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arXiv 最近完成扫描:等待完成 · 全站最近入库:2026-11-02 00:39各信源进度 →

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新论文 · v1arXiv:2610.38197

Convex-SKM-Net: Low-Latency Block Halfspace Corrections for Neural Convex Constraint Satisfaction

Haoyu Zhu, Xiaochen Zhang, Qingchun Hou

Fast inference and strict constraint satisfaction are essential for learning-based decision-making. Existing methods often rely on constraint-specific projections or feasible-set parameterizations, while iterative repair can be costly. We introduce Convex-SKM-Net, a convex constraint-satisfaction layer that forms linearization halfspaces from residual and (sub)gradient oracles without constraint-specific inequality projectors. It applies fixed-depth dual projected-gradient descent (dual PGD) to minimum-displacement block problems using GPU-friendly matrix operations. We jointly learn the predictor and a positive-definite mobility, adapting the correction geometry to improve objective quality. We prove convergence of the outer iterates at fixed dual depth and linear convergence in distance under Slater's condition and bounded subgradients. All our test outputs on three second-order-cone model-predictive control (SOC-MPC) horizons and six power-system convex relaxations satisfy a $10^{-3}$ feasibility tolerance. Comparisons with the latest constraint-satisfaction methods show inference speedups of up to $144.3\times$ on SOC-MPC and $7.7\times$ on a convex quadratically constrained quadratic programming (QCQP) benchmark with joint training. On QCQP, the mean objective gap is $0.012\%$, with full test feasibility at $10^{-4}$. Learning mobility reduces the five-seed affine-task mean gap by $22.4\%$ and improves gaps in matched power-system comparisons.

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cs.LG · cs.AI · math.OC
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.35075

Zero-HLM: Generalizable Humanoid Loco-Manipulation without Real Robot Data

Dianyi Yang, Mengya Liu, Zhumei Wang, Yu Liu, Xiaochen Zhang, Yixuan Li, Le Ma, Yuhang Yang 等 12 位作者

Learning generalizable humanoid loco-manipulation remains bottlenecked by costly real-world demonstrations. Simulation provides a scalable alternative, but requires visually faithful, physics-ready scenes and executable whole-body motions. We present Zero-HLM, a real-to-sim-to-real framework that transforms smartphone captures and simulated source demonstrations into scalable training data for humanoid loco-manipulation. Gaussian-guided agentic real-to-sim reconstruction aligns visual and physical scenes; motion-environment co-adaptation uses rollout feedback to correct whole-body references and interaction geometry. We generate 4,800 physically validated demonstrations for zero-shot transfer across three Unitree G1 tasks. Simulation-trained GR00T N1.7 achieves 66.7% mean full-task success, versus 46.7% with real-data training. On generalized configurations, expanded simulation training raises pooled success from 23% for base-trained real-data policies to 69%, without additional real demonstrations. Project page: https://young-bit.github.io/zero-hlm/

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cs.RO
arXiv ↗PDF ↗