Zhefan Rao, Meng Chu, Xuan Billy Zhang, Jingfan Chen, Guohao Cai, Runyi Li, Shiyi Du, Xu Huang 等 92 位作者
World Models (WMs) can support Multimodal Agents (MAs) through simulated experience, while Agent trajectories can inform World Model refinement. Evaluating this interaction requires separate evidence about action selection and state evolution. We introduce Dual Exam, which tests Agents under fixed environment response mechanisms and World Models under fixed action interventions across physical, digital, social, and scientific domains. The Agent track compares 10 configurations on 1,088 items in 15 reporting categories. The World Model track contains 400 cases across eight scenarios; 15 configurations have full coverage and one covers six scenarios. GPT 6 Astra leads the case-weighted Agent Index at 31.3, and GPT-Image-2 leads the full-coverage WM Overall at 21.7. These scores use different tasks and metrics and are not directly comparable. A 150-case pilot of one coupled pairing records zero task successes and motivates component-level diagnosis. Results reveal uneven task performance and failures to preserve task-relevant state. Their value for predicting coupled success or sustained reciprocal learning remains to be established.
Haoxi Li, Sikai Bai, Jianfei Ma, Qinglin Hou, Xiaocheng Lu, Tao Han, Jie Zhang, Song Guo
Learning from experience is essential for building the next generation of agents that continually expand their capabilities. Pretrained vision-language models (VLMs) already internalize rich world knowledge, yet this knowledge is rarely leveraged to drive policy improvement through online interaction. Realizing this potential efficiently remains challenging, as policy updates shift the agent's interaction distribution, requiring the world model to adapt accordingly, while continually updating large pretrained models is computationally expensive. To address this challenge, we introduce Dwell, a model-based reinforcement learning (RL) framework that reframes a VLM as a recurrent latent transition operator, endowing it with the ability to predict, adjust, and act in latent space. Leveraging the VLM's own representations and its dual role as both world model and policy, the agent continually learns from real interactions to anticipate and evaluate action outcomes, and from latent imagination to improve its behavior. Across five interactive visual environments, Dwell achieves the strongest overall performance among trainable methods while substantially reducing the compute required for imagination, showing that effective world models for VLM agents need not reconstruct the future; they need to predict futures that are useful for action. Our code is publicly available at https://github.com/Tom111-lhx/Dwell