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首次观测 · 记录 #1CVF · CVPR 2026:cvf:30f832e60b3f70c1fef187879b830f1dCVF · CVPR 2026

VideoWorld 2: Learning Transferable Knowledge from Real-world Videos

Ren, Zhongwei, Wei, Yunchao, Yu, Xiao, Luo, Guixun, Zhao, Yao, Kang, Bingyi, Feng, Jiashi, Jin, Xiaojie

原文摘要

Learning transferable knowledge from unlabeled video data and applying it in new environments is a fundamental capability of intelligent agents. This work presents VideoWorld 2, which extends VideoWorld and provides the first investigation of learning transferable knowledge for complex, long-horizon tasks directly from raw real-world videos. At its core, VideoWorld 2 introduces a dynamics-enhanced Latent Dynamics Model (dLDM) that decouples action dynamics from visual appearance: a pretrained video diffusion model handles visual appearance modeling, enabling the dLDM to learn latent codes that focus on compact and meaningful task-related dynamics. These latent codes are then modeled autoregressively to learn task policies and support long-horizon reasoning. We evaluate VideoWorld 2 on challenging real-world handcraft making tasks, where prior video generation and latent-dynamics models struggle to operate reliably. Remarkably, VideoWorld 2 achieves up to 70% improvement in task success rate and produces coherent long execution videos. In robotics, we show that VideoWorld 2 can acquire transferable manipulation knowledge from the Open-X dataset, which substantially improves task performance on CALVIN, demonstrating strong cross-domain generalization. This study reveals the potential of learning transferable world knowledge directly from raw videos, with all code, data, and models open-sourced for further research.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:754ae0646d8ab084d0872d2e5e77b59dCVF · CVPR 2026

StereoWorld: Geometry-Aware Monocular-to-Stereo Video Generation

Xing, Ke, Li, Longfei, Yin, Yuyang, Liang, Hanwen, Luo, Guixun, Fang, Chen, Wang, Jue, Plataniotis, Konstantinos N. 等 11 位作者

原文摘要

The growing adoption of XR devices has fueled strong demand for high-quality stereo video, yet its production remains costly and artifact-prone.To address this challenge, we present **StereoWorld**, an **end-to-end framework** that repurposes a pretrained video generator for high-fidelity monocular-to-stereo video generation. Our framework jointly conditions the model on the monocular video input while explicitly supervising the generation with a **geometry-aware regularization** to ensure 3D structural fidelity.A spatio-temporal tiling scheme is further integrated to enable efficient, high-resolution synthesis.To enable large-scale training and evaluation, we curate a **high-definition stereo video dataset** containing over 11M frames aligned to natural human interpupillary distance (IPD).Extensive experiments demonstrate that StereoWorld substantially outperforms prior methods, generating stereo videos with superior visual fidelity and geometric consistency.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:9f2cfbcb46ef069e866600701584c7c8CVF · CVPR 2026

SpatialTree: How Spatial Intelligence Branches Out in MLLMs

Xiao, Yuxi, Li, Longfei, Yan, Shen, Liu, Xinhang, Peng, Sida, Wei, Yunchao, Zhou, Xiaowei, Kang, Bingyi

原文摘要

Cognitive science suggests that spatial ability develops progressively--from perception to reasoning and interaction. Yet in multimodal LLMs (MLLMs), this hierarchy remains poorly understood, as most studies focus on a narrow set of tasks. We introduce SpatialTree, a cognitive-science-inspired hierarchy that organizes spatial abilities into four levels: low-level perception (L1), mental mapping (L2), simulation (L3), and agentic competence (L4). Based on this taxonomy, we construct the first capability-centric hierarchical benchmark, thoroughly evaluating mainstream MLLMs across 27 sub-abilities. The evaluation results reveal a clear structure: L1 skills are largely orthogonal, whereas higher-level skills are strongly correlated, indicating increasing interdependency. Through targeted supervised fine-tuning, we uncover a surprising transfer dynamic--negative transfer within L1, but strong cross-level transfer from low- to high-level abilities with notable synergy. Finally, we explore how to improve the entire hierarchy. We find that naive RL that encourages extensive "thinking" is unreliable: it helps complex reasoning but hurts intuitive perception. We propose a simple auto-think strategy that suppresses unnecessary deliberation, enabling RL to consistently improve performance across all levels. By building SpatialTree, we provide a proof-of-concept framework for understanding and systematically scaling spatial abilities in MLLMs.

cs.CV · cs.AI

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a404c45f3bf68ba18132f5cbb0683e09CVF · CVPR 2026

Rethinking MLLM Itself as a Segmenter with a Single Segmentation Token

Zhang, Anqi, Ji, Xiaokang, Gao, Guangyu, Jiao, Jianbo, Liu, Chi Harold, Wei, Yunchao

