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首次观测 · 记录 #1CVF · CVPR 2026:cvf:05225fedd64e7ffd30dc382bbe0db107CVF · CVPR 2026

ChartNet: A Million-Scale, High-Quality Multimodal Dataset for Robust Chart Understanding

Kondic, Jovana, Li, Pengyuan, Joshi, Dhiraj, Sanchez, Isaac, Wiesel, Ben, Abedin, Shafiq, Alfassy, Amit, Schwartz, Eli 等 24 位作者

原文摘要

Understanding charts requires models to jointly reason over geometric visual patterns, structured numerical data, and natural language -- a capability where current vision-language models (VLMs) remain limited. We introduce ChartNet, a high-quality, million-scale multimodal dataset designed to advance chart interpretation and reasoning. ChartNet leverages a novel code-guided synthesis pipeline to generate 1.5 million diverse chart samples spanning 24 chart types and 6 plotting libraries. Each sample consists of five aligned components: plotting code, rendered chart image, data table, natural language summary, and question-answering with reasoning, providing fine-grained cross-modal alignment. To capture the full spectrum of chart comprehension, ChartNet additionally includes specialized subsets encompassing human annotated data, real-world data, safety, and grounding. Moreover, a rigorous quality-filtering pipeline ensures visual fidelity, semantic accuracy, and diversity across chart representations. Fine-tuning on ChartNet consistently improves results across benchmarks, demonstrating its utility as large-scale supervision for multimodal models. As the largest open-source dataset of its kind, ChartNet aims to support the development of foundation models with robust and generalizable capabilities for data visualization understanding. The dataset is publicly available at https://huggingface.co/datasets/ibm-granite/ChartNet

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0ef5143ad6cdaefd9e352f2f1106e8c1CVF · CVPR 2026

Towards Sparse Video Understanding and Reasoning

Xu, Chenwei, Ye, Zhen, Wu, Shang, Li, Weijian, Wang, Zihan, Xia, Zhuofan, Lu, Lie, Maneriker, Pranav 等 11 位作者

原文摘要

We present **ReViSe** (_**Re**asoning with **Vi**deo **S**parsity_), a framework that combines multi-round reasoning with adaptive frame selection for video question answering (VQA). Existing vision-language models (VLMs) uniformly sample video frames, which introduces redundancy or irrelevancy. In contrast, ReViSe*interactively selects informative frames through multi-round reasoning. To achieve this, ReViSe includes three modules: a multi-round conversation module that retains frame selection history as memory; a reasoning tracer that maintains a chain-of-thought across rounds; and a self-correction mechanism that enforces structural and behavioral validity. ReViSe integrates seamlessly with both proprietary and open-source VLMs. It supports proprietary models in a "plug-and-play" manner and enables reinforcement fine-tuning for open-source models. Experiments on multiple VQA benchmarks show that **ReViSe** improves the video understanding ability of VLMs by improving accuracy while reducing the number of frames used.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:2683184dee4ae26bd4053169044fcadfCVF · CVPR 2026

D3D-VLP: Dynamic 3D Vision-Language-Planning Model for Embodied Grounding and Navigation

Wang, Zihan, Lee, Seungjun, Dai, Guangzhao, Lee, Gim Hee

原文摘要

Embodied agents face a critical dilemma that end-to-end models lack interpretability and explicit 3D reasoning, while modular systems ignore cross-component interdependencies and synergies. To bridge this gap, we propose the Dynamic 3D Vision-Language-Planning Model (D3D-VLP). Our model introduces two key innovations: 1) A Dynamic 3D Chain-of-Thought (3D CoT) that unifies planning, grounding, navigation, and question answering within a single 3D-VLM and CoT pipeline; 2) A Synergistic Learning from Fragmented Supervision (SLFS) strategy, which uses a masked autoregressive loss to learn from massive and partially-annotated hybrid data. This allows different CoT components to mutually reinforce and implicitly supervise each other. To this end, we construct a large-scale dataset with 10M hybrid samples from 5K real scans and 20K synthetic scenes that are compatible with online learning methods such as RL and DAgger. Our D3D-VLP achieves state-of-the-art results on multiple benchmarks, including Vision-and-Language Navigation (R2R-CE, REVERIE-CE, NavRAG-CE), Object-goal Navigation (HM3D-OVON), and Task-oriented Sequential Grounding and Navigation (SG3D). Real-world mobile manipulation experiments further validate the effectiveness.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:2903ef7c3604df9944b18f798464246cCVF · CVPR 2026

