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新论文 · v1arXiv:2611.12000

HyPLM Technical Report

Haowei Lin, Cai Zhou, Xiangxin Zhou

原文摘要

Protein language models (PLMs) are standard tools for variant-effect prediction, protein annotation and design, but the compute needed to train and serve them keeps growing. We present HyPLM-Flash, an efficient and open PLM trained by Hyra 2.0, the research agent developed by our team. HyPLM-Flash is a 650-million-parameter masked language model trained on 726 billion tokens, 0.73 times the data of ESM-2 650M and a fifth to an eighth of the data of E1-600M and ESM C 600M. It runs on an inference engine with fused kernels and INT8 matrix multiplication, embedding about 130,000 residues per second on a single NVIDIA H20 GPU, 1.9 to 2.7 times faster than other 600M-class encoders. In a matched evaluation against 28 public checkpoints on 32 tasks, HyPLM-Flash reaches a ProteinGym zero-shot Spearman correlation of 0.409, statistically tied with ESM-2 650M, ESM C 600M and E1-600M, and the highest organismal-fitness score among self-supervised single-sequence models. It gives the best long-range contact precision of all models evaluated, including ESM-2 15B and ESM C 6B, and a lower masked-residue loss than ESM-2 650M, ESM C 600M and E1-600M on held-out sequences and on recently released PDB chains. Matching state-of-the-art accuracy at a fraction of the training and inference cost, HyPLM-Flash sets a new Pareto frontier for protein language models. We have released the model weights and the inference engine at https://github.com/Tencent-Hunyuan/hyra-results/tree/main.

cs.LG · q-bio.BM

新论文 · v1arXiv:2611.11997

HyInv Technical Report

Haowei Lin, Cai Zhou, Xiangxin Zhou

原文摘要

Inverse folding designs amino-acid sequences for a given protein backbone, and screening needs many candidates that are both diverse and well folded. We present HyInv, a 1.96-million-parameter backbone-conditioned graph network with an encoder-decoder architecture, trained by Hyra 2.0, the research agent developed by our team: pretrained with random-order autoregressive sequence modeling, followed by structure-reward reinforcement learning. At inference, a grouped draft-and-rewrite sampler that uses separate draft and rewrite temperatures improves refolding TM-score at matched diversity. An optimized implementation with BF16 numerics designs 128 sequences for a 402-residue backbone in 50.6 ms on a single NVIDIA H20 GPU, about 52 times faster than the reference sampler, and an exact FP32 path that returns the reference sequences is 8.7 times faster. Across five benchmark datasets and seven dataset-predictor combinations, HyInv reaches a higher average scTM than all ten external baselines at comparable or higher sequence diversity, with large margins over ProteinMPNN and ProteinZero V2. The same default setting supports de novo backbones, pocket-constrained libraries, enzyme redesign with the catalytic site kept, and loop redesign. We have released our code and model at https://github.com/Tencent-Hunyuan/Hyra-results/tree/main/AI4Science/hyinv.

cs.LG · q-bio.BM

版本更新 · v2arXiv:2610.16776

Game-Creation-Agents: Autonomous Game Production

Xiangxin Zhou, Jiaqi Tang, Ke Ma, Wenhao Yang, Jiarui Yao, Boye Niu, Haiyang Guo, Yifei Zhao 等 17 位作者

原文摘要

Game-Creation-Agents (GCA) turns a natural-language request into a runnable Phaser 4 browser game. The pipeline first builds a multimodal game design document that couples mechanics and scene contracts to grounded visual references. It then projects that document into a runtime scaffold, machine-readable contracts, and deterministic tests. Eight specialized agents next carry out production: scenes are implemented serially, assets are produced in parallel, and one reduced manifest joins the two branches into a single build. Build-linked real-UI checks and a code-blind critic then verify that build and decide whether the game may ship. Each blocker returns to the agent that owns the affected artifact for a bounded repair, and the game is released once all the gates pass. We evaluate finished games separately, through their rendered interfaces alone, over prompt-matched tasks run under a common protocol. GCA achieves stronger requirement satisfaction, core mechanics, content depth, and functional visuals than a comparable open pipeline. In a side-by-side human study, raters also score GCA's games higher on every dimension and prefer them overall.

cs.AI · cs.MA