate task-relevant state information, so the physical state that determines task progress may not be reliably captured in the latent space. Supervising world models with simulator state can make planning more informative, but it requires deciding which state features matter. Features are typically selected by hand or weighted uniformly, and a uniform weighting gives every standardized state feature equal influence, so redundant coordinates can overcount the same variation, while irrelevant ones can obscure task-relevant differences. To address this limitation, we propose SWIM (State Weighting with Inverse-Dynamics Model), which learns state weights from offline trajectories by predicting recorded actions from current states and observed future displacements. The learned weights quantify each feature's contribution to action prediction and define a weighted state metric for state-supervised training, which we demonstrate by aligning latent and state distances. The inverse-dynamics model is used only during training, so the resulting world model plans from images with no additional planning-time computation. Across five simulated robotic manipulation tasks, SWIM consistently improves planning success over uniform state weighting.

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cs.RO · cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.35191

Lost in Translation: Investigating Systematic Discrepancies between Parallel English and Chinese Names of American Chinese Restaurants

Hang Jiang, Nanxi Liu, Tiantian Wang, Cassandra Overney, Rukun Zhang, Artemisia Luk, Diyi Yang, Deb Roy 等 9 位作者

Given that the Chinese are one of the oldest ethnic groups to immigrate to the US, their cuisine have become central to the US dining scene and an interesting avenue to study how Chinese immigrants have culturally adapted into American life. In that regard, previous research has focused on analyzing the English names that Chinese restaurants adopt, e.g., finding the use of familiar and typical words. To investigate how Chinese immigrants have culturally integrated in the US depending on social, geographic and demographic contexts, we investigate in this work the under-explored relationship between the Chinese and English names of American Chinese restaurants. Specifically, we conduct a study on 3,172 Chinese restaurants (10% of the total on Google Maps) sampled across the US. We present 8-dimension name frames to capture the underlying meanings behind names and create the NameFrames dataset containing 884 annotated parallel Chinese/English names. We also built an NLP pipeline to analyze the semantic discrepancies between names with both frame-based and embedding-based distance metrics. Our frame analysis shows that English names more often emphasize Location and Specialty, while Chinese names more often emphasize Positivity and Ambiance. Furthermore, we observe that for Chinese restaurants located in urban areas, those in counties with a higher concentration of Chinese population, or those that are relatively new, the discrepancies between the English and Chinese names are noticeably larger. Finally, interviews with 10 Chinese restaurant owners reveal additional interesting insights regarding naming conventions.

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cs.CL
arXiv ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1306ACL Anthology · ACL 2026

Conflict-Aware Memory for Embodied Agents: Enhancing Vector Data Quality via Detection Rules

Kexin Ma, Haotian Wang, Shenglin Chen, Yishuai Cai Peking University and National University of Defense Technology, Huangyuyu, Ruochun Jin National University of Defense Technology

Embodied agents have successfully leveraged large language models (LLMs) to better transform human instructions and images into executable task plans. Furthermore, memories of agents can be leveraged to achieve continual self-learning and optimization. However, vector data quality problems emerge in memories when they are projected into vector space, especially in discerning contextually similar but semantically conflicting sentences and highly similar images. This is particularly detrimental to embodied AI as it potentially distorts the robot’s actions. To address this challenge, we propose Conflict Detection Rules (CDRs) to identify and manage data quality issues in vector knowledge bases, which assist in correcting the index structure and further improving the answer quality. Experimental results show that planners with CDRs exceed the basic LLM planner by 15.25% and 14.25% in grammatical accuracy (GA) and interpretation accuracy (IA) on average, respectively. Moreover, the entire workflow has been successfully integrated into various scenarios, demonstrating its practical applicability and robustness in the real world.

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cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.164ACL Anthology · ACL 2026

CODERL+: Improving Code Generation via Reinforcement with Execution Semantics Alignment

Xue Jiang, Yihong Dong, Mengyang Liu Independent Researcher, Deng Hongyi, Tian Wang, Yongding Tao Peking University, Zhi Jin Peking University, Wenpin Jiao Peking University 等 9 位作者

While Large Language Models (LLMs) excel at code generation by learning from vast code corpora, a fundamental semantic gap remains between their training on textual patterns and the goal of functional correctness, which is governed by formal execution semantics. Reinforcement Learning with Verifiable Rewards (RLVR) approaches attempt to bridge this gap using outcome rewards from executing test cases. However, solely relying on binary pass/fail signals is inefficient for establishing a well-aligned connection between the textual representation of code and its execution semantics, especially for subtle logical errors within the code. In this paper, we propose CODERL+, a novel approach that integrates execution semantics alignment into the RLVR training pipeline for code generation. CODERL+ enables the model to infer variable-level execution trajectory, providing a direct learning signal of execution semantics. CODERL+ can construct execution semantics alignment directly using existing on-policy rollouts and integrates seamlessly with various RL algorithms. Extensive experiments demonstrate that CODERL+ outperforms post-training baselines (including RLVR and Distillation), achieving a 4.6% average relative improvement in pass@1. CODERL+ generalizes effectively to other coding tasks, yielding 15.5% and 4.4% higher accuracy on code-reasoning and test-output-generation benchmarks, respectively. CODERL+ shows strong applicability across diverse RL algorithms and LLMs. Furthermore, probe analyses provide compelling evidence that CODERL+ strengthens the alignment between code’s textual representations and its underlying execution semantics.

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cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.2033ACL Anthology · ACL 2026

OPeRA: A Dataset of Observation, Persona, Rationale, and Action for Evaluating LLMs on Human Online Shopping Behavior Simulation

Ziyi Wang, Yuxuan Lu, Wenbo Li, Amirali Amini Northeastern University and Sharif University of Technology, Bo Sun Northeastern University, Yakov Bart Northeastern University, Weimin Lyu Amazon, Jiri Gesi Amazon Science 等 16 位作者

Can Large Language models (LLMs) accurately simulate the next web action of a specific user? While LLMs have shown promising capabilities in generating believable human behaviors, evaluating their ability to mimic real user behaviors remains an open challenge, largely due to the lack of high-quality, publicly available datasets that capture both the observable actions and the internal reasoning of an actual human user. To address this gap, we introduce OPeRA, a novel dataset of Observation, Persona, Rationale, and Action collected from real human participants during online shopping sessions. OPeRA is the first public dataset that comprehensively captures: user personas, browser observations, fine-grained web actions, and self-reported just-in-time rationales. We developed both an online questionnaire and a custom browser plugin to gather this dataset with high fidelity. Using OPeRA, we establish the first benchmark to evaluate how well current LLMs can predict a specific user’s next action and rationale with a given persona and history. This dataset lays the groundwork for future research into LLM agents that aim to act as personalized digital twins for human.

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cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