Offline Multi-Agent Reinforcement Learning (MARL) is critical for coordinating multiple agents in costly and unsafe environments, yet existing methods struggle with high sensitivity to reward functions and weak generalization to new goals, limiting its practical impact. Inspired by single-agent Offline Goal-Conditioned RL (OGCRL), we propose the first goal-conditioned offline MARL framework, extending OGCRL to multi-agent settings under both fully decentralized and centralized training with decentralized execution (CTDE) paradigms. To systematically evaluate this setting, we introduce MangoBench, the first fully cooperative multi-goal benchmark for MARL, covering 3 environments, 4 agent types, and 47 tasks, designed to assess joint-control locomotion, synchronous and asynchronous bimanual manipulation, and robustness to high-dimensional inputs. Extensive experiments demonstrate that our baselines achieve strong multi-goal generalization under sparse rewards, yet no method dominates all tasks, revealing both the intrinsic complexity and the unexplored potential of goal-conditioned offline MARL.
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cs.CV · cs.MA
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
We present PiLoT, a unified framework that tackles UAV-based ego and target geo-localization. Conventional approaches rely on decoupled pipelines that fuse GNSS and Visual-Inertial Odometry (VIO) for ego-pose estimation, and active sensors like laser rangefinders for target localization. However, these methods are susceptible to failure in GNSS-denied environments and incur substantial hardware costs and complexity. PiLoT breaks this paradigm by directly registering live video stream against a geo-referenced 3D map. To achieve robust, accurate, and real-time performance, we introduce three key contributions: 1) a Dual-Thread Engine that decouples map rendering from core localization thread, ensuring both low latency while maintaining drift-free accuracy; 2) a large-scale synthetic dataset with precise geometric annotations (camera pose, depth maps). This dataset enables the training of a lightweight network that generalizes in a zero-shot manner from simulation to real data; and 3) a Joint Neural-Guided Stochastic-Gradient Optimizer (JNGO) that achieves robust convergence even under aggressive motion.Evaluations on a comprehensive set of public and newly collected benchmarks show that PiLoT outperforms state-of-the-art methods while running over 25 FPS on NVIDIA Jetson Orin platform. Our code and dataset are available at: https://github.com/Choyaa/PiLoT.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Generating realistic and user-preferred advertisements is a key challenge in e-commerce. Existing approaches utilize multiple independent models driven by click-through-rate (CTR) to controllably create attractive image or text advertisements. However, their pipelines lack cross-modal perception and rely on CTR that only reflects average preferences. Therefore, we explore jointly generating personalized image-text advertisements from historical click behaviors. We first design a Unified Advertisement Generative model (Uni-AdGen) that employs a single autoregressive framework to produce both advertising images and texts. By incorporating a foreground perception module and instruction tuning, Uni-AdGen enhances the realism of the generated content. To further personalize advertisements, we equip Uni-AdGen with a coarse-to-fine preference understanding module that effectively captures user interests from noisy multimodal historical behaviors to drive personalized generation. Additionally, we construct the first large-scale Personalized Advertising image-text dataset (PAd1M) and introduce a Product Background Similarity (PBS) metric to facilitate training and evaluation. Extensive experiments show that our method outperforms baselines in general and personalized advertisement generation. The dataset and codes will be released after acceptance.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Hateful meme classification aims to identify memes containing hateful content and has become increasingly important in the era of social media dominance. Large multimodal models (LMMs) have significantly enhanced the understanding of multimodal content, advancing this field. However, cognitive biases in LMMs can impede effective collaboration among models. To address this issue, we introduce GECO, a Game-theoretic multi-agEnt Collaboration framewOrk that organizes multiple LMMs into interacting agents and employs game-theoretic principles to guide them toward an optimal cooperative equilibrium. GECO integrates a mixed bonus scheme, incorporating both individual accuracy and cross-model agreement to promote convergence toward a consistent cooperative solution. In addition, we implement efficient policy learning and introduce a penalty coefficient to optimize the framework effectively and ensure training stability. Extensive experiments on five publicly available benchmarks demonstrate that our framework achieves new state-of-the-art performance.
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cs.CV · cs.MA
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表