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首次观测 · 记录 #1CVF · CVPR 2026:cvf:08c31b2e778f2f896b8dea7a65a26632CVF · CVPR 2026

AvatarPointillist: AutoRegressive 4D Gaussian Avatarization

Liu, Hongyu, Wang, Xuan, Wu, Zijian, Wang, Yating, Wan, Ziyu, Ma, Yue, Liu, Runtao, Zhou, Boyao 等 10 位作者

We introduce AvatarPointillist, a novel framework for generating dynamic 4D Gaussian avatars from a single portrait image. At the core of our method is a decoder-only Transformer that autoregressively generates a point cloud for 3D Gaussian Splatting. This sequential approach allows for precise, adaptive construction, dynamically adjusting point density and the total number of points based on the subject's complexity. During point generation, the AR model also jointly predicts per-point binding information, enabling realistic animation. After generation, a dedicated Gaussian decoder converts the points into complete, renderable Gaussian attributes. We demonstrate that conditioning the decoder on the latent features from the AR generator enables effective interaction between stages and markedly improves fidelity. Extensive experiments validate that AvatarPointillist produces high-quality, photorealistic, and controllable avatars. We believe this autoregressive formulation represents a new paradigm for avatar generation, and we will release our code to inspire future research.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:10843d50034ec7ba86f863d3abb22893CVF · CVPR 2026

CoMo: Learning Continuous Latent Motion from Internet Videos for Scalable Robot Learning

Yang, Jiange, Shi, Yansong, Zhu, Haoyi, Liu, Mingyu, Ma, Kaijing, Wang, Yating, Wu, Gangshan, He, Tong 等 9 位作者

Unsupervised learning of latent motion from Internet videos is crucial for robot learning. Existing discrete methods generally mitigate the shortcut learning caused by extracting excessive static backgrounds through vector quantization with a small codebook size. However, they suffer from information loss and struggle to capture more complex and fine-grained dynamics. Moreover, there is an inherent gap between the distribution of discrete latent motion and continuous robot action, which hinders the joint learning of a unified policy. We propose CoMo, which aims to learn more precise continuous latent motion from internet-scale videos. CoMo employs an early temporal difference (Td) mechanism to increase the shortcut learning difficulty and explicitly enhance motion cues. Additionally, to ensure latent motion better captures meaningful foregrounds, we further propose a temporal contrastive learning (Tcl) scheme. Specifically, positive pairs are constructed with a small future frame temporal offset, while negative pairs are formed by directly reversing the temporal direction. The proposed Td and Tcl work synergistically and effectively ensure that the latent motion focuses better on the foreground and reinforces motion cues. Critically, CoMo exhibits strong zero-shot generalization, enabling it to generate effective pseudo action labels for unseen videos. Extensive simulated and real-world experiments show that policies co-trained with CoMo pseudo action labels achieve superior performance with both diffusion and auto-regressive architectures. The code is available at https://github.com/MCG-NJU/CoMo.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:f30925695ccee05b9a3ffc43de4b508aCVF · CVPR 2026

Open the Motion Door: Atomic Motion Decomposition and Recomposition for Open-Vocabulary Motion Generation

Fan, Ke, Zhang, Jiangning, Yi, Ran, Gong, Jingyu, Wang, Yabiao, Wang, Yating, Tan, Xin, Wang, Chengjie 等 9 位作者

Text-to-motion generation is a fundamental task in computer vision, aiming to synthesize 3D human motion sequences from natural language descriptions. However, due to the limited scale and diversity of existing datasets, models trained to directly map raw text to motion often struggle to generalize to out-of-domain textual inputs. We observe that although high-level motion semantics vary widely, many motions share a common set of underlying atomic motions--that is, simple, reusable body-part movements. Building on this insight, we introduce an **Atomic Motion Decomposition and Recomposition** framework for open-vocabulary text-to-motion generation. Our approach consists of two key components: a **Textual Decomposition** module that parses out-of-domain descriptions into atomic motion units, and an **Atomic Recomposition** module that integrates these units to produce the final motion sequence. Our model achieves a competitive performance on the in-domain HumanML3D dataset, and extensive experiments on two out-of-domain datasets (IDEA400 and Mixamo) demonstrate that our method substantially outperforms state-of-the-art approaches in open-vocabulary motion generation.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