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首次观测 · 记录 #1CVF · CVPR 2026:cvf:000071da94bbe693dab57367c63c5e67CVF · CVPR 2026

OpenVision 2: A Family of Generative Pretrained Visual Encoders for Multimodal Learning

Liu, Yanqing, Li, Xianhang, Zhang, Letian, Wang, Zirui, Zheng, Zeyu, Zhou, Yuyin, Xie, Cihang

原文摘要

This paper provides a simplification on OpenVision's architecture and loss design for enhancing its training efficiency. Following the prior vision-language pretraining works CapPa and AIMv2, as well as modern multimodal designs like LLaVA, our changes are straightforward: we remove the text encoder (and therefore the contrastive loss), retaining only the captioning loss as a purely generative training signal. We name this new version OpenVision 2. The initial results are promising: despite this simplification, OpenVision 2 competitively matches the original model's performance on a broad set of multimodal benchmarks while substantially cutting both training time and memory consumption. For example, with ViT-L/14, it reduces training time by about 1.5x (from 83h to 57h), and memory usage by about 1.8x (from 24.5GB to 13.8GB, equivalently allowing the maximum batch size to grow from 2k to 8k). This superior training efficiency also allows us to scale far beyond the largest vision encoder used in OpenVision, reaching more than 1 billion parameters. We hold a strong belief that this lightweight, generative-only paradigm is compelling for future vision encoder development in multimodal foundation models.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:032cac42653696c005e8d8624c092845CVF · CVPR 2026

ArtHOI: Taming Foundation Models for Monocular 4D Reconstruction of Hand-Articulated-Object Interactions

Wang, Zikai, Zhang, Zhilu, Wang, Yiqing, Li, Hui, Zuo, Wangmeng

原文摘要

Existing hand-object interactions (HOI) methods are largely limited to rigid objects, while 4D reconstruction methods of articulated objects generally require pre-scanning the object or even multi-view videos. It remains an unexplored but significant challenge to reconstruct 4D human-articulated-object interactions from a single monocular RGB video. Fortunately, recent advancements in foundation models present a new opportunity to address this highly ill-posed problem. To this end, we introduce ArtHOI, an optimization-based framework that integrates and refines priors from multiple foundation models. Our key contribution is a suite of novel methodologies designed to resolve the inherent inaccuracies and physical unreality of these priors. In particular, we introduce an Adaptive Sampling Refinement (ASR) method to optimize object's metric scale and pose for grounding its normalized mesh in world space. Furthermore, we propose a Multimodal Large Language Model (MLLM) guided hand-object alignment method, utilizing contact reasoning information as constraints of hand-object mesh composition optimization. To facilitate a comprehensive evaluation, we also contribute two new datasets, ArtHOI-RGBD and ArtHOI-Wild. Extensive experiments validate the robustness and effectiveness of our ArtHOI across diverse objects and interactions. Project: https://arthoi-reconstruction.github.io.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:04bf19b6a6dcec9f87d920d359d1ebc9CVF · CVPR 2026

Spatiotemporal Pyramid Flow Matching for Climate Emulation

Irvin, Jeremy A., Han, Jiaqi, Wang, Zikui, Alharbi, Abdulaziz, Zhao, Yufei, Bayarsaikhan, Nomin-Erdene, Visioni, Daniele, Ng, Andrew Y. 等 9 位作者

原文摘要

Generative models have the potential to transform the way we emulate Earth's changing climate. Previous generative approaches rely on weather-scale autoregression for climate emulation, but this is inherently slow for long climate horizons and has yet to demonstrate stable rollouts under nonstationary forcings. Here, we introduce Spatiotemporal Pyramid Flows (SPF), a new class of flow matching approaches that model data hierarchically across spatial and temporal scales. Inspired by cascaded video models, SPF partitions the generative trajectory into a spatiotemporal pyramid, progressively increasing spatial resolution to reduce computation and coupling each stage with an associated timescale to enable direct sampling at any temporal level in the pyramid. This design, together with conditioning each stage on prescribed physical forcings (e.g., greenhouse gases or aerosols), enables efficient, parallel climate emulation at multiple timescales. On ClimateBench, SPF outperforms strong flow matching baselines and pre-trained models at yearly and monthly timescales while offering fast sampling, especially at coarser temporal levels. To scale SPF, we curate ClimateSuite, the largest collection of Earth system simulations to date, comprising over 33,000 simulation-years across ten climate models and the first dataset to include simulations of climate interventions. We find that the scaled SPF model demonstrates good generalization to held-out scenarios across climate models. Together, SPF and ClimateSuite provide a foundation for accurate, efficient, probabilistic climate emulation across temporal scales and realistic future scenarios. Data and code is publicly available at https://github.com/stanfordmlgroup/spf .

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:05225fedd64e7ffd30dc382bbe0db107CVF · CVPR 2026

ChartNet: A Million-Scale, High-Quality Multimodal Dataset for Robust Chart Understanding

Kondic, Jovana, Li, Pengyuan, Joshi, Dhiraj, Sanchez, Isaac, Wiesel, Ben, Abedin, Shafiq, Alfassy, Amit, Schwartz, Eli 等 24 位作者

原文摘要

Understanding charts requires models to jointly reason over geometric visual patterns, structured numerical data, and natural language -- a capability where current vision-language models (VLMs) remain limited. We introduce ChartNet, a high-quality, million-scale multimodal dataset designed to advance chart interpretation and reasoning. ChartNet leverages a novel code-guided synthesis pipeline to generate 1.5 million diverse chart samples spanning 24 chart types and 6 plotting libraries. Each sample consists of five aligned components: plotting code, rendered chart image, data table, natural language summary, and question-answering with reasoning, providing fine-grained cross-modal alignment. To capture the full spectrum of chart comprehension, ChartNet additionally includes specialized subsets encompassing human annotated data, real-world data, safety, and grounding. Moreover, a rigorous quality-filtering pipeline ensures visual fidelity, semantic accuracy, and diversity across chart representations. Fine-tuning on ChartNet consistently improves results across benchmarks, demonstrating its utility as large-scale supervision for multimodal models. As the largest open-source dataset of its kind, ChartNet aims to support the development of foundation models with robust and generalizable capabilities for data visualization understanding. The dataset is publicly available at https://huggingface.co/datasets/ibm-granite/ChartNet

