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新论文 · v1arXiv:2611.12077

Architectural Textured Proxy Generation

Weidan Xiong, Shihao Feng, Kaijie Qu, Hao li, Mingqi Zhang, Daniel Cohen-Or, Hui Huang

原文摘要

Textured proxy models are a fundamental representation for architectural scenes, enabling efficient rendering while preserving visual fidelity. Existing approaches construct such proxies through a sequential pipeline in which geometry is first abstracted from a dense reconstruction and textures are later projected from input images. This geometry-only formulation neglects image evidence during proxy generation, leading to misalignment of structural features such as facades, edges, and their intersections across views. As a result, inconsistencies are deferred to a downstream correction stage during texturing, where the underlying geometric structure can no longer be reliably recovered. In this work, we introduce an image-guided proxy formulation in which proxy generation is jointly constrained by both the dense reconstruction and the input aerial images. By incorporating image derived structural cues directly into the construction process, the proxy is optimized to align with observed features across views from the outset, rather than relying on post hoc correction that may be infeasible. This shift from a geometry-only to an image-guided paradigm produces proxies that are inherently consistent with the input imagery, enabling more accurate geometry and more coherent texture mapping. We realize this formulation through a framework that extracts structural priors from images and dense geometry, and enforces their consistency during proxy optimization. The resulting proxies exhibit improved alignment of structural features, reducing artifacts such as edge duplication, texture drift, and cross view inconsistencies. Experiments on diverse architectural scenes demonstrate that our approach produces compact, geometry texture aligned proxies with substantially improved visual fidelity compared to existing methods.

cs.GR

新论文 · v1arXiv:2611.08897

Segmenting Geometric Textures of 3D Meshes

Weidan Xiong, Kaijie Qu, Shihao Feng, Shunqi Fan, Rongyu Xiong, Hui Huang

原文摘要

Recognizing geometric texture patterns on 3D models is critical for applications such as heritage protection, model editing, and 3D printing. Existing 3D model segmentation methods predominantly focus on identifying high-level semantic parts, thereby failing to capture middle-level textures. While recent Vision-Language Models can perform image segmentation with appropriate text prompts, they still struggle to recognize 3D geometric textures. In this work, we present a method that segments 3D mesh models based on middle-level geometric textures. We further introduce a new geometric texture segmentation benchmark and fine-tune SAM3 accordingly. The segmented texture regions are then clustered based on DINO feature similarity and lifted from 2D to 3D. Additionally, we develop an interactive tool to enable both 3D model editing based on our segmentation results and model retrieval from the dataset based on geometric and texture similarity. Experiments demonstrate that our method significantly outperforms existing methods in segmenting geometric textures and can facilitate various applications.

cs.GR · cs.CV