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版本更新 · v3arXiv:2610.01834

Code Owns the Simulation, Jev Owns the Evaluation

Yaodong Yang, Hongyao Tang, Yi Ma, Xingyu Fan, Weixun Wang, Jinpeng Li, Tianpei Yang

原文摘要

Judgment models such as \jev{} return, in a single call and without reasoning text, a probability for each described option. This makes them attractive as an agent's action-selection layer, but it is unclear which decisions they can be trusted with. We test \jev{} on reflection tests, one-shot matrix games, the text game ALFWorld and robot control, and find a sharp boundary. \jev{} succeeds when the right option can be judged from what the input describes, which we call \emph{evaluation}. Specifically, it solves 99\% of the counterintuitive Cognitive Reflection Test questions. However, it fails when the right option depends on \emph{simulation} (i.e., predicting something not in the input), such as the opponent's action or the subgoal that must come first. In games, \jev{} plays suboptimally as if its rational opponent acted at random, because the opponent's action is not given. In ALFWorld, \jev{} favors commands that mention an object or place named in the task description. For example, given the task ``put a clean knife in the drawer'', \jev{} carries an unwashed knife straight to the drawer instead of first washing it at the sink. Surprisingly, many of these failures are not due to a lack of knowledge. Asked separately what the opponent will do, \jev{} usually answers correctly, and it responds well given the opponent's action. It fails when one call must both perform the simulation and evaluate based on it. This suggests letting code make the prediction or simulation. When code supplies it, such as a lookahead in ALFWorld and physics simulation in robot control, \jev{} becomes an expert controller through its general evaluation ability.

cs.AI · cs.LG

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.2122ACL Anthology · ACL 2026

Thinking-Based Non-Thinking: Solving the Reward Hacking Problem in Training Hybrid Reasoning Models via Reinforcement Learning

Siyuan Gan, Jiaheng Liu Nanjing University, Boyan Wang nanjing university, Tianpei Yang Nanjing University, Runqing Miao China Mobile Communications Company Limited Research Institute, Yuyao Zhang China Mobile Communications Company Limited Research Institute, Fanyu Meng JIUTIAN Research, Junlan Feng 等 11 位作者

原文摘要

Large reasoning models (LRMs) have attracted much attention due to their exceptional performance. However, their performance mainly stems from thinking, a long Chain of Thought (CoT), which significantly increase computational overhead. To address this overthinking problem, existing work focuses on using reinforcement learning (RL) to train hybrid reasoning models that automatically decide whether to engage in thinking or not based on the complexity of the query. Unfortunately, using RL will suffer the the reward hacking problem, e.g., the model engages in thinking but is judged as not doing so, resulting in incorrect rewards.To mitigate this problem, existing works either employ supervised fine-tuning (SFT), which incurs high computational costs, or enforce uniform token limits on non-thinking responses, which yields limited mitigation of the problem.In this paper, we propose Thinking-Based Non-Thinking (TNT). It does not employ SFT, and sets different maximum token usage for responses not using thinking across various queries by leveraging information from the solution component of the responses using thinking. Experiments on five mathematical benchmarks demonstrate that TNT reduces token usage by around 50\\%$ compared to DeepSeek-R1-Distill-Qwen-1.5B/7B and DeepScaleR-1.5B, while significantly improving accuracy. In fact, TNT achieves the optimal trade-off between accuracy and efficiency among all tested methods. Additionally, the probability of reward hacking problem in TNT’s responses, which are classified as not using thinking, remains below $10\\%$ across all tested datasets.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表