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0bd6cd0b339fe3d0f4b023ce3bdc9dddCVF · CVPR 2026

ReGenHOI: Unifying Reconstruction and Generation for 3D Human-Object Interaction Understanding

Xu, Miao, Zhu, Xiangyu, Wang, Zidu, Liang, Xusheng, Li, Bao, Wu, Jinlin, Zang, Zelin, Lei, Zhen

原文摘要

Understanding 3D human-object interaction (HOI) involves two highly-related abilities: reconstruction, which perceives observed geometry, and generation, which imagines plausible future interactions. However, most existing methods treat these abilities as separate tasks, limiting their capacity to capture the unified nature of human spatial reasoning. To address this, we propose a unified framework that bridges reconstruction and generation through a shared semantic-geometric reasoning space. Specifically, a 3D Contact Reasoning mechanism enables direct reasoning in 3D space, jointly modeling geometric structure and semantic relationships, while a Reasoning Trace Refinement module iteratively refines contact predictions by integrating geometric and semantic cues. The framework builds a unified latent representation via explicit reasoning on human-object contact regions. To further enhance realism and physical plausibility when generating the outputs of reconstruction and generation, we modify and adapt the Gravity-Field Based Diffusion Bridge to refine fine-grained contact geometry and ensure smooth, physically consistent human-object engagement. Extensive experiments demonstrate that our unified framework significantly improves both reconstruction accuracy and generative interaction quality, establishing a cohesive and interpretable paradigm for 3D HOI understanding. The code will be released at https://github.com/xumiao66/ReGenHOI.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0ef5143ad6cdaefd9e352f2f1106e8c1CVF · CVPR 2026

Towards Sparse Video Understanding and Reasoning

Xu, Chenwei, Ye, Zhen, Wu, Shang, Li, Weijian, Wang, Zihan, Xia, Zhuofan, Lu, Lie, Maneriker, Pranav 等 11 位作者

原文摘要

We present **ReViSe** (_**Re**asoning with **Vi**deo **S**parsity_), a framework that combines multi-round reasoning with adaptive frame selection for video question answering (VQA). Existing vision-language models (VLMs) uniformly sample video frames, which introduces redundancy or irrelevancy. In contrast, ReViSe*interactively selects informative frames through multi-round reasoning. To achieve this, ReViSe includes three modules: a multi-round conversation module that retains frame selection history as memory; a reasoning tracer that maintains a chain-of-thought across rounds; and a self-correction mechanism that enforces structural and behavioral validity. ReViSe integrates seamlessly with both proprietary and open-source VLMs. It supports proprietary models in a "plug-and-play" manner and enables reinforcement fine-tuning for open-source models. Experiments on multiple VQA benchmarks show that **ReViSe** improves the video understanding ability of VLMs by improving accuracy while reducing the number of frames used.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0f6665c67f7d5c95b45ccb3a8570f005CVF · CVPR 2026

QuantVLA: Scale-Calibrated Post-Training Quantization for Vision-Language-Action Models

Zhang, Jingxuan, Hsieh, Yunta, Wan, Zhongwei, Lin, Haokun, Wang, Xin, Wang, Ziqi, Lei, Yingtie, Zhang, Mi

原文摘要

Vision-language-action (VLA) models unify perception, language, and control for embodied agents but face significant challenges in practical deployment due to rapidly increasing compute and memory demands, especially as models scale to longer horizons and larger backbones. To address these bottlenecks, we introduce QuantVLA, a training-free post-training quantization (PTQ) framework that, to our knowledge, is the first PTQ approach for VLA systems and the first to successfully quantize a diffusion transformer (DiT) action head. QuantVLA incorporates three scale-calibrated components: (1) a selective quantization layout that integerizes all linear layers in both the language backbone and the DiT while keeping attention projections in floating point to preserve the original operator schedule; (2) attention temperature matching, a lightweight per-head scaling mechanism that stabilizes attention logits and is folded into the dequantization scales at inference; and (3) output head balancing, a per-layer residual interface calibration that mitigates post-projection energy drift. The framework requires no additional training, uses only a small unlabeled calibration buffer, and supports integer kernels for low-bit weights and activations while leaving the architecture unchanged. Across representative VLA models on LIBERO, QuantVLA exceeds the task success rates of full-precision baselines, achieves about 70% relative memory savings on the quantized components, providing a practical pathway toward scalable low-bit embodied intelligence under strict compute, memory, and power constraints.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0f8495d843899da901f0a3648ace1393CVF · CVPR 2026

AdaSpark: Adaptive Sparsity for Efficient Long-Video Understanding

Li, Handong, Liu, Zikang, Guo, Longteng, Yue, Tongtian, Tang, Yepeng, Zhu, Xinxin, Zheng, Chuanyang, Wang, Ziming 等 13 位作者

原文摘要

Processing long-form videos with Video Large Language Models (Video-LLMs) is computationally prohibitive. Current efficiency methods often compromise fine-grained perception through irreversible information disposal or inhibit long-range temporal modeling via rigid, predefined sparse patterns. This paper introduces AdaSpark, an adaptive sparsity framework designed to address these limitations. AdaSpark first partitions video inputs into 3D spatio-temporal cubes. It then employs two co-designed, context-aware components: (1) Adaptive Cube-Selective Attention (AdaS-Attn), which dynamically selects a subset of relevant video cubes to attend for each query token, and (2) Adaptive Token-Selective FFN (AdaS-FFN), which selectively processes only the most salient tokens within each cube. An entropy-based (Top-p) selection mechanism adaptively allocates computational resources based on input complexity. Experiments demonstrate that AdaSpark significantly reduces computational load by up to 57% FLOPs while maintaining comparable performance to dense models and preserving fine-grained, long-range dependencies, as validated on challenging hour-scale video benchmarks.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1288dc7668b1e9a2dcf73c9514ab7238CVF · CVPR 2026

