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首次观测 · 记录 #1CVF · CVPR 2026:cvf:202d57c3792aaf7d6ec368e4732c2a3eCVF · CVPR 2026

PatchAlign3D: Local Feature Alignment for Dense 3D Shape Understanding

Hadgi, Souhail, Gong, Bingchen, Sundararaman, Ramana, Pierson, Emery, Li, Lei, Wonka, Peter, Ovsjanikov, Maks

原文摘要

Current foundation models for 3D shapes excel at global tasks (retrieval, classification) but transfer poorly to local part-level reasoning. Recent approaches leverage vision and language foundation models to directly solve dense tasks through multi-view renderings and text queries. While promising, these pipelines require expensive inference over multiple renderings, depend heavily on large language-model (LLM) prompt engineering for captions, and fail to exploit the inherent 3D geometry of shapes. We address this gap by introducing an encoder-only 3D model that produces language-aligned patch-level features directly from point clouds. Our pre-training approach builds on existing data engines that generate part-annotated 3D shapes by pairing multi-view SAM regions with VLM captioning. Using this data, we train a point cloud transformer encoder in two stages: (1) distillation of dense 2D features from visual encoders such as DINOv2 into 3D patches, and (2) alignment of these patch embeddings with part-level text embeddings through a multi-positive contrastive objective. Our 3D encoder achieves zero-shot 3D part segmentation with fast single-pass inference without any test-time multi-view rendering, while significantly outperforming previous rendering-based and feed-forward approaches across several 3D part segmentation benchmarks.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:27f52ff25e72a16707ce22ac683e17c8CVF · CVPR 2026

CADFS: A Big CAD Program Dataset and Framework for Computer-Aided Design with Large Language Models

Pyatov, Vladislav, Bobrovskikh, Gleb, Galochkin, Saveliy, Boldyrev, Nikita, Voynov, Oleg, Filippov, Alexander, Ferrer, Gonzalo, Wonka, Peter 等 9 位作者

原文摘要

We introduce CADFS, a data-centric framework that enables large vision-language models to generate complex CAD design histories. Existing generative CAD systems are restricted to sketch-extrude operations due to simplified representations and limited datasets. We address this by introducing a FeatureScript-based representation and constructing a dataset of 450k real-world CAD models spanning 15 modeling operations. We obtain the dataset via a new pipeline that reconstructs clean, executable FeatureScript programs and provides multimodal annotations. Fine-tuning a VLM on this representation yields state-of-the-art results in text-conditioned CAD generation and image-based reconstruction, producing more accurate, diverse, and feature-rich designs than prior frameworks. Ablations show that each individual component of our framework, i.e., the FeatureScript representation, the extended operation set, and representation-aligned textual descriptions, significantly improves performance. Our framework substantially broadens the complexity and realism achievable in generative CAD. The CADFS framework and the new dataset are available at https://voyleg.github.io/cadfs/.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:2da8f89ab7f7cadd0d21177e299cf58bCVF · CVPR 2026

EasyV2V: A High-quality Instruction-based Video Editing Framework

Mai, Jinjie, Wang, Chaoyang, Qian, Gordon Guocheng, Menapace, Willi, Tulyakov, Sergey, Ghanem, Bernard, Wonka, Peter, Mirzaei, Ashkan

原文摘要

While image editing has advanced rapidly, video editing remains less explored, facing challenges in consistency, control, and generalization.We study the design space of data, architecture, and control, and introduce EasyV2V, a simple and effective framework for instruction-based video editing. On the data side, we compose existing experts with fast inverses to build diverse video pairs, lift image edit pairs into videos via single-frame supervision and pseudo pairs with shared affine motion, mine dense-captioned clips for video pairs, and add transition supervision to teach how edits unfold.On the model side, we observe that pretrained text-to-video models possess editing capability, motivating a simplified design. Simple sequence concatenation for conditioning with light LoRA fine-tuning suffices to train a strong model.For control, we unify spatiotemporal control via a single mask mechanism and support optional reference images.Overall, EasyV2V works with flexible inputs, e.g., video+text, video+mask+text, video+mask+reference+text, and achieves state-of-the-art video editing results, surpassing concurrent and commercial systems.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6f750b32845b90c71abc85af7e626143CVF · CVPR 2026

