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首次观测 · 记录 #1CVF · CVPR 2026:cvf:1d3335bf4abbe0eece9f641228118ccfCVF · CVPR 2026

Generalizable Sparse-View 3D Reconstruction from Unconstrained Images

Gupta, Vinayak, Lin, Chih-Hao, Wang, Shenlong, Bhattad, Anand, Huang, Jia-Bin

原文摘要

Reconstructing 3D scenes from sparse, unposed images remains challenging under real-world conditions with varying illumination and transient occlusions. Existing methods rely on scene-specific optimization with appearance embeddings or dynamic masks, requiring extensive per-scene training and failing under sparse views. Moreover, evaluations on limited scenes raise questions about generalization. We present GenWildSplat, a feed-forward framework for sparse-view outdoor reconstruction that requires no per-scene optimization. Given unposed internet images, GenWildSplat predicts depth, camera parameters, and 3D Gaussians in a canonical space using learned geometric priors. An appearance adapter modulates appearance for target lighting conditions, while semantic segmentation handles transient objects. Through curriculum learning on synthetic and real data, GenWildSplat generalizes across diverse illumination and occlusion patterns. Evaluations on PhotoTourism and a new 20-scene MegaScenes benchmark demonstrate state-of-the-art feed-forward reconstruction quality, achieving real-time inference without test-time optimization.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5d09131ddcd3d36922e9c0786755feb9CVF · CVPR 2026

SAGE: Scalable Agentic 3D Scene Generation for Embodied AI

Xia, Hongchi, Li, Xuan, Li, Zhaoshuo, Ma, Qianli, Xu, Jiashu, Liu, Ming-Yu, Cui, Yin, Lin, Tsung-Yi 等 12 位作者

原文摘要

Real-world data collection for embodied agents remains costly and unsafe, calling for scalable, realistic, and simulator-ready 3D environments. However, existing scene-generation systems often rely on rule-based or task-specific pipelines, yielding artifacts and physically invalid scenes. We present SAGE, an agentic framework that, given a user-specified embodied task (e.g., "pick up a bowl and place it on the table"), understands the intent and automatically generates simulation-ready environments at scale. The agent couples multiple generators for layout and object composition with critics that evaluate semantic plausibility, visual realism, and physical stability. Through iterative reasoning and adaptive tool selection, it self-refines the scenes until meeting user intent and physical validity. The resulting environments are realistic, diverse, and directly deployable in modern simulators for policy training. Policies trained purely on this data exhibit clear scaling trends and generalize to unseen objects and layouts, demonstrating the promise of simulation-driven scaling for embodied AI. Code, demos, and the SAGE-10k dataset can be found on the project page: https://research.nvidia.com/labs/dir/sage/.

cs.CV · cs.AI

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表