SimRecon: SimReady Compositional Scene Reconstruction from Real Videos

Xia, Chong, Zhu, Kai, Wang, Zizhuo, Liu, Fangfu, Zhang, Zhizheng, Duan, Yueqi

原文摘要

Compositional scene reconstruction seeks to create object-centric representations rather than holistic scenes from real-world videos, which is natively applicable for simulation and interaction. Conventional compositional reconstruction approaches primarily emphasize on visual appearance and show limited generalization ability to real-world scenarios. In this paper, we propose SimRecon, a framework that realizes a "Perception-Generation-Simulation" pipeline towards cluttered scene reconstruction, which first conducts scene-level semantic reconstruction from video input, then performs single-object generation, and finally assembles these assets in the simulator. However, naively combining these three stages leads to visual infidelity of generated assets and physical implausibility of the final scene, a problem particularly severe for complex scenes. Thus, we further propose two bridging modules between the three stages to address this problem. To be specific, for the transition from Perception to Generation, critical for visual fidelity, we introduce Active Viewpoint Optimization, which actively searches in 3D space to acquire optimal projected images as conditions for single-object completion. Moreover, for the transition from Generation to Simulation, essential for physical plausibility, we propose a Scene Graph Synthesizer, which guides the construction from scratch in 3D simulators, mirroring the native, constructive principle of the real world. Extensive experiments on the ScanNet dataset validate our method's superior performance over previous state-of-the-art approaches.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:14d252f7c622eb85f282ab21c8845804CVF · CVPR 2026

Training-free Motion Factorization for Compositional Video Generation

Wang, Zixuan, Zhou, Ziqin, Chen, Feng, Peng, Duo, Hu, Yixin, Li, Changsheng, Lei, Yinjie

原文摘要

Compositional video generation aims to synthesize multiple instances with diverse appearance and motion. However, current approaches mainly focus on binding semantics, neglecting to understand diverse motion categories specified in prompts. In this paper, we propose a motion factorization framework that decomposes complex motion into three primary categories: motionlessness, rigid motion, and non-rigid motion. Specifically, our framework follows a planning before generation paradigm. (1) During planning, we reason about motion laws on the motion graph to obtain frame-wise changes in the shape and position of each instance. This alleviates semantic ambiguities in the user prompt by organizing it into a structured representation of instances and their interactions. (2) During generation, we modulate the synthesis of distinct motion categories in a disentangled manner. Conditioned on the motion cues, guidance branches stabilize appearance in motionless regions, preserve rigid-body geometry, and regularize local non-rigid deformations. Crucially, our two modules are model-agnostic, which can be seamlessly incorporated into various diffusion model architectures. Extensive experiments demonstrate that our framework achieves impressive performance in motion synthesis on real-world benchmarks. Code is available at https://github.com/ZixuanWang0525/MF-CVG.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1cb333f0af2d7c952fdb31eddc443480CVF · CVPR 2026

General Process Reward Modeling for Robotic Reinforcement Learning

Tan, Huajie, Chen, Sixiang, Xu, Yijie, Wang, Zixiao, Chi, Cheng, Ji, Yuheng, Lyu, Yaoxu, Zhao, Zhongxia 等 15 位作者

原文摘要

The primary obstacle for applying reinforcement learning (RL) to real-world robotics is the design of effective reward functions. While recently learning-based Process Reward Models (PRMs) are a promising direction, they are often hindered by two fundamental limitations: their reward models lack step-aware understanding and rely on single-view perception, leading to unreliable assessments of fine-grained manipulation progress; and their reward shaping procedures are theoretically unsound, often inducing a semantic trap that misguides policy optimization. To address these, we introduce Dopamine-Reward, a novel reward modeling method for learning a general-purpose, step-aware process reward model from multi-view inputs. At its core is our General Reward Model (GRM), trained on a vast 3,400+ hour dataset, which leverages Step-wise Reward Discretization for structural understanding and Multi-Perspective Reward Fusion to overcome perceptual limitations. Building upon Dopamine-Reward, we propose Dopamine-RL, a robust policy learning framework that employs a theoretically-sound Policy-Invariant Reward Shaping method, which enables the agent to leverage dense rewards for efficient self-improvement without altering the optimal policy, thereby fundamentally avoiding the semantic trap. Extensive experiments across diverse simulated and real-world tasks validate our approach. GRM achieves state-of-the-art accuracy in reward assessment, and Dopamine-RL built on GRM significantly improves policy learning efficiency. For instance, after GRM is adapted to a new task in a one-shot manner from a single expert trajectory, the resulting reward model enables Dopamine-RL to improve the policy from near-zero to 95% success with only 150 online rollouts (approximately 1 hour of real robot interaction), while retaining strong generalization across tasks.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:206c58ee3f35405f0587bf918637bf11CVF · CVPR 2026

Premier: Personalized Preference Modulation with Learnable User Embedding in Text-to-Image Generation

Wang, Zihao, Wei, Yuxiang, Zhou, Xinpeng, Zhang, Tianyu, Liang, Tao, Bai, Yalong, Zhang, Hongzhi, Zuo, Wangmeng