原文摘要

Recent segmentation methods leveraging Multi-modal Large Language Models (MLLMs) have shown reliable object-level segmentation and enhanced spatial perception. However, almost all previous methods predominantly rely on specialist mask decoders to interpret masks from generated segmentation-related embeddings and visual features, or incorporate multiple additional tokens to assist. This paper aims to investigate whether and how we can unlock segmentation from MLLM itSELF with 1 segmentation Embedding (SELF1E) while achieving competitive results, which eliminates the need for external decoders. To this end, our approach targets the fundamental limitation of resolution reduction in pixel-shuffled image features from MLLMs. First, we retain image features at their original uncompressed resolution, and refill them with residual features extracted from MLLM-processed compressed features, thereby improving feature precision. Subsequently, we integrate pixel-unshuffle operations on image features with and without LLM processing, respectively, to unleash the details of compressed features and amplify the residual features under uncompressed resolution, which further enhances the resolution of refilled features. Moreover, we redesign the attention mask with dual perception pathways, i.e., image-to-image and image-to-segmentation, enabling rich feature interaction between pixels and the segmentation token. Comprehensive experiments across multiple segmentation tasks validate that SELF1E achieves performance competitive with specialist mask decoder-based methods, demonstrating the feasibility of decoder-free segmentation in MLLMs. Project page: https://github.com/ANDYZAQ/SELF1E.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:d789212307c4cc5d7e6435e7e80bc2b8CVF · CVPR 2026

Can a Second-View Image Be a Language? Geometric and Semantic Cross-Modal Reasoning for X-ray Prohibited Item Detection

Peng, Chuang, Tao, Renshuai, Ren, Zhongwei, Liu, Xianglong, Wei, Yunchao

原文摘要

Automatic X-ray prohibited items detection is vital for security inspection and has been widely studied. Traditional methods rely on visual modal, often struggling with complex threats. While recent studies incorporate language to guide single-view images, human inspectors typically use dual-view images in practice. This raises the question: can the second view provide constraints similar to a language modality? In this work, we introduce DualXrayBench, the first comprehensive benchmark for X-ray inspection that includes multiple views and modalities. It supports eight tasks designed to test cross-view reasoning. In DualXrayBench, we introduce a dual-view caption corpus consisting of 45,613 dual-view images across 12 categories with corresponding captions. Building upon these data, we propose the Geometric (cross-view)-Semantic (cross-modality) Reasoner (GSR), a multimodal model that jointly learns correspondences between cross-view geometry and cross-modal semantics, treating the second-view images as a "language-like modality". To enale this, we construct the GSXray dataset, with structured Chain-of-Thought sequences: top , side, conclusion. Comprehensive evaluations on DualXrayBench demonstrate that GSR achieves significant improvements across all X-ray tasks, offering a new sight for real-world X-ray inspection.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:e8eaba4bcf7a5fdaaa2fb6e21bbc0b85CVF · CVPR 2026

M4V: Multimodal Mamba for Efficient Text-to-Video Generation

Huang, Jiancheng, Zhang, Gengwei, Jie, Zequn, Jiao, Siyu, Qian, Yinlong, Chen, Ling, Wei, Yunchao, Ma, Lin

原文摘要

Text-to-video generation has significantly enriched content creation and holds the potential to evolve into powerful world simulators. However, modeling the vast spatiotemporal space remains computationally demanding, particularly when employing Transformers, which incur quadratic complexity in sequence processing and thus limit practical applications. Recent advancements in linear-time sequence modeling, particularly the Mamba architecture, offer a more efficient alternative. Nevertheless, its plain design limits its direct applicability to multimodal and spatiotemporal video generation tasks. To address these challenges, we introduce M4V, a multimodal Mamba framework for efficient text-to-video generation. Specifically, a MultiModal diffusion Mamba (MM-DiM) block is designed within the framework to enable seamless integration of multimodal information and spatiotemporal modeling. In detail, we introduce a novel multimodal token re-composition design, which employs a bidirectional scheme for multimodal information integration through simple token arrangement, along with visual registers to enhance spatial-temporal consistency. As a result, the MM-DiM blocks in M4V reduce FLOPs by 45% compared with the attention-based alternative when generating videos at 768x1280 resolution. Additionally, several training strategies are explored in this work to provide a better understanding of training text-to-video models using only publicly available datasets. Extensive experiments on text-to-video benchmarks demonstrate M4V's ability to produce high-quality videos while significantly lowering computational costs. Code will be made publicly available.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:ea53899b8af5e481b7c37df85f450dd0CVF · CVPR 2026

ThinkGen: Generalized Thinking for Visual Generation

Jiao, Siyu, Lin, Yiheng, Zhong, Yujie, She, Qi, Zhou, Wei, Lan, Xiaohan, Huang, Zilong, Yu, Fei 等 12 位作者

原文摘要

Recent progress in Multimodal Large Language Models (MLLMs) demonstrates that Chain-of-Thought (CoT) reasoning enables systematic solutions to complex understanding tasks. However, its extension to generation tasks remains nascent and limited by scenario-specific mechanisms that hinder generalization and adaptation. In this work, we present ThinkGen, the first think-driven visual generation framework that explicitly leverages MLLM's CoT reasoning in various generation scenarios. ThinkGen employs a decoupled architecture comprising a pretrained MLLM and a Diffusion Transformer (DiT), wherein the MLLM generates tailored instructions based on user intent, and DiT produces high-quality images guided by these instructions. We further propose a separable GRPO-based training paradigm (SepGRPO), alternating reinforcement learning between the MLLM and DiT modules. This flexible design enables joint training across diverse datasets, facilitating effective CoT reasoning for a wide range of generative scenarios. Extensive experiments demonstrate that ThinkGen achieves robust, state-of-the-art performance across multiple generation benchmarks.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表