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新论文 · v1arXiv:2611.07955

Rotation Is Token-Blind: A Structural Criterion for Post-Training Quantization of Feed-Forward Geometry Transformers

Huanfei He, Bohao Zhang, Jiaxin Zhang, Wei Sui, John See, Zeyd Boukhers, Cong Yang

Feed-forward 3D models use Transformers to predict camera poses, depth, and structure in one pass, avoiding iterative multi-view optimization. Long sequences and deep attention incur high compute and memory costs, motivating Post-Training Quantization (PTQ) for deployment. Existing PTQ methods mainly suppress channel-wise outliers by smoothing or orthogonal rotation. Geometry Transformers introduce a different challenge: heterogeneous token types share one activation quantization grid. A few special tokens may exert high leverage over global outputs and be updated by only a subset of blocks. Token-blind transforms, which apply the same transformation to every token, reduce overall quantization error but cannot remove differentiated degradation across token types. We propose QMapAnything, a structure-aware PTQ framework. We cast floating-point-preserving rotation and smoothing as a token-blind reparameterization group, and prove that they yield common-mode gains while leaving relative token SNR unchanged. We introduce a statistic $Γ$ that combines a special token's quantization disadvantage and output leverage to predict whether differentiated bias correction is needed beyond rotation. Experiments on geometric benchmarks show that W4A8 closely matches full-precision performance. Under W8A8, peak memory falls by $2.2$--$3.1\times$ versus FP32, with up to $3.1\times$ speedup on real hardware. These results provide a principled and efficient approach to deploying feed-forward 3D reconstruction models in resource-constrained edges.

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cs.CV
arXiv ↗PDF ↗
版本更新 · v2arXiv:2609.02542

World-Model-Augmented Visual Locomotion for Humanoids on Foothold-Constrained Terrain

Yuxi Liu, Lijun Han, Ziming Wang, Ao Zhang, Cong Yang, Wei Sui

Foothold-constrained terrain limits feasible footholds to sparse, discontinuous, or narrow support regions, as in gaps, stepping stones, stairs, and balance beams. In such settings, a single misplaced step can cause a fall. Reliable traversal therefore requires precise foot placement and anticipation of upcoming terrain. To address this challenge, we present World-Model-Augmented Visual Locomotion (WM-LOCO), which augments a visual locomotion policy with predictive context from a jointly trained world model. Given onboard depth observations and proprioception, a recurrent state-space model (RSSM) learns action-conditioned latent dynamics that predict future proprioceptive states, egocentric observations, and task rewards. The resulting recurrent feature is then fed into the proximal policy optimization (PPO) actor-critic, providing predictive context for anticipatory foot placement on foothold-constrained terrain. WM-LOCO achieves average success rates of 96.0% on gaps, 96.9% on stepping stones, 94.0% on stairs, and 92.1% on balance beams, outperforming the evaluated baselines while improving gait efficiency and smoothness. Furthermore, WM-LOCO achieves zero-shot sim-to-real transfer to a Unitree G1, with 92.5% success across these four terrain classes.

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cs.RO
arXiv ↗PDF ↗