原文摘要

Text-to-image generation has advanced rapidly, yet it still struggles to capture the nuanced user preferences. Existing approaches typically rely on multimodal large language models to infer user preferences, but the derived prompts or latent codes rarely reflect them faithfully, leading to suboptimal personalization. We present Premier, a novel preference modulation framework for personalized image generation. Premier represents each user's preference as a learnable embedding and introduces a preference adapter that fuses the user embedding with the text prompt. To enable accurate and fine-grained preference control, the fused preference embedding is further used to modulate the generative process. To enhance the distinctness of individual preference and improve alignment between outputs and user-specific styles, we incorporate a dispersion loss that enforces separation among user embeddings. When user data are scarce, new users are represented as linear combinations of existing preference embeddings learned during training, enabling effective generalization. Experiments show that Premier outperforms prior methods under the same history length, achieving stronger preference alignment and superior performance on text consistency, ViPer proxy metrics, and expert evaluations.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:2139c62418b0f4387a4bff260dcbbd5fCVF · CVPR 2026

Beyond Geometry: Artistic Disparity Synthesis for Immersive 2D-to-3D

Chen, Ping, Chen, Zezhou, Zhang, Xingpeng, Qian, Yanlin, Hu, Huan, Liu, Xiang, Wang, Zipeng, Wang, Xin 等 11 位作者

原文摘要

Current 2D-to-3D conversion methods achieve geometric accuracy but are artistically deficient, failing to replicate the immersive and emotionally resonant experience of professional 3D cinema. This is because "geometric reconstruction" paradigms mistake deliberate artistic intent--such as strategic zero-plane shifts for "pop-out" effects and local depth sculpting--for data "noise" or ambiguity. This paper argues for a new paradigm: Artistic Disparity Synthesis, shifting the goal from physically accurate disparity estimation to artistically coherent disparity synthesis. We propose Art3D, a preliminary framework exploring this paradigm. Art3D uses a dual-path architecture to decouple global depth parameters (macro-intent) from local artistic effects (visual brushstrokes) and learns from professional 3D film data via indirect supervision. We also introduce a preliminary evaluation method to quantify cinematic alignment. Experiments show our approach demonstrates potential in replicating key local out-of-screen effects and aligning with the global depth styles of cinematic 3D content, laying the groundwork for a new class of artistically-driven conversion tools.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:2293bae49c8895140cf75d69e2be9c2cCVF · CVPR 2026

Chain of Event-Centric Causal Thought for Physically Plausible Video Generation

Wang, Zixuan, Hu, Yixin, Wang, Haolan, Chen, Feng, Liu, Yan, Li, Wen, Lei, Yinjie

原文摘要

Physically Plausible Video Generation (PPVG) has emerged as a promising avenue for modeling real-world physical phenomena. PPVG requires an understanding of commonsense knowledge, which remains a challenge for video diffusion models. Current approaches leverage commonsense reasoning capability of large language models to embed physical concepts into prompts. However, generation models often render physical phenomena as a single moment defined by prompts, due to the lack of conditioning mechanisms for modeling causal progression. In this paper, we view PPVG as generating a sequence of causally connected and dynamically evolving events. To realize this paradigm, we design two key modules: (1) Physics-driven Event Chain Reasoning. This module decomposes the physical phenomena described in prompts into multiple elementary event units, leveraging chain-of-thought reasoning. To mitigate causal ambiguity, we embed physical formulas as constraints to impose deterministic causal dependencies during reasoning. (2) Transition-aware Cross-modal Prompting (TCP). To maintain continuity between events, this module transforms causal event units into temporally aligned vision-language prompts. It summarizes discrete event descriptions to obtain causally consistent narratives, while progressively synthesizing visual keyframes of individual events by interactive editing. Comprehensive experiments on PhyGenBench and VideoPhy benchmarks demonstrate that our framework achieves superior performance in generating physically plausible videos across diverse physical domains. Code is available at https://github.com/ZixuanWang0525/CoECT.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:2683184dee4ae26bd4053169044fcadfCVF · CVPR 2026

D3D-VLP: Dynamic 3D Vision-Language-Planning Model for Embodied Grounding and Navigation

Wang, Zihan, Lee, Seungjun, Dai, Guangzhao, Lee, Gim Hee

原文摘要

Embodied agents face a critical dilemma that end-to-end models lack interpretability and explicit 3D reasoning, while modular systems ignore cross-component interdependencies and synergies. To bridge this gap, we propose the Dynamic 3D Vision-Language-Planning Model (D3D-VLP). Our model introduces two key innovations: 1) A Dynamic 3D Chain-of-Thought (3D CoT) that unifies planning, grounding, navigation, and question answering within a single 3D-VLM and CoT pipeline; 2) A Synergistic Learning from Fragmented Supervision (SLFS) strategy, which uses a masked autoregressive loss to learn from massive and partially-annotated hybrid data. This allows different CoT components to mutually reinforce and implicitly supervise each other. To this end, we construct a large-scale dataset with 10M hybrid samples from 5K real scans and 20K synthetic scenes that are compatible with online learning methods such as RL and DAgger. Our D3D-VLP achieves state-of-the-art results on multiple benchmarks, including Vision-and-Language Navigation (R2R-CE, REVERIE-CE, NavRAG-CE), Object-goal Navigation (HM3D-OVON), and Task-oriented Sequential Grounding and Navigation (SG3D). Real-world mobile manipulation experiments further validate the effectiveness.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:2903ef7c3604df9944b18f798464246cCVF · CVPR 2026

TiViBench: Benchmarking Think-in-Video Reasoning for Video Generation

Chen, Harold Haodong, Lan, Disen, Shu, Wen-Jie, Liu, Qingyang, Wang, Zihan, Chen, Sirui, Cheng, Wenkai, Chen, Kanghao 等 13 位作者