Any Resolution Any Geometry: From Multi-View To Multi-Patch

Cui, Wenqing, Li, Zhenyu, Lavreniuk, Mykola, Shi, Jian, Idoughi, Ramzi, Tang, Xiangjun, Wonka, Peter

原文摘要

Joint estimation of surface normals and depth is essential for holistic 3D scene understanding, yet high-resolution prediction remains difficult due to the trade-off between preserving fine local detail and maintaining global consistency. To address this challenge, we propose the Ultra Resolution Geometry Transformer (URGT), which adapts the Visual Geometry Grounded Transformer (VGGT) into a unified multi-patch transformer for monocular high-resolution depth-normal estimation. A single high-resolution image is partitioned into patches that are augmented with coarse depth and normal priors from pre-trained models, and jointly processed in a single forward pass to predict refined geometric outputs. Global coherence is enforced through cross-patch attention, which enables long-range geometric reasoning and seamless propagation of information across patches within a shared backbone. To further enhance spatial robustness, we introduce a GridMix patch sampling strategy that probabilistically samples grid configurations during training, improving inter-patch consistency and generalization. Our method achieves state-of-the-art results on UnrealStereo4K, jointly improving depth and normal estimation---reducing AbsRel from 0.0582 to 0.0291, RMSE from 2.17 to 1.31, and lowering mean angular error from 23.36deg to 18.27deg--while producing sharper and more stable geometry. The proposed multi-patch framework also demonstrates strong zero-shot and cross-domain generalization and scales effectively to very high resolutions, offering an efficient and extensible solution for high-quality geometry refinement.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:769619b9eeaae05be57e02561d2f07feCVF · CVPR 2026

LumiX: Structured and Coherent Text-to-Intrinsic Generation

Han, Xu, Zhang, Biao, Tang, Xiangjun, Li, Xianzhi, Wonka, Peter

原文摘要

We present LumiX, a structured diffusion framework for coherent text-to-intrinsic generation. Conditioned on text prompts, LumiX jointly generates a comprehensive set of intrinsic maps (e.g., albedo, irradiance, normal, depth, and final color), providing a structured and physically consistent description of an underlying scene. This is enabled by two key contributions: 1) Query-Broadcast Attention, a mechanism that ensures structural consistency by sharing queries across all maps in each self-attention block. 2) Tensor LoRA, a tensor-based adaptation that parameter-efficiently models cross-map relations for efficient joint training. Together, these designs enable stable joint diffusion training and unified generation of multiple intrinsic properties. Experiments show that LumiX produces coherent and physically meaningful results, achieving 23% higher alignment and a better preference score (0.19 vs. -0.41) compared to the state of the art, and it can also perform image-conditioned intrinsic decomposition within the same framework.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:7f836b5b10374f0f20a2fbfb89a4e539CVF · CVPR 2026

One Algorithm to Align Them All

Pang, Boyi, Ignatyev, Savva, Ippolitov, Vladimir, Khafizov, Ramil, Melnik, Yurii, Voynov, Oleg, Nakhodnov, Maksim, Alanov, Aibek 等 11 位作者

原文摘要

We suggest a new multi-modal algorithm for joint inference of paired structurally aligned samples with Rectified Flow models. While some existing methods propose a codependent generation process, they do not view the problem of joint generation from a structural alignment perspective. Recent work uses Score Distillation Sampling to generate aligned 3D models, but SDS is known to be time-consuming, prone to mode collapse, and often provides cartoonish results. By contrast, our suggested approach relies on the joint transport of a segment in the sample space, yielding faster computation at inference time. Our approach can be built on top of an arbitrary Rectified Flow model operating on the structured latent space. We show the applicability of our method to the domains of image, video, and 3D shape generation using state-of-the-art baselines and evaluate it against both editing-based and joint inference-based competing approaches. We demonstrate a high degree of structural alignment for the sample pairs obtained with our method and a high visual quality of the samples. Our method improves the state-of-the-art for image and video generation pipelines. For 3D generation, it is able to show comparable quality while working orders of magnitude faster.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:8a99ceb43e58a9e97dd7155f1b1c5ab0CVF · CVPR 2026

