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首次观测 · 记录 #1CVF · CVPR 2026:cvf:599d62a0bd069b4f055e6c9a11dc08d0CVF · CVPR 2026

Dual Ascent Diffusion for Inverse Problems

Kim, Minseo, Levy, Axel, Wetzstein, Gordon

原文摘要

Ill-posed inverse problems are fundamental in many domains, ranging from astrophysics to medical imaging. Emerging diffusion models provide a powerful prior for solving these problems. Existing maximum-a-posteriori (MAP) or posterior sampling approaches, however, rely on different computational approximations, leading to inaccurate or suboptimal samples. To address this issue, we introduce a new approach to solving MAP problems with diffusion model priors using a dual ascent optimization framework. Our framework achieves better image quality as measured by various metrics for image restoration problems, it is more robust to high levels of measurement noise, it is faster, and it estimates solutions that represent the observations more faithfully than the state of the art.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5aecff276b4516efae0fe1c7dd71bac4CVF · CVPR 2026

VULCAN: Tool-Augmented Multi Agents for Iterative 3D Object Arrangement

Kuang, Zhengfei, Lin, Rui, Zhao, Long, Wetzstein, Gordon, Xie, Saining, Woo, Sanghyun

原文摘要

Despite the remarkable progress of Multimodal Large Language Models (MLLMs) in 2D vision-language tasks, their application to complex 3D scene manipulation remains underexplored. In this paper, we bridge this critical gap by tackling three key challenges in 3D object arrangement task using MLLMs. First, to address the weak visual grounding of MLLMs, which struggle to link programmatic edits with precise 3D outcomes, we introduce an MCP-based API. This shifts the interaction from brittle raw code manipulation to more robust, function-level updates. Second, we augment the MLLM's 3D scene understanding with a suite of specialized visual tools to analyze scene state, gather spatial information, and validate action outcomes. This perceptual feedback loop is critical for closing the gap between language-based updates and precise 3D-aware manipulation. Third, to manage the iterative, error-prone updates, we propose a collaborative multi-agent framework with designated roles for planning, execution, and verification. This decomposition allows the system to robustly handle multi-step instructions and recover from intermediate errors. We demonstrate the effectiveness of our approach on a diverse set of 25 complex object arrangement tasks, where it significantly outperforms existing baselines.

cs.CV · cs.CL · cs.MA

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:8ce17049186bf7bf03b6060cf59c4c37CVF · CVPR 2026

GaussFusion: Improving 3D Reconstruction in the Wild with A Geometry-Informed Video Generator

Zhu, Liyuan, Narayana, Manjunath, Stary, Michal, Hutchcroft, Will, Wetzstein, Gordon, Armeni, Iro

原文摘要

We present GaussFusion, a novel approach for improving 3D Gaussian splatting (3DGS) reconstructions in the wild through geometry-informed video generation. GaussFusion mitigates common 3DGS artifacts, including floaters, flickering, and blur caused by camera pose errors, incomplete coverage, and noisy geometry initialization. Unlike prior RGB-based approaches limited to a single reconstruction pipeline, our method introduces a geometry-informed video-to-video generator that refines 3DGS renderings across both optimization-based and feed-forward methods. Given an existing reconstruction, we render a Gaussian primitive video buffer encoding depth, normals, opacity, and covariance, which the generator refines to produce temporally coherent, artifact-free frames. We further introduce an artifact synthesis pipeline that simulates diverse degradation patterns, ensuring robustness and generalization. GaussFusion achieves state-of-the-art performance on novel-view synthesis benchmarks, and an efficient variant runs in real time at 21 FPS while maintaining similar performance, enabling interactive 3D applications.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:9c3a36012624a9d1a893b34c6fb59256CVF · CVPR 2026

BulletTime: Decoupled Control of Time and Camera Pose for Video Generation

Wang, Yiming, Zhang, Qihang, Cai, Shengqu, Wu, Tong, Ackermann, Jan, Kuang, Zhengfei, Zheng, Yang, Rajič, Frano 等 10 位作者

原文摘要

Emerging video diffusion models achieve high visual fidelity but fundamentally couple scene dynamics with camera motion, limiting their ability to provide precise spatial and temporal control. We introduce a 4D-controllable video diffusion framework that explicitly decouples scene dynamics from camera pose, enabling fine-grained manipulation of both scene dynamics and camera viewpoint. Our framework takes continuous world-time sequences and camera trajectories as conditioning inputs, injecting them into the video diffusion model through a 4D positional embedding in the attention layer and adaptive normalizations for feature modulation. To train this model, we curate a unique dataset in which temporal and camera variations are independently parameterized. Experiments show that our model achieves robust real-world 4D control across diverse timing patterns and camera trajectories, while preserving high generation quality and outperforming prior work in controllability.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:ac5173c49a356a6f8da5676e6550b4beCVF · CVPR 2026

BAgger: Backwards Aggregation for Mitigating Drift in Autoregressive Video Diffusion Models

Po, Ryan, Chan, Eric Ryan, Chen, Changan, Wetzstein, Gordon

原文摘要

Autoregressive video models are promising for world modeling via next-frame prediction, but they suffer from exposure bias: a mismatch between training on clean contexts and inference on self-generated frames, causing errors to compound and quality to drift over time. We introduce Backwards Aggregation (BAgger), a self-supervised scheme that constructs corrective trajectories from the model's own rollouts, teaching it to recover from its mistakes. Unlike prior approaches that rely on few-step distillation and distribution-matching losses --which can hurt quality and diversity -- BAgger trains with standard score or flow matching objectives, avoiding large teachers and long-chain backpropagation through time. We instantiate BAgger on causal diffusion transformers and evaluate on text-to-video, video extension, and multi-prompt generation, observing more stable long-horizon motion and better visual consistency with reduced drift.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表