TiViBench: Benchmarking Think-in-Video Reasoning for Video Generation

Chen, Harold Haodong, Lan, Disen, Shu, Wen-Jie, Liu, Qingyang, Wang, Zihan, Chen, Sirui, Cheng, Wenkai, Chen, Kanghao 等 13 位作者

原文摘要

The rapid evolution of video generative models has shifted their focus from producing visually plausible outputs to tackling tasks requiring physical plausibility and logical consistency. However, despite recent breakthroughs such as Veo 3's chain-of-frames reasoning, it remains unclear whether these models can exhibit reasoning capabilities similar to large language models (LLMs). Existing benchmarks predominantly evaluate visual fidelity and temporal coherence, failing to capture higher-order reasoning abilities. To bridge this gap, we propose **TiViBench**, a hierarchical benchmark specifically designed to evaluate the reasoning capabilities of image-to-video (I2V) generation models. TiViBench systematically assesses reasoning across four dimensions: i) **Structural Reasoning & Search**, ii) **Spatial & Visual Pattern Reasoning**, iii) **Symbolic & Logical Reasoning**, and iv) **Action Planning & Task Execution**, spanning 24 diverse task scenarios across 3 difficulty levels. Through extensive evaluations, we show that commercial models (*e.g.*, Sora 2, Veo 3.1) demonstrate stronger reasoning potential, while open-source models reveal untapped potential that remains hindered by limited training scale and data diversity. To further unlock this potential, we introduce **VideoTPO**, a simple yet effective test-time strategy inspired by preference optimization. By performing LLM self-analysis on generated candidates to identify strengths and weaknesses, VideoTPO significantly enhances reasoning performance without requiring additional training, data, or reward models. Together, TiViBench and VideoTPO pave the way for evaluating and advancing reasoning in video generation models, setting a foundation for future research in this emerging field.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:4ad8e048c395fe9efb71046bab42263bCVF · CVPR 2026

History to Future: Evolving Agent with Experience and Thought for Zero-shot Vision-and-Language Navigation

Dai, Guangzhao, Wang, Shuo, Wang, Zihan, Xie, Guo-Sen, Yang, Yang, Pan, Jinshan, Sun, Qianru, Shu, Xiangbo

原文摘要

Vision-and-Language Navigation in Continuous Environment (VLN-CE) requires an agent to follow language instructions to navigate the target destination. With the advancement of large language models (LLMs), recent efforts have explored adapting them for zero-shot VLN-CE, offering a promising solution in addressing the drawbacks of poor generalization in the training-based paradigm. However, existing LLM-based works primarily perform naive reasoning for decision-making and lack feedback, e.g., reviewing historical errors and predicting future potentials. Consequently, it may suffer from continuous failure for those initial error tasks. In this paper, we rethink LLM-based zero-shot VLN-CE and propose a new paradigm, named EvoNav, to improve the agent's decision-making with future thought and history experience via Future Chain-of-Thought (F-CoT) and History Chain-of-Experience (H-CoE). F-CoT predicts future actions and landmarks as thoughts to assist navigation progress estimation and direction selection, while H-CoE summarizes historical trajectories and scenes as experience to improve navigation decision reliability. Both F-CoT and H-CoE cooperatively evolve the agent's decision-making. Extensive experiments in both the simulator and real-world environments demonstrate the effectiveness of our EvoNav.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:69d8f4e5b9c4c357d42a4d11613748d0CVF · CVPR 2026

