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首次观测 · 记录 #1CVF · CVPR 2026:cvf:2e331088a4514d51730cce1975a7740bCVF · CVPR 2026

Ani3DHuman: Photorealistic 3D Human Animation with Self-guided Stochastic Sampling

Sun, Qi, Wang, Can, Shang, Jiaxiang, Liu, Yingchun, Liao, Jing

原文摘要

Current 3D human animation methods fail at photorealism: kinematics-based approaches lack non-rigid dynamics like clothing, while methods reconstructing from generated videos suffer from low-quality artifacts and identity loss. To overcome these limitations, we present Ani3DHuman, a framework that marries kinematics-based animation with video diffusion priors. We first introduce a layered motion representation that disentangles rigid motion and residual non-rigid motion. Then, we use a pretrained video diffusion model to restore a coarse rendering from the mesh-rigged animation, which provides supervision for the motion field. However, this restoration task, based on diffusion sampling, is highly challenging, as the initial renderings are out-of-distribution, causing standard deterministic ODE samplers to fail. Therefore, our core technical contribution is self-guided stochastic sampling, which effectively solves the out-of-distribution problem by combining stochastic sampling (for photorealistic quality) with self-guidance (for identity fidelity). These restored videos provide high-quality supervision, enabling the optimization of a realistic 4D motion field. Ani3DHuman achieves state-of-the-art results, and our ablations validate that both components of our sampler are essential for high-fidelity restoration.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3785f7734c19c0e03d6789b80154e959CVF · CVPR 2026

DetAny4D: Detect Anything 4D Temporally in a Streaming RGB Video

Hou, Jiawei, Zhang, Shenghao, Wang, Can, Gu, Zheng, Ling, Yonggen, Zeng, Taiping, Xue, Xiangyang, Zhang, Jingbo

原文摘要

Reliable 4D object detection, which refers to 3D object detection in streaming video, is crucial for perceiving and understanding the real world. Existing open-set 4D object detection methods typically make predictions on a frame-by-frame basis without modeling temporal consistency, or rely on complex multi-stage pipelines that are prone to error propagation across cascaded stages. Progress in this area has been hindered by the lack of large-scale datasets that capture continuous reliable 3D bounding box (b-box) annotations. To overcome these challenges, we first introduce DA4D, a large-scale 4D detection dataset containing over 280k sequences with high-quality b-box annotations collected under diverse conditions. Building on DA4D, we propose DetAny4D, an open-set end-to-end framework that predicts 3D b-boxes directly from sequential inputs. DetAny4D fuses multi-modal features from pre-trained foundational models and designs a geometry-aware spatiotemporal decoder to effectively capture both spatial and temporal dynamics. Furthermore, it adopts a multi-task learning architecture coupled with a dedicated training strategy to maintain global consistency across sequences of varying lengths. Extensive experiments show that DetAny4D achieves competitive detection accuracy and significantly improves temporal stability, effectively addressing long-standing issues of jitter and inconsistency in 4D object detection. Data and code will be released upon acceptance.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3a217ae1c6f354f34d43ec204b1f7baeCVF · CVPR 2026

MLLMSplat: A 2D MLLM-Powered Framework for 3D Gaussian Splatting Understanding, Generation, and Editing

Xiu, Jingqiao, Wang, Can, Xu, Dong

原文摘要

3D Gaussian Splatting (3DGS) has emerged as a mainstream representation for 3D scenes, drawing increasing research attention to its understanding, generation, and editing. However, existing studies remain limited to low-level perception, low-quality generation, and low-efficiency editing, lagging far behind their image counterparts in the era of Multimodal Large Language Models (MLLMs). To bridge this gap, we propose MLLMSplat, a novel framework that adapts 2D MLLMs to achieve high-level understanding, high-quality generation, and high-efficiency editing of 3DGS scenes. Specifically, our comprehensive framework consists of three core designs: (1) a 3DGS tokenizer that can be seamlessly integrated into MLLMs in a training-free manner; (2) a 3DGS de-tokenizer that non-intrusively extends the 2D latent diffusion model in MLLMs using a dual rotary positional encoding space, while augmenting it with a jointly trained and sampled 3DGS decoder; and (3) a surrogate task that enhances feed-forward editing capabilities. Extensive experiments demonstrate that MLLMSplat delivers state-of-the-art performance across 3DGS understanding, generation, and editing.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:88cfd0bbe4449e0f28225ada3be834b1CVF · CVPR 2026

Z-Order Transformer for Feed-Forward Gaussian Splatting

Wang, Can, Liu, Lei, Jiang, Wei, Xu, Dong

原文摘要

Recent advances in 3D Gaussian Splatting (3DGS) have enabled significant progress in photorealistic novel view synthesis. However, traditional 3DGS relies on a slow, iterative optimization process, which limits its use in scenarios demanding real-time results. To overcome this bottleneck, recent feed-forward methods aim to predict Gaussian attributes directly from images, but they often struggle with the redundancy of Gaussian primitives and rendering quality. In this paper, we introduce a transformer-based architecture specifically designed for feed-forward Gaussian Splatting. Our key insight is that spatial and semantic relationships among Gaussians can be effectively captured through a sparse attention mechanism, enabled by a Z-order strategy that organizes the unstructured Gaussian set into a spatially coherent sequence. Furthermore, we incorporate this Z-order strategy to adaptively suppress redundancy while preserving critical structural details. This allows the transformer to efficiently model context, compress Gaussian primitives, and predict Gaussian attributes in a single forward pass. Comprehensive experiments demonstrate that our method achieves fast and high-quality novel view synthesis with fewer Gaussian primitives.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:e572170cc2b65a8b1cb9b198259cfcecCVF · CVPR 2026

FlexTraj: Image-to-Video Generation with Flexible Point Trajectory Control

Zhang, Zhiyuan, Wang, Can, Chen, Dongdong, Liao, Jing

原文摘要

We present FlexTraj, a framework for image-to-video generation with flexible point trajectory control. FlexTraj introduces a unified point-based representation that encodes point with a temporally consistent trajectory ID, a segmentation ID, and an optional color channel for appearance cues, enabling both dense and sparse trajectory control. Instead of injecting trajectory conditions into the video generator through token concatenation or ControlNet, FlexTraj employs an efficient sequence-concatenation scheme that achieves faster convergence, stronger controllability, and efficient inference, while maintaining robustness under unaligned conditions. To train such a unified point trajectory-controlled video generator, FlexTraj adopts an annealing training strategy that gradually reduces reliance on complete supervision and aligned condition. Experimental results demonstrate that FlexTraj enables multi-granularity, alignment-agnostic trajectory control for video generation, supporting various applications such as motion cloning, drag-based image-to-video, motion interpolation, camera redirection, flexible action control and mesh animations.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表