原文摘要

The rapid evolution of video generative models has shifted their focus from producing visually plausible outputs to tackling tasks requiring physical plausibility and logical consistency. However, despite recent breakthroughs such as Veo 3's chain-of-frames reasoning, it remains unclear whether these models can exhibit reasoning capabilities similar to large language models (LLMs). Existing benchmarks predominantly evaluate visual fidelity and temporal coherence, failing to capture higher-order reasoning abilities. To bridge this gap, we propose **TiViBench**, a hierarchical benchmark specifically designed to evaluate the reasoning capabilities of image-to-video (I2V) generation models. TiViBench systematically assesses reasoning across four dimensions: i) **Structural Reasoning & Search**, ii) **Spatial & Visual Pattern Reasoning**, iii) **Symbolic & Logical Reasoning**, and iv) **Action Planning & Task Execution**, spanning 24 diverse task scenarios across 3 difficulty levels. Through extensive evaluations, we show that commercial models (*e.g.*, Sora 2, Veo 3.1) demonstrate stronger reasoning potential, while open-source models reveal untapped potential that remains hindered by limited training scale and data diversity. To further unlock this potential, we introduce **VideoTPO**, a simple yet effective test-time strategy inspired by preference optimization. By performing LLM self-analysis on generated candidates to identify strengths and weaknesses, VideoTPO significantly enhances reasoning performance without requiring additional training, data, or reward models. Together, TiViBench and VideoTPO pave the way for evaluating and advancing reasoning in video generation models, setting a foundation for future research in this emerging field.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:29e7693ac0121cddc6933f769fc09d7dCVF · CVPR 2026

Revisiting Model Stitching In the Foundation Model Era

Mai, Zheda, Zhang, Ke, Wang, Fu-En, Wang, Zixiao Ken, Chen, Albert Y. C., Xia, Lu, Sun, Min, Chao, Wei-Lun 等 9 位作者

原文摘要

Model stitching, connecting early layers of one model (source) to later layers of another (target) via a light stitch layer, has served as a probe of representational compatibility. Prior work finds that models trained on the same dataset remain stitchable (negligible accuracy drop) despite different initializations or objectives. We revisit stitching for Vision Foundation Models (VFMs) that vary in objectives, data, and modality (e.g., CLIP, DINOv2, SigLIP2) and ask: Are heterogeneous VFMs stitchable? We introduce a systematic protocol spanning stitch positions, stitch layer families, training losses, and downstream tasks. Three findings emerge. (1) Stitch layer training matters: conventional approaches that match the intermediate features at the stitch position or optimize the task loss end-to-end struggle to retain accuracy, especially at shallow stitch positions. (2) With a simple feature-matching loss at the target model's penultimate layer, heterogeneous VFMs become reliably stitchable across vision tasks. (3) For deep stitch positions, the stitched model can significantly surpass either constituent model with a small inference overhead (for the stitch layer). Building on these findings, we further propose the VFM Stitch Tree (VST), which shares early layers across VFMs while retaining their later layers, yielding a controllable accuracy-latency trade-off for multimodal LLMs that often leverage multiple VFMs. Taken together, our study elevates stitching from a diagnostic probe to a practical recipe for integrating complementary VFM strengths and pinpointing where their representations align or diverge.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:2ba1609d54669d846323c3bd7e306b2bCVF · CVPR 2026

AVA-Bench: Atomic Visual Ability Benchmark for Vision Foundation Models

Mai, Zheda, Chowdhury, Arpita, Wang, Zihe, Jeon, Sooyoung, Wang, Lemeng, Hou, Jiacheng, Kil, Jihyung, Chao, Wei-Lun

原文摘要

The rise of vision foundation models (VFMs) calls for systematic evaluation. A common approach pairs VFMs with large language models (LLMs) as general-purpose heads, followed by evaluation on broad Visual Question Answering (VQA) benchmarks. However, this protocol has two key blind spots: (i) Instruction tuning data may not align with VQA test distributions, meaning a wrong prediction can stem from such data mismatch rather than VFMs' visual shortcomings; (ii) VQA benchmarks often require multiple visual abilities in a single question, making it difficult to determine whether errors arise from the lack of all required abilities or just one key ability. To address these gaps, we introduce AVA-Bench, the first benchmark that explicitly disentangles 14 Atomic Visual Abilities (AVAs), foundational skills such as localization, depth estimation, and spatial understanding, which collectively support complex visual reasoning tasks. By decoupling AVAs and matching training and test distributions within each, AVA-Bench pinpoints exactly where a VFM excels or falters. Applying AVA-Bench to leading VFMs thus reveals distinctive "ability fingerprints," turning VFM selection from educated guesswork into principled engineering. Notably, we find that a 0.5B LLM yields similar VFM rankings as a 7B LLM while cutting GPU hours by 8x, enabling more efficient evaluation. By offering a comprehensive and transparent benchmark, we hope AVA-Bench lays the foundation for the next generation of VFMs.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:2ff2a14d51e15cb0e57a0ae6e3569f68CVF · CVPR 2026

GenBreak: Red Teaming Text-to-Image Generation Using Large Language Models

Wang, Zilong, Zheng, Xiang, Wang, Xiaosen, Wang, Bo, Ma, Xingjun

原文摘要

Text-to-image (T2I) models such as Stable Diffusion have advanced rapidly and are widely used in content creation. However, these models can be misused to generate harmful content, including nudity or violence, posing significant safety risks. While most platforms employ content moderation systems, underlying vulnerabilities can still be exploited by adversaries. Recent research on red-teaming and adversarial attacks against T2I models faces a critical limitation: existing methods struggle to balance prompt stealthiness with image toxicity. Some studies successfully generate highly toxic images but use adversarial prompts that are easily detected by safety filters, while others focus on bypassing safety mechanisms but fail to produce genuinely harmful outputs, neglecting the discovery of truly high-risk prompts. Consequently, there remains a lack of reliable tools for evaluating the safety of defended T2I models. To address this gap, we propose GenBreak, a framework that fine-tunes a red-team large language model (LLM) to systematically explore underlying vulnerabilities in T2I generators. Our approach combines supervised fine-tuning on curated datasets with reinforcement learning via interaction with a surrogate T2I model. By integrating multiple reward signals, we guide the LLM to craft adversarial prompts that enhance both evasion capability and image toxicity, while maintaining semantic coherence and diversity. These prompts demonstrate strong effectiveness in black-box attacks against commercial T2I generators, revealing practical safety weaknesses. Code is available at https://github.com/wangdandan567/RT-diffuser.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:31a2697872414d7088c18df5f2ae2b0cCVF · CVPR 2026

