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新论文 · v1arXiv:2611.07555

MetricTrail: Revisiting the Power of Metric Depth and Local Optimization for Long-Sequence Streaming 3D Reconstruction

Jingnan Gao, Jiahui Huang, Sven Elflein, Jianhao Zheng, Bingxin Ke, Xiaokang Yang, Yichao Yan, Laura Leal-Taixé 等 11 位作者

原文摘要

We present MetricTrail, a streaming system for accurate camera motion estimation and dense reconstruction from long monocular videos. To keep inference efficient over long sequences, we revisit DPVO's sparse local estimator. We find that single-image metric depth substantially improves its trajectory accuracy, without retraining the correspondence network or enlarging the optimization window. Metric predictions initialize patch depths and remain as soft constraints during optimization. We further improve correspondence estimation through learned adapters that augment matching features and recurrent context with frozen DINOv3 representations. The correspondence estimator and adapters are trained on diverse short clips without additional long-sequence training. This modular design also allows the depth provider to be independently upgraded and supports supplied camera intrinsics and calibrated stereo observations without retraining. Under the reported RGB-only protocols, MetricTrail achieves the lowest average trajectory error among evaluated methods on KITTI, Oxford Spires, and VBR. Pairing the estimated poses with single-image depth predictions also produces strong dense reconstruction on indoor and outdoor benchmarks and coherent reconstructions of in-the-wild videos. With supplied intrinsics, the system processes KITTI-02 at 12.70 FPS with 3.21 GB peak GPU memory.

cs.CV

版本更新 · v3arXiv:2608.24212

NeoWorld-Pro: Programming Interactive Scenes from Monocular Images for Embodied Simulation

Yumeng He, Eachen Soong, Xiaotian Yang, Weijia Zhang, Zanwei Zhou, Junru Gong, Xiaokang Yang, Yunbo Wang

原文摘要

The advancement of Embodied AI necessitates high-quality simulation assets that faithfully mirror the real world. However, transforming raw visual observations into simulation-ready scenes remains challenging due to the lack of physical grounding and scene-level interactivity in current image-to-URDF methods. We propose NeoWorld-Pro, a framework that reformulates monocular scene reconstruction as procedural programming for interactive 3D environments. Leveraging the zero-shot reasoning and code synthesis capabilities of MLLMs, NeoWorld-Pro converts a single RGB image into executable programs specifying object geometry, articulation, and physical properties. A physics-in-the-loop mechanism then iteratively refines the generated programs by validating their execution in a physics engine, enforcing physically plausible articulations, valid object compositions and interactions, and accurate spatial relationships. Experiments show that NeoWorld-Pro outperforms open-loop and prior monocular reconstruction methods, while enabling complex downstream tasks such as stable stacking and fine-grained manipulation.

cs.CV

版本更新 · v4arXiv:2608.21290

VT-MUSE: Multimodal Unified Sequential Visuotactile Representation Learning for Manipulation

Congsheng Xu, Qiaochu Yang, Fangyuan Shi, Yifan Han, Baijun Chen, Yiming Wang, Haonan Zhao, Zhe Liu 等 12 位作者

原文摘要

We propose VT-MUSE, a Multimodal Unified SEquential representation learning framework for visuotactilemanipulation. Existing approaches often encode visual and tactile observations independently before fusion, limiting their ability to capture fine-grained cross-modal dependencies. Moreover, most methods focus on observations at the current time step and overlook the temporal evolution of contact. VT-MUSE addresses both limitations through a two-stage representation learning framework. In Stage I, modality specific encoders are jointly adapted via cross-modal temporal alignment and masked-view consistency. In Stage II, a conditional variational latent model processes masked visual sequences together with full tactile histories. Auxiliary decoders reconstruct the masked recent visual observations and predict tactile depth changes, encouraging the latent representation to retain both global visual context and local contact dynamics. The learned representation is subsequently integrated into a lightweight Transformer policy through gated cross-attention. On the simulation benchmark, VT-MUSE outperforms the strongest baseline evaluated on all tasks by 11 percentage points and also achieves substantial improvements in real-world experiments.

cs.RO · cs.CV

新论文 · v1arXiv:2610.37471

PerceptRL: Making Visual Perception Rewardable in MLLMs from Answers to Interactions

Tongkun Guan, Zhibo Yang, Mingkun Yang, Haocheng Wang, Wei Shen, Xiaokang Yang

原文摘要

Fine-grained visual perception remains a bottleneck during post-training of multimodal large language models (MLLMs), as perceptual errors can constrain gains from reasoning-focused optimization. Although image-caption pre-training improves perception, its influence can weaken as subsequent stages change data mixtures and objectives. Continuing caption supervision during post-training is challenging because subjective, information-dense descriptions complicate verifiable reward design. We present PerceptRL, which strengthens perception at two complementary levels. Perception RL uses a multi-agent pipeline to extract verified errors from dense image captions and convert the corresponding visual facts into QA pairs with fixed answer labels and rule-based rewards. Chain QA links correlated errors, while multiple-choice QA combines unrelated errors. A specialized route targets high-error domains with tailored verification, and a domain-agnostic general route covers errors beyond these domains. Perception Agentic RL addresses fine-grained and dense cases unresolved by single-turn Perception RL through multi-turn inspection with visual tools. We observe coordinate drift even in models trained to use tools, where incorrect crops or annotations distort evidence and propagate errors. Coordinate Injection corrects spatial operations in cold-start trajectories, while a grounding-aware process reward supervises intermediate spatial fidelity alongside final-answer correctness. Training proceeds through shared cold-start SFT, single-turn Perception RL, and multi-turn Perception Agentic RL. Across seven benchmarks under a shared tool-use protocol, PerceptRL achieves 71.6% average accuracy, surpassing the base model with the same tools and the strongest evaluated frontier VLM by 15.7 and 5.2 percentage points, respectively.

cs.CV · cs.AI

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1535ACL Anthology · ACL 2026

ChemReason-Bench: Benchmarking Large Language Models for Procedural Reasoning in Experimental Chemistry

Jinwei Zhang, Xucheng Liang University of Southern California, Yu Zhang, Ruijie Yu, Xiaokang Yang Shanghai Jiaotong University, Yaohui Jin Shanghai Jiaotong University, Yanyan Xu Shanghai Jiaotong University

原文摘要

Experimental protocols in organic synthesis specify not only the intended transformation but also an executable sequence of operations and conditions. While recent language models show strong chemistry knowledge, widely used evaluations remain less diagnostic of procedure-level decision making. In this setting, correctness requires consistent step ordering, feasibility under stated conditions, faithful entity-role grounding, and schema-parseable outputs that can be automatically validated against operational constraints. We present ChemReason-Bench, a human-validated benchmark for verifiable experimental procedure reasoning built on a structured representation with explicit placeholders and a unified schema, enabling automatic checks of many operational constraints. From 500 reactions, we instantiate 7306 benchmark tasks across six complementary formats: ordering, step validation, condition validation, schema-constrained completion, contrastive choice, and evidence-grounded rationalization. We further release a large-scale instantiation of the same templates for downstream adaptation studies, kept disjoint from the evaluation set. Using a unified evaluation protocol, we benchmark diverse open-source, proprietary, and domain-specific models and observe clear variation across the capability surface. We also report controlled adaptation experiments in the appendix, where supervised fine-tuning improves small models, preference optimization adds limited gains in our setting, and a gap remains to the strongest evaluated systems.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表