EgoPoseFormer v2: Accurate Egocentric Human Motion Estimation for AR/VR

Li, Zhenyu, Dwivedi, Sai Kumar, Maric, Filip, Chacón, Carlos, Bertsch, Nadine, Arcadu, Filippo, Hodan, Tomas, Ramamonjisoa, Michael 等 14 位作者

原文摘要

Egocentric 3D human motion estimation is essential for AR/VR experiences, yet remains challenging due to limited body coverage from the egocentric viewpoint, frequent occlusions, and scarce labeled data. We present EgoPoseFormer v2, a method that addresses these challenges through two key contributions: (1) a transformer-based model for temporally consistent and spatially grounded body pose estimation, and (2) an auto-labeling system that enables the use of large unlabeled datasets for training.The proposed model is fully differentiable, introduces identity-conditioned queries, multi-view spatial refinement, causal temporal attention, and supports both keypoints and parametric body representations under a constant compute budget.The proposed auto-labeling system scales learning to tens of millions of unlabeled frames via uncertainty-aware semi-supervised training. The system follows a teacher-student schema to generate pseudo-labels and guide training with uncertainty distillation, enabling the model to generalize to different environments. In experiments on the EgoBody3M benchmark, EgoPoseFormer v2 outperforms two state-of-the-art methods by 12.2% and 19.4% in accuracy, and reduces temporal jitter by 22.2% and 51.7%, respectively. Furthermore, our auto-labeling system additionally improves the wrist MPJPE by 13.1%.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:eb3ecf6a9ae9c9f27200b2a8e98f73f8CVF · CVPR 2026

PoseGAM: Robust Unseen Object Pose Estimation via Geometry-Aware Multi-View Reasoning

Chen, Jianqi, Zhang, Biao, Tang, Xiangjun, Wonka, Peter

原文摘要

6D object pose estimation, which predicts the transformation of an object relative to the camera, remains challenging for unseen objects. Existing approaches typically rely on explicitly constructing feature correspondences between the query image and either the object model or template images. In this work, we propose PoseGAM, a geometry-aware multi-view framework that directly predicts object pose from a query image and multiple template images, eliminating the need for explicit matching. Built upon recent multi-view-based foundation model architectures, the method integrates object geometry information through two complementary mechanisms: explicit point-based geometry and learned features from geometry representation networks. In addition, we construct a large-scale synthetic dataset containing more than 190k objects under diverse environmental conditions to enhance robustness and generalization. Extensive evaluations across multiple benchmarks demonstrate our state-of-the-art performance, yielding an average AR improvement of 5.1% over prior methods and achieving up to 17.6% gains on individual datasets, indicating strong generalization to unseen objects.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f860d577be15214ed7b14d4005c50b26CVF · CVPR 2026

Human Geometry Distribution for 3D Animation Generation

Tang, Xiangjun, Zhang, Biao, Wonka, Peter

原文摘要

Generating realistic human geometry animations remains a challenging task, as it requires modeling natural clothing dynamics with fine-grained geometric details under limited data. To address these challenges, we propose two novel designs. First, we propose a compact distribution-based latent representation that enables efficient and high-quality geometry generation. We improve upon previous work by establishing a more uniform mapping between SMPL and avatar geometries. Second, we introduce a generative animation model that fully exploits the diversity of limited motion data. We focus on short-term transitions while maintaining long-term consistency through an identity-conditioned design. These two designs formulate our method as a two-stage framework: the first stage learns a latent space, while the second learns to generate animations within this latent space. We conducted experiments on both our latent space and animation model. We demonstrate that our latent space produces high-fidelity human geometry surpassing previous methods (90% lower Chamfer Dist.). The animation model synthesizes diverse animations with detailed and natural dynamics (2.2 x higher user study score), achieving the best results across all evaluation metrics.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表