TRivia: Self-supervised Fine-tuning of Vision-Language Models for Table Recognition

Zhang, Junyuan, Wang, Bin, Zhang, Qintong, Wu, Fan, Wen, Zichen, Lu, Jialin, Shan, Junjie, Zhao, Ziqi 等 16 位作者

原文摘要

Table recognition (TR) aims to transform table images into semi-structured representations such as HTML or Markdown.As a core component of document parsing, TR has long relied on supervised learning, with recent efforts dominated by fine-tuning vision-language models (VLMs) using labeled data.While VLMs have brought TR to the next level, pushing performance further demands large-scale labeled data that is costly to obtain.Consequently, although proprietary models have continuously pushed the performance boundary, open-source models, often trained with limited resources and, in practice, the only viable option for many due to privacy regulations, still lag far behind.To bridge this gap, we introduce TRivia, a self-supervised fine-tuning method that enables pretrained VLMs to learn TR directly from unlabeled table images in the wild. Built upon Group Relative Policy Optimization, TRivia automatically identifies unlabeled samples that most effectively facilitate learning and eliminates the need for human annotations through a question-answering-based reward mechanism. An attention-guided module generates diverse questions for each table image, and the ability to interpret the recognition results and answer them correctly provides feedback to optimize the TR model.This closed-loop process allows the TR model to autonomously learn to recognize, structure, and reason over tables without labeled data. Leveraging this pipeline, we present TRivia-3B, an open-sourced, compact, and state-of-the-art TR model that surpasses existing systems (e.g., Gemini 2.5 Pro, MinerU2.5) on three popular benchmarks.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:34d7cfe0b1b1b617624a05315a7b06c9CVF · CVPR 2026

HyperST: Hierarchical Hyperbolic Learning for Spatial Transcriptomics Prediction

Zhang, Chen, An, Yilu, Chen, Ying, Li, Hao, Ling, Xitong, Liu, Lihao, He, Junjun, Lin, Yuxiang 等 10 位作者

原文摘要

Spatial Transcriptomics (ST) merges the benefits of pathology images and gene expression, linking molecular profiles with tissue structure to analyze spot-level function comprehensively. Predicting gene expression from histology images is a cost-effective alternative to expensive ST technologies. However, existing methods mainly focus on spot-level image-to-gene matching but fail to leverage the full hierarchical structure of ST data, especially on the gene expression side, leading to incomplete image-gene alignment. Moreover, a challenge arises from the inherent information asymmetry: gene expression profiles contain more molecular details that may lack salient visual correlates in histological images, demanding a sophisticated representation learning approach to bridge this modality gap. We propose HyperST, a framework for ST prediction that learns multi-level image-gene representations by modeling the data's inherent hierarchy within hyperbolic space, a natural geometric setting for such structures. First, we design Multi-Level Representation Extractors to capture both spot-level and niche-level representations from each modality, providing context-aware information beyond individual spot-level image-gene pairs. Second, a Hierarchical Hyperbolic Alignment module is introduced to unify these representations, performing spatial alignment while hierarchically structuring image and gene embeddings. This alignment strategy enriches the image representations with molecular semantics, significantly improving cross-modal prediction. HyperST achieves state-of-the-art performance on four public datasets from different tissues, paving the way for scalable and accurate spatial transcriptomics prediction.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3887cb0325a8ddccfdc100b2af91ffdbCVF · CVPR 2026

Mind the Way You Select Negative Texts: Pursuing the Distance Consistency in OOD Detection with VLMs

Xu, Zhikang, Xu, Qianqian, Wang, Zitai, Hua, Cong, Li, Sicong, Yang, Zhiyong, Huang, Qingming

原文摘要

Out-of-distribution (OOD) detection seeks to identify samples from unknown classes, a critical capability for deploying machine learning models in open-world scenarios. Recent research has demonstrated that Vision-Language Models (VLMs) can effectively leverage their multi-modal representations for OOD detection. However, current methods often incorporate intra-modal distance during OOD detection, such as comparing negative texts with ID labels or comparing test images with image proxies. This design paradigm creates an inherent inconsistency against the inter-modal distance that CLIP-like VLMs are optimized for, potentially leading to suboptimal performance. To address this limitation, we propose InterNeg, a simple yet effective framework that systematically utilizes consistent inter-modal distance enhancement from textual and visual perspectives. From the textual perspective, we devise an inter-modal criterion for selecting negative texts. From the visual perspective, we dynamically identify high-confidence OOD images and invert them into the textual space, generating extra negative text embeddings guided by inter-modal distance. Extensive experiments across multiple benchmarks demonstrate the superiority of our approach. Notably, our InterNeg achieves state-of-the-art performance compared to existing works, with a 3.47% reduction in FPR95 on the large-scale ImageNet benchmark and a 5.50% improvement in AUROC on the challenging Near-OOD benchmark.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:38ab79f027e0dca0447907ac1f66074fCVF · CVPR 2026

Protego: User-Centric Pose-Invariant Privacy Protection Against Face Recognition-Induced Digital Footprint Exposure

