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新论文 · v1arXiv:2611.06970

DiaHeads: Jointly Generating Coordinated 3D Dialogue Heads with Non-verbal Cues from Dual Audio

Jiahe Wang, Yuxin Wang, Xin Yun, Binyan Chen, Tong Pan, Zhenjie Liu, Shangfei Wang

原文摘要

Audio-driven 3D head animation has made considerable progress in generation realism, yet generating coordinated behavior for two-person dialogue remains difficult, because current dialogue head generation methods overlook the modeling of non-verbal behavior semantics between the two participants. To address this limitation, we present DiaHeads, a framework that generates the behavior of both participants jointly. The two audio streams are concatenated and decoded together, so each participant's motion is conditioned on the other, which makes the interaction part of the generation itself. We further introduce four discrete non-verbal cues, gaze-on, head shaking, nodding, and smiling, and fuse them with the continuous parameters in a shared latent space through a product-of-experts posterior. These cues carry the interaction semantics and constrain how the continuous motion is generated. A flow-based prior over the shared latent variable replaces the standard Gaussian prior and makes the latent motion temporally dependent. These designs therefore yield coordinated 3D dialogue heads. To support this task we build CANDOR-FG, a dialogue corpus derived from CANDOR and augmented with synchronized FLAME parameters and 3D gaze for both interlocutors. Experiments on CANDOR-FG show that DiaHeads achieves competitive per-participant fidelity and substantial gains in interpersonal coordination over single-speaker and dyadic baselines. In addition, ablations confirm that joint generation, the flow-based prior, and multi-cue supervision are the sources of this coordination. Finally, a user study shows that the advantage of DiaHeads comes from perceived interactional coordination rather than from raw motion fidelity alone.

cs.MM

新论文 · v1arXiv:2610.34995

Reinforcement learning for constrained stochastic linear--quadratic control in continuous time

Weiping Wu, Qitong Pan, Xun Li, Peng Wu

原文摘要

We study continuous-time stochastic linear--quadratic control with a scalar state and nonnegative control constraints. With quadratic running costs, randomized exploration can change the optimal mean feedback. We introduce an auxiliary problem without entropy in which the conditional policy mean is nonnegative and the covariance is prescribed in proportion to the squared state. Moment reduction and state separation yield two regional Riccati equations and characterize the finite-horizon value function and optimal conditional mean. We give a sufficient control--cost compatibility condition under which this mean coincides with the optimal feedback of the original constrained problem. For time-invariant coefficients, we characterize the undiscounted infinite-horizon optimum and establish mean square asymptotic stability under the stated assumptions. For unknown dynamics, we develop model-free actor--critic schemes for finite and infinite horizons. Numerical experiments compare the learned policies with their analytical targets and examine the effect of exploration on the optimal mean.

math.OC · cs.LG

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1335ACL Anthology · ACL 2026

Don’t Act Blindly: Robust GUI Automation via Action-Effect Verification and Self-Correction

Yuzhe Zhang Beijing University of Technology, Xianwei Xue, Xingyong Wu, Mengke Chen Baidu, Chen Liu Baidu, Xinran He, Run Shao, Feiran Liu College of Computer Science 等 11 位作者

原文摘要

Autonomous GUI agents based on vision-language models (VLMs) often assume deterministic environment responses, generating actions without verifying whether previous operations succeeded. In real-world settings with network latency, rendering delays, and system interruptions, this assumption leads to undetected action failures, repetitive ineffective behaviors, and catastrophic error accumulation. Moreover, learning robust recovery strategies is challenging due to the high cost of online interaction and the lack of real-time feedback in offline datasets.We propose VeriGUI (Verification-driven GUI Agent), which explicitly models action outcomes and recovery under noisy environments. VeriGUI introduces a Thinking–Verification–Action–Expectation (TVAE) framework to detect failures and guide corrective reasoning, and a two-stage training pipeline that combines Robust SFT with synthetic failure trajectories and GRPO with asymmetric verification rewards. We further construct a Robustness Benchmark based on AndroidControl to evaluate failure recognition and correction. Experiments show that VeriGUI significantly reduces failure loops and improves recovery success while maintaining competitive standard task performance.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表