Physically-based rendering (PBR) materials are fundamental to photorealistic graphics, yet their creation remains labor-intensive and requires specialized expertise. While generative models have advanced material synthesis, existing methods lack a unified representation bridging natural image appearance and PBR properties, leading to fragmented task-specific pipelines and inability to leverage large-scale RGB image data. We present MatPedia, a foundation model built upon a novel joint RGB-PBR representation that compactly encodes materials into two interdependent latents: one for RGB appearance and one for the four PBR maps encoding complementary physical properties. By formulating them as a 5-channel sequence and employing video diffusion architectures, MatPedia naturally captures their correlations while transferring visual priors from RGB generation models. This joint representation enables a unified framework handling multiple material tasks--text-to-material generation, image-to-material generation, and intrinsic decomposition--within a single architecture. Trained on MatHybrid-410K, a mixed corpus combining PBR datasets with large-scale RGB images, MatPedia achieves native 1024x1024 synthesis that substantially surpasses existing approaches in both quality and diversity.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Textual adapter-based tuning methods have shown significant potential in transferring knowledge from pre-trained Vision-Language Models (VLMs) to downstream tasks. Existing works generally employ the deterministic textual feature adapter to refine each category textual representation. However, due to inherent factors such as different attributes and contexts, there exists significant diversity in textual descriptions for each category. Such description diversity offers rich discriminative semantic knowledge that can benefit downstream visual learning tasks. Obviously, the traditional deterministic adapter model cannot adequately capture this varied semantic information. Also, it is desirable to exploit the inter-class relationships in VLM adapter. To address these issues, we propose to exploit random graph model into VLM adapter and develop a novel Vertex Random Graph Adapter (VRGAdapter). VRGAdapter first models the inherent diverse descriptions of each category and inter-class relationships of different categories simultaneously by leveraging a Vertex Random Knowledge Graph (VRKG) model. Then, it employs probabilistic message propagation on VRKG to learn context-aware distribution representation for each class node. Finally, it adopts a reparameterized sampling function to achieve textual adapter learning. Note that, VRGAdapter provides a more general adapter solution that encompasses traditional graph-based adapter as a special case. In addition, to enable more robust performance for downstream tasks, we also introduce a new Uncertainty-guided Multi-branch Fusion (UMF) scheme that dynamically integrates multiple pre-trained models for ensemble prediction. Extensive experiments on multiple benchmark datasets demonstrate the effectiveness of our approach.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Woven fabric materials are widely used in rendering applications, yet designing realistic examples typically involves multiple stages, requiring expertise in weaving principles and texture authoring. Recent advances have explored diffusion models to streamline this process; however, pre-trained diffusion models often struggle to generate intricate yarn-level details that conform to weaving rules. To address this, we present FabricGen, an end-to-end framework for generating high-quality woven fabric materials from textual descriptions. A key insight of our method is the decomposition of macro-scale textures and micro-scale weaving patterns. To generate macro-scale textures free from microstructures, we fine-tune pre-trained diffusion models on a collected dataset of microstructure-free fabrics. As for micro-scale weaving patterns, we develop an enhanced procedural geometric model capable of synthesizing natural yarn-level geometry with yarn sliding and flyaway fibers. The procedural model is driven by a specialized large language model, WeavingLLM, which is fine-tuned on an annotated dataset of formatted weaving drafts, and prompt-tuned with domain-specific fabric expertise. Through fine-tuning and prompt tuning, WeavingLLM learns to design weaving drafts and fabric parameters from textual prompts, enabling the procedural model to produce diverse weaving patterns that stick to weaving principles. The generated macro-scale texture, along with the micro-scale geometry, can be used for fabric rendering. Consequently, our framework produces materials with significantly richer detail and realism compared to prior generative models.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Recent advances in Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have made it standard practice to reconstruct 3D scenes from multi-view images. Removing objects from such 3D representations is a fundamental editing task that requires complete and seamless inpainting of occluded regions, ensuring consistency in geometry and appearance. Although existing methods have made notable progress in improving inpainting consistency, they often neglect global lighting effects, leading to physically implausible results. Moreover, these methods struggle with view-dependent non-Lambertian surfaces, where appearance varies across viewpoints, leading to unreliable inpainting. In this paper, we present 3D Gaussian Object Removal in the Intrinsic Space (GOR-IS), a novel framework for physically consistent and visually coherent 3D object removal. Our approach decomposes the scene into intrinsic components and explicitly models light transport to maintain global lighting effects consistency. Furthermore, we introduce an intrinsic-space inpainting module that operates directly in the material and lighting domains, effectively addressing the challenges posed by non-Lambertian surfaces. Extensive experiments on both synthetic and real-world datasets demonstrate that our framework substantially improves the physical consistency and visual coherence of object removal, outperforming existing methods by 13% in perceptual similarity (LPIPS) and 2dB in peak signal-to-noise ratio (PSNR). Code is publicly available at https://applezyh.github.io/GOR-IS-project-page/
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
We present IntrinsicWeather, a diffusion-based framework for controllable weather editing in intrinsic space. Our framework includes two components based on diffusion priors: an inverse renderer that estimates material properties, scene geometry, and lighting as intrinsic maps from an input image, and a forward renderer that utilizes these geometry and material maps along with a text prompt that describes specific weather conditions to generate a final image. The intrinsic maps enhance controllability compared to traditional pixel-space editing approaches. We propose an intrinsic map-aware attention mechanism that improves spatial correspondence and decomposition quality in large outdoor scenes. For forward rendering, we leverage CLIP-space interpolation of weather prompts to achieve fine-grained weather control. We also introduce a synthetic and a real-world dataset, containing 38k and 18k images under various weather conditions, each with intrinsic map annotations. IntrisicWeather outperforms state-of-the-art pixel-space editing approaches, weather restoration methods, and rendering-based methods, showing promise for downstream tasks such as autonomous driving, enhancing the robustness of detection and segmentation in challenging weather scenarios.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表