Wang, Ziling, Yang, Shuya, Lu, Jialin, Chow, Ka-Ho

原文摘要

Face recognition (FR) technologies are increasingly used to power large-scale image retrieval systems, raising serious privacy concerns. Services like Clearview AI and PimEyes allow anyone to upload a facial photo and retrieve a large amount of online content associated with that person. This not only enables identity inference but also exposes their digital footprint, such as social media activity, private photos, and news reports, often without their consent. In response to this emerging threat, we propose Protego, a user-centric privacy protection method that safeguards facial images from such retrieval-based privacy intrusions. Protego encapsulates a user's 3D facial signatures into a pose-invariant 2D representation, which is dynamically deformed into a natural-looking 3D mask tailored to the pose and expression of any facial image of the user, and applied prior to online sharing. Motivated by a critical limitation of existing methods, Protego amplifies the sensitivity of FR models so that protected images cannot be matched even among themselves. Experiments show that Protego significantly reduces retrieval accuracy across a wide range of black-box FR models and performs at least 2x better than existing methods. It also offers unprecedented visual coherence, particularly in video settings where consistency and natural appearance are essential. Overall, Protego contributes to the fight against the misuse of FR for mass surveillance and identity tracing.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3ace07a60db96f2e02b56bec26b54907CVF · CVPR 2026

WorldGen: From Text to Traversable and Interactive 3D Worlds

Wang, Dilin, Jung, Hyunyoung, Monnier, Tom, Sohn, Kihyuk, Zou, Chuhang, Xiang, Xiaoyu, Yeh, Yu-Ying, Liu, Di 等 23 位作者

原文摘要

We introduce WorldGen, a method for generating large, fully formed, navigable 3D worlds from a single text prompt. Existing approaches to 3D scene generation often trade off scene diversity, completeness, and correctness in different ways. We push this envelope by producing large scenes explicitly decomposed into individual, high-quality 3D meshes, making them compatible with standard game engines. Our approach first uses a language-driven procedural generator to lay out the scene's basic volumes and navigable regions. An image generator then establishes the scene's theme, style, and details. Next, we obtain a high-quality, compositional 3D reconstruction of the planned scene. This step first uses an image-to-3D model to perform a holistic reconstruction that implicitly determines the shape and location of all scene objects, accounting for context and navigability. The reconstruction is then decomposed into individual entities, which are regenerated at higher resolution, synthesizing additional details with guidance from the image generator. We ablate key design choices and compare qualitatively against existing scene generators, showing that our design addresses their gaps.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:406f411ae2ebd0e617d3c62e654a1df9CVF · CVPR 2026

Superman: Unifying Skeleton and Vision for Human Motion Perception and Generation

Wang, Xinshun, Li, Peiming, Wang, Ziyi, Fang, Zhongbin, Deng, Zhichao, Wu, Songtao, Li, Jason, Liu, Mengyuan

原文摘要

Human motion analysis tasks, such as temporal 3D pose estimation, motion prediction, and motion in-betweening, play an essential role in computer vision. However, current paradigms suffer from severe fragmentation. First, the field is split between "perception" models that understand motion from video but only output text, and "generation" models that cannot perceive from raw visual input. Second, generative MLLMs are often limited to single-frame, static poses using dense, parametric SMPL models, failing to handle temporal motion. Third, existing motion vocabularies are built from skeleton data alone, severing the link to the visual domain. To address these challenges, we introduce Superman, a unified framework that bridges visual perception with temporal, skeleton-based motion generation. Our solution is twofold. First, to overcome the modality disconnect, we propose a Vision-Guided Motion Tokenizer. Leveraging the natural geometric alignment between 3D skeletons and visual data, this module pioneers robust joint learning from both modalities, creating a unified, cross-modal motion vocabulary. Second, grounded in this motion language, a single, unified MLLM architecture is trained to handle all tasks. This module flexibly processes diverse, temporal inputs, unifying 3D skeleton pose estimation from video (perception) with skeleton-based motion prediction and in-betweening (generation). Extensive experiments on standard benchmarks, including Human3.6M, demonstrate that our unified method achieves state-of-the-art or competitive performance across all motion tasks. This showcases a more efficient and scalable path for generative motion analysis using skeletons.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:4163b7765af3952096a95637e0319cd5CVF · CVPR 2026

DiffusionHarmonizer: Bridging Neural Reconstruction and Photorealistic Simulation with Online Diffusion Enhancer

Zhang, Yuxuan, Tóthová, Katarína, Wang, Zian, Yin, Kangxue, Turki, Haithem, de Lutio, Riccardo, Chang, Yen-Yu, Litany, Or 等 10 位作者

原文摘要

Simulation is essential to the development and evaluation of autonomous robots such as self-driving vehicles. Neural reconstruction is emerging as a promising solution as it enables simulating a wide variety of scenarios from real-world data alone in an automated and scalable way. However, while methods such as NeRF and 3D Gaussian Splatting can produce visually compelling results, they often exhibit artifacts particularly when rendering novel views, and fail to realistically integrate inserted dynamic objects, especially when they were captured from different scenes. To overcome these limitations we introduce DiffusionHarmonizer, an online generative enhancement framework that transforms renderings from such imperfect scenes into photorealistic, temporally consistent outputs. At its core is a single-step temporally-conditioned enhancer that is converted from a pretrained multi-step image diffusion model, capable of running in online simulators on a single GPU. The key to training it effectively, is a custom data curation pipeline that constructs synthetic-real pairs emphasizing appearance harmonization, artifact correction, and lighting realism. Experiments show that DiffusionHarmonizer substantially improves perceptual realism, being chosen by 84.28% of users in our comparative study over the second best method. Furthermore, it matches the temporal coherence of state-of-the art video models while maintaining the inference efficiency of single-step image models, offering a scalable and practical solution for photorealistic simulation in both research and production settings.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:42f2be4606fa7d138b244929f8c546b4CVF · CVPR 2026

VisionLeaf: Entropy-Guided Leaf-First Reasoning for Efficient and Accurate Think-with-Image

Gui, Haokun, Yang, Senqiao, Zhu, Mingkang, Chu, Meng, Wu, Sitong, Lu, Changsheng, Wang, Zihao, Tian, Zhuotao 等 9 位作者

