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arXiv 最近完成扫描:等待完成 · 全站最近入库:2026-11-02 00:39各信源进度 →

统计口径与数据新鲜度

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版本更新 · v3arXiv:2607.25130

How Do Developers Edit AI-Generated Code, and How Well Do LLMs Infer Their Edits? Insights from 53.6K Developer Edits

Jenny T. Liang, Mihika Bairathi, Wayne Chi, Ameet Talwalkar, Nishant Subramani, Valerie Chen

Imperfections in AI-generated code require that software developers modify generations through manual code edits. However, little is known about how developers edit AI-generated code, and to what extent LLMs can infer implicit developer intent from this data, given the lack of high-quality, realistic code editing data. This information is essential for designing and building usable AI-developer interactions. To address this gap, we introduce DECODE (Developer Edits of Code Dataset), a dataset of 53.6K real-world in-IDE code edits of AI-generated code sourced from 1K+ developers. First, we use DECODE to analyze when, why, and how AI-generated code is edited. Developers invest little effort in editing code and abandon AI-generated code quickly, thereby motivating the need for LLMs to understand developer intents through their edits. Therefore, we next use DECODE to understand to what extent LLMs could infer developer edits. Predicting code edits is a challenging task for both frontier and fine-tuned models. Frontier models generate edits that best reflect developer intents, but are prone to over-editing and reverting developer-written edits. Fine-tuning LLMs can improve their ability to predict edits that are more similar to developers' as well as better reflect developer intent, but do not fully bridge the gap to frontier models. Together, our results demonstrate the unique insights on developer and LLM behavior that can be obtained through studying realistic code edit data to promote more better developer-AI interactions.

尚无 AI 解读,展示原文摘要

cs.SE · cs.AI · cs.HC · cs.LG
arXiv ↗PDF ↗
版本更新 · v2arXiv:2609.30027

Synthetic Hospital: An Open, Verifiable, Physician-Validated Longitudinal EHR Benchmark

Christine Park, Valerie Chen, Tim Dettmers

Frontier language models are rarely used in clinical workflows because the realistic, longitudinal benchmarks needed to develop them are scarce. Real electronic health record (EHR) data cannot be openly shared due to privacy, ethics or data use issues and it does not contain verifiable ground truth since the chart records only reflect what clinicians documented. We introduce Synthetic Hospital, an open, fully synthetic, fact-grounded longitudinal EHR benchmark that resolves the open sharing and verifiable ground truth barriers. Built entirely from public medical-education material with no protected health information, it comprises 1,268 longitudinal patients and 5,602 encounters, where every diagnosis, finding, and temporal relation is grounded in standard ontologies (ICD-10-CM, SNOMED CT, LOINC) and with a complete provenance chain back to its source medical education material. Synthetic Hospital is served through a simulated hospital record system that mirrors real EHR infrastructure (standard interoperability APIs, role-based access and function-calling interface). In a blinded review, physicians distinguished its records from real patient charts at near-chance rates (53%). Across 10 frontier and open models, none approaches ceiling: the best model reconstructs a patient's longitudinal problem list with a severity-weighted F1 of 0.73, level with the mean of seven physicians on a matched subset but well below the best of them (0.89), and misses roughly half of clinically relevant findings when summarizing a chart. Overall, these results highlight that Synthetic Hospital is a difficult and realistic test of clinical AI performance.

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cs.AI · cs.DB
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.36435

Your Agent Acts Differently When You're Around: How User Presence Changes Agent Behavior in Negotiation

Jane Pan, You Lyu, Abe Bohan Hou, Valerie Chen, He He

LLM agents increasingly interact with other agents on behalf of users, yet how users in the loop affect their agents' behavior--for better or worse--remains poorly understood. We study this question through the lens of negotiation, where agents must represent users while strategically bargaining with other agents. To isolate the effect of user presence, we develop PRESENT, a controlled evaluation framework that compares negotiation settings with and without an interactive user, while holding the game, objectives, and user preferences fixed across conditions. Across 11.2k runs spanning 7 games and 8 models, we find that user presence significantly changes both outcomes and behavior. Specifically, negotiation parties with a user obtain higher payouts (+13.7% on average) and their agents negotiate more aggressively. Surprisingly, user presence also induces misaligned behavior, both toward counterparties (where its rate roughly doubles) and toward users (where it emerges in 14.3% of games). These misaligned behaviors are uncorrelated with outcomes and persist even when the user sends only templated, neutral messages. These findings expose two blind spots in current evaluation practice: static instructions miss behaviors that emerge only when users are present, and outcome-level metrics cannot detect them.

尚无 AI 解读,展示原文摘要

cs.AI
arXiv ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-demo.68ACL Anthology · ACL 2026

RECAP: An End-to-End Platform for Capturing, Replaying, and Analyzing AI-Assisted Programming Interactions

Keyu He, Qianou Ma, Valerie Chen, Wayne Chi, Tongshuang Wu School of Computer Science, Carnegie Mellon University

Understanding how developers interact with AI coding assistants requires more than chat logs or git histories in isolation; it requires reconstructing the full context: which prompt led to which edit, what the developer tried and discarded, and how their strategy evolved over time. We present RECAP (Replay and Examine Captured AI Programming), an open-source platform that (1) passively records AI chat sessions and fine-grained code edits inside VS Code without disrupting the developer’s workflow, (2) merges them into a unified timeline for interactive session replay, and (3) exposes an extensible analysis layer, with example modules for behavioral classification and AI reliance measurement. Deployed in a university software engineering course, RECAP captured 2,034 prompts and 8,239 code edits from 41 students across a multi-week project. We demonstrate how the platform’s linked data and replay capabilities enable analyses of developer-AI interaction patterns that no single data source could support.

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cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 3: System Demonstrations) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