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首次观测 · 记录 #1CVF · CVPR 2026:cvf:0bd6cd0b339fe3d0f4b023ce3bdc9dddCVF · CVPR 2026

ReGenHOI: Unifying Reconstruction and Generation for 3D Human-Object Interaction Understanding

Xu, Miao, Zhu, Xiangyu, Wang, Zidu, Liang, Xusheng, Li, Bao, Wu, Jinlin, Zang, Zelin, Lei, Zhen

原文摘要

Understanding 3D human-object interaction (HOI) involves two highly-related abilities: reconstruction, which perceives observed geometry, and generation, which imagines plausible future interactions. However, most existing methods treat these abilities as separate tasks, limiting their capacity to capture the unified nature of human spatial reasoning. To address this, we propose a unified framework that bridges reconstruction and generation through a shared semantic-geometric reasoning space. Specifically, a 3D Contact Reasoning mechanism enables direct reasoning in 3D space, jointly modeling geometric structure and semantic relationships, while a Reasoning Trace Refinement module iteratively refines contact predictions by integrating geometric and semantic cues. The framework builds a unified latent representation via explicit reasoning on human-object contact regions. To further enhance realism and physical plausibility when generating the outputs of reconstruction and generation, we modify and adapt the Gravity-Field Based Diffusion Bridge to refine fine-grained contact geometry and ensure smooth, physically consistent human-object engagement. Extensive experiments demonstrate that our unified framework significantly improves both reconstruction accuracy and generative interaction quality, establishing a cohesive and interpretable paradigm for 3D HOI understanding. The code will be released at https://github.com/xumiao66/ReGenHOI.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:9388f2d0bea144a58815b47899fccad6CVF · CVPR 2026

STAvatar: Soft Binding and Temporal Density Control for Monocular 3D Head Avatars Reconstruction

Zhao, Jiankuo, Zhu, Xiangyu, Wang, Zidu, Lei, Zhen

原文摘要

Reconstructing high-fidelity and animatable 3D head avatars from monocular videos remains a challenging yet essential task. Existing methods based on 3D Gaussian Splatting typically bind Gaussians to mesh triangles and model deformations solely via Linear Blend Skinning, which results in rigid motion and limited expressiveness. Moreover, they lack specialized strategies to handle frequently occluded regions (e.g., mouth interiors, eyelids). To address these limitations, we propose STAvatar, which consists of two key components: (1) a UV-Adaptive Soft Binding framework that leverages both image-based and geometric priors to learn per-Gaussian feature offsets within the UV space. This UV representation supports dynamic resampling, ensuring full compatibility with Adaptive Density Control (ADC) and enhanced adaptability to shape and textural variations. (2) a Temporal ADC strategy, which first clusters structurally similar frames to facilitate more targeted computation of the densification criterion. It further introduces a novel fused perceptual error as clone criterion to jointly capture geometric and textural discrepancies, encouraging densification in regions requiring finer details. Extensive experiments on four benchmark datasets demonstrate that STAvatar achieves state-of-the-art reconstruction performance, especially in capturing fine-grained details and reconstructing frequently occluded regions. Our project is available at https://github.com/JiankuoZhao/STAvatar.git.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表