原文摘要

The "think-with-image" paradigm has recently gained traction for complex visual reasoning tasks. However, existing approaches often struggle with inference inefficiency due to a fixed number of redundant reasoning steps, as well as training instability. This challenge primarily arises from the direct use of standard reinforcement learning policies, which do not incorporate improvements for the think-with-image multi-turn conversational scenario. To address this challenge, we propose VisionLeaf, an entropy-guided, tree-based reasoning framework. Unlike conventional GRPO, where all nodes expand from the root and each leaf has only a single branch, our method grows the reasoning tree from the leaf nodes and selects the most valuable nodes based on entropy for thorough rollout exploration. This leaf-first expansion naturally aligns with the hierarchical nature of multi-step image analysis. Without modifying any model or training data, our VisionLeaf achieves a 4.2% performance improvement on benchmarks such as VSTAR and HRBench, while reducing the number of inference rounds by nearly half--demonstrating significant gains in both accuracy and speed. All our code will be released.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:4ad8e048c395fe9efb71046bab42263bCVF · CVPR 2026

History to Future: Evolving Agent with Experience and Thought for Zero-shot Vision-and-Language Navigation

Dai, Guangzhao, Wang, Shuo, Wang, Zihan, Xie, Guo-Sen, Yang, Yang, Pan, Jinshan, Sun, Qianru, Shu, Xiangbo

原文摘要

Vision-and-Language Navigation in Continuous Environment (VLN-CE) requires an agent to follow language instructions to navigate the target destination. With the advancement of large language models (LLMs), recent efforts have explored adapting them for zero-shot VLN-CE, offering a promising solution in addressing the drawbacks of poor generalization in the training-based paradigm. However, existing LLM-based works primarily perform naive reasoning for decision-making and lack feedback, e.g., reviewing historical errors and predicting future potentials. Consequently, it may suffer from continuous failure for those initial error tasks. In this paper, we rethink LLM-based zero-shot VLN-CE and propose a new paradigm, named EvoNav, to improve the agent's decision-making with future thought and history experience via Future Chain-of-Thought (F-CoT) and History Chain-of-Experience (H-CoE). F-CoT predicts future actions and landmarks as thoughts to assist navigation progress estimation and direction selection, while H-CoE summarizes historical trajectories and scenes as experience to improve navigation decision reliability. Both F-CoT and H-CoE cooperatively evolve the agent's decision-making. Extensive experiments in both the simulator and real-world environments demonstrate the effectiveness of our EvoNav.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:4ef623a654fba7f8e1f4dc8d7ca5b763CVF · CVPR 2026

RAG-TP: A General Framework for Vehicle Trajectory Prediction via Retrieval-Augmented Generation

Wang, Ziyi, Zhang, Yang, Tang, Guijian, Zhang, Chao, Zhang, Shibo, Li, Xueqiong, Yang, Shaowu

原文摘要

Vehicle trajectory prediction is critical for safe and efficient autonomous driving. However, its generalization and scalability are hindered by heavy reliance on real-time, online priors. To break this bottleneck, we introduce RAG-TP, a framework reframing the problem from relying on uncertain online perception to retrieving from a large-scale, structured knowledge base. RAG-TP enhances inference-time predictions by dynamically querying a heterogeneous knowledge base rich with scene topologies and motion patterns, using retrieved historical experiences as priors. We further design a dynamic fusion module based on a novel Retrieval-Driven Mixture-of-Experts (MoE). Unlike conventional parametric designs, this mechanism dynamically treats retrieved knowledge units as experts, weighting and integrating them via cross-attention to generate a dense context for final multi-modal trajectory decoding. By decoupling online inference from offline knowledge, this approach grounds predictions in a vast structured database, mitigating model hallucination, compensating for unreliable priors, and significantly enhancing robustness and domain adaptation. Extensive experiments show RAG-TP achieves excellent performance in map-based and map-free settings, demonstrating highly competitive results against specialized map-free methods while performing on par with state-of-the-art (SOTA) map-based models. It demonstrates significant advantages, particularly in cross-domain and zero-shot generalization. Our work provides a promising technical pathway toward building scalable and robust prediction systems for autonomous driving.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5666282af385204dd834acc07b15cf8eCVF · CVPR 2026

Same Attention, Different Truths: Put Logit-Lens over Visual Attention to Detect and Mitigate LVLM Object Hallucination

Wang, Zichuan, Yang, Songlin, Peng, Bo, Tang, Zhenchen, Li, Yang, Dong, Beibei, Dong, Jing

原文摘要

Large Vision-Language Models (LVLMs) often suffer from object hallucination, generating objects that are absent from the image. Prior work largely attributes this to insufficient visual attention. However, in this work, we are surprised to find that both real and hallucinated objects receive equally strong visual attention in the model's mid-to-late layers. This indicates that the key issue may not be how much the model attends, but **what it attends to and why**. To this end, we decode the visual features of high-attention regions using Logit Lens, and observe that high-attention regions corresponding to real objects can be correctly decoded to the target object token, whereas those for hallucinated objects cannot. Building on this, we identify two distinct hallucination mechanisms: **(i) visual uncertainty**, triggered by semantically similar or confusable regions, masking these regions eliminates the hallucination. **(ii) contextual prior**, triggered by strong co-occurrence priors, even when the initially attended region is masked, the hallucination persists and attention drifts to other regions. Based on these findings, we propose a simple yet effective training-free **Detect-Mitigate framework** comprising a Logit-Lens Consistency Check to detect hallucination and targeted remedies: High-Attention Regions Masking (HARM) for visual uncertainty hallucination, and Visual Evidence Enhanced Decoding (VEED) for contextual prior hallucination, which leverages genuine visual evidence to suppress erroneous priors. Our approach achieves state-of-the-art results on multiple hallucination benchmarks.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表