CompBench: Benchmarking Complex Instruction-guided Image Editing

Jia, Bohan, Huang, Wenxuan, Tang, Yuntian, Qiao, Junbo, Liao, Jincheng, Cao, Shaosheng, Zhao, Fei, Feng, Zhaopeng 等 17 位作者

原文摘要

While real-world applications increasingly demand intricate scene manipulation, existing instruction-guided image editing benchmarks often oversimplify task complexity and lack comprehensive, fine-grained instructions. To bridge this gap, we introduce CompBench, a large-scale benchmark specifically designed for complex instruction-guided image editing. CompBench features challenging editing scenarios that incorporate fine-grained instruction following, spatial and contextual reasoning, thereby enabling comprehensive evaluation of image editing models' precise manipulation capabilities. To construct CompBench, we propose an MLLM-human collaborative framework with tailored task pipelines. Furthermore, we propose an instruction decoupling strategy that disentangles editing intents into four key dimensions: location, appearance, dynamics, and objects, ensuring closer alignment between instructions and complex editing requirements. Extensive evaluations reveal that CompBench exposes fundamental limitations of current image editing models and provides critical insights for the development of next-generation instruction-guided image editing systems. Our project page is available at https://comp-bench.github.io/.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:ca5bafc44db904ffb705b88e714fe85cCVF · CVPR 2026

EmbodiedSplat: Online Feed-Forward Semantic 3DGS for Open-Vocabulary 3D Scene Understanding

Lee, Seungjun, Wang, Zihan, Wang, Yunsong, Lee, Gim Hee

原文摘要

Understanding a 3D scene immediately with its exploration is essential for embodied tasks, where an agent must construct and comprehend the 3D representation in an online and nearly real-time manner. In this study, we propose EmbodiedSplat, an online feed-forward 3DGS for open-vocabulary scene understanding that enables simultaneous online 3D reconstruction and 3D semantic understanding from the streaming images. Unlike existing open-vocabulary 3DGS methods, our objectives are two-fold: 1) Reconstructs the semantic-embedded 3DGS of the entire scene from over 300 streaming images in an online manner. 2) Highly generalizable to novel scenes with feed-forward design and supports nearly real-time 3D semantic reconstruction when combined with real-time 2D models. To achieve these objectives, we propose an Online Sparse Coefficients Field with a CLIP Global Codebook where it binds the 2D CLIP embeddings to each 3D Gaussian while minimizing memory consumption and preserving the full semantic generalizability of CLIP. Furthermore, we generate 3D geometric-aware CLIP features by aggregating the partial point cloud of 3DGS through 3D U-Net to compensate the 3D geometric prior to 2D-oriented language embeddings. Our code will be publicly available in project website.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f78c39094042e61a16653d268d8e5495CVF · CVPR 2026

GA-VLN: Geometry-Aware BEV Representation for Efficient Vision-Language Navigation

Yang, Jiahao, Wang, Zihan, Li, Xiangyang, Zhu, Xing, Shen, Yujun, Xu, Yinghao, Jiang, Shuqiang

原文摘要

Despite significant progress in Vision-Language Navigation (VLN), existing approaches still rely on dense RGB videos that produce excessive patch tokens and lack explicit spatial structure, resulting in substantial computational overhead and limited spatial reasoning. To address these issues, we introduce the Geometry-Aware BEV (GA-BEV) --a compact, 3D-grounded feature representation that integrates both explicit and implicit geometric cues into multimodal large language model (MLLM)-based navigation systems. We construct BEV spatial maps from RGB-D inputs by projecting visual features into 3D space and aggregating them into an agent-centric layout that preserves geometric consistency while reducing token redundancy. To further enrich geometric understanding, we incorporate features from a pretrained 3D foundation model into the BEV space, injecting structural priors learned from large-scale 3D reconstruction tasks. Together, these complementary cues--explicit depth-based projection and implicit learned priors--yield compact yet spatially expressive representations that substantially improve navigation efficiency and performance. Experiments show that our method achieves state-of-the-art results using only navigation data, without DAgger augmentation or mixed VQA training, demonstrating the robustness and data efficiency of the proposed GA-VLN framework.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表