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首次观测 · 记录 #1CVF · CVPR 2026:cvf:079e4f31eba40c3d7183a8fe4a39f8e8CVF · CVPR 2026

Scaling Zero-Shot Reference-to-Video Generation

Zhou, Zijian, Liu, Shikun, Liu, Haozhe, Qiu, Haonan, An, Zhaochong, Ren, Weiming, Liu, Zhiheng, Huang, Xiaoke 等 17 位作者

Reference-to-video (R2V) generation aims to synthesize videos that align with a text prompt while preserving the subject identity from reference images. However, current R2V methods are hindered by the reliance on explicit reference image-video-text triplets, whose construction is highly expensive and difficult to scale. We bypass this bottleneck by introducing Saber, a scalable zero-shot framework that requires no explicit R2V data. Trained exclusively on video-text pairs, Saber employs a masked training strategy and a tailored attention-based model design to learn identity-consistent and reference-aware representations. Mask augmentation techniques are further integrated to mitigate copy-paste artifacts common in reference-to-video generation. Moreover, Saber demonstrates remarkable generalization capabilities across a varying number of references and achieves superior performance on the OpenS2V-Eval benchmark compared to methods trained with R2V data.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:18c1fb3043abd6041aa853bc255198a4CVF · CVPR 2026

AniMimic: Imitating 3D Animation from Video Priors

Xie, Tianyi, Chen, Yunuo, Guo, Yaowei, Yang, Yin, Zhou, Bolei, Terzopoulos, Demetri, Jiang, Ying, Jiang, Chenfanfu

Creating realistic 3D animation remains a time-consuming and expertise-dependent process, requiring manual rigging, keyframing, and fine-tuning of complex motions. Meanwhile, video diffusion models have recently demonstrated remarkable 2D motion imagination, generating dynamic and visually coherent motion from text or image prompts. However, their outputs lack explicit 3D structure and cannot be directly used for animation or simulation. We present AniMimic, a framework that animates static 3D meshes using motion priors learned from video diffusion models. Starting from an input mesh, AniMimic synthesizes a monocular animation video, automatically constructs a skeleton with skinning weights, and refines its joint parameters through differentiable rendering and video-based supervision. To further enhance realism, we integrate a differentiable simulation module that refines mesh deformation through physically grounded soft-tissue dynamics. Our method bridges the creativity of video diffusion and the structural control of 3D rigged animation, producing physically plausible, temporally coherent, and artist-editable motion sequences that integrate seamlessly into standard animation pipelines.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:3e2ec5e4c12393b9417ee8dda44a49a9CVF · CVPR 2026

Wavelet-based Frame Selection by Detecting Semantic Boundary for Long Video Understanding

Chen, Wang, Zeng, Yuhui, Luo, Yongdong, Xie, Tianyu, Lin, Luojun, Ji, Jiayi, Zhang, Yan, Zheng, Xiawu

Frame selectoin is crucial due to high frame redundancy and limited context windows when applying Large Vision-Language Models (LVLMs) to long videos. Current methods typically select frames with high relevance to a given query, resulting a disjointed set of frames that disregard the narrative structure of video. In this paper, we introduce Wavelet-based Frame Selection by Detecting Semantic Boundary (WFS-SB), a training-free framework that presents a new perspective: effective video understanding hinges not only on high relevance but, more importantly, on capturing semantic shifts--pivotal moments of narrative change that are essential to comprehending the holistic storyline of video. However, a direct detection of abrupt changes in the query-frame similarity signal is often unreliable due to high-frequency noise arising from model uncertainty and transient visual variations.To address this, we leverage the wavelet transform, which provides an ideal solution through its multi-resolution analysis in both time and frequency domains. By applying this transform, we decompose the noisy signal into multiple scales and extract a clean semantic change signal from the coarsest scale. We identify the local extrema of this signal as semantic boundaries, which segment the video into coherent clips. Building on this, WFS-SB comprises a two-stage strategy: first, adaptively allocating a frame budget to each clip based on a composite importance score; and second, within each clip, employing the Maximal Marginal Relevance approach to select a diverse yet relevant set of frames. Extensive experiments show that WFS-SB significantly boosts LVLM performance, e.g., improving accuracy by 5.5% on VideoMME, 9.5% on MLVU, and 6.2% on LongVideoBench, consistently outperforming state-of-the-art methods. Our code is available at https://github.com/MAC-AutoML/WFS-SB.

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cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:506147ebd7e0a4a2530927f5b68f7ee1CVF · CVPR 2026

MMBench-GUI: A Unified Hierarchical Evaluation Framework for Multi-Platform GUI Agents

Wang, Xuehui, Wu, Zhenyu, Xie, JingJing, Ding, Zichen, Yang, Bowen, Li, Zehao, Liu, Zhaoyang, Li, Qingyun 等 25 位作者

We introduce MMBench-GUI, a hierarchical benchmark for evaluating GUI automation agents across Windows, macOS, Linux, iOS, Android, and Web. The benchmark spans four levels: Content Understanding, Element Grounding, Task Automation, and Task Collaboration, covering essential skills for GUI agents. To assess both effectiveness and efficiency, we further propose the Efficiency-Quality-Aware (EQA) metric, which measures task success alongside action redundancy. Extensive evaluations reveal that precise visual grounding is the critical determinant of performance, underscoring the advantages of modular designs with specialized grounding modules. Moreover, all agents suffer from substantial inefficiencies, frequently completing tasks with excessive steps despite eventual success. Performance also degrades on complex or cross-application tasks, exposing weaknesses in memory, planning, and adaptive reasoning. By providing broad coverage, standardized protocols, and novel metrics, MMBench-GUI establishes the first comprehensive foundation for advancing GUI agent research.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:c4d9415525c2efc69f33613e67aadd03CVF · CVPR 2026

Mixture of States: Routing Token-Level Dynamics for Multimodal Generation

Liu, Haozhe, Liu, Ding, Zhuge, Mingchen, Zhou, Zijian, Xie, Tian, He, Sen, Yang, Yukang, Liu, Shuming 等 19 位作者

We introduce MoS (Mixture of States), a novel fusion paradigm for multimodal diffusion models that merges modalities using flexible, state-based interactions. The core of MoS is a learnable, token-wise router that creates denoising timestep- and input-dependent interactions between modalities' hidden states, precisely aligning token-level features with the diffusion trajectory. This router sparsely selects the top-k hidden states and is trained with an epsilon-greedy strategy, efficiently selecting contextual features with minimal learnable parameters and negligible computational overhead. We validate our design with text-to-image generation (MoS-Image) and editing (MoS-Editing), which achieve state-of-the-art results. With only 3B to 5B parameters, our models match or surpass counterparts up to 4xlarger. These findings establish MoS as a flexible and compute-efficient paradigm for scaling multimodal diffusion models. The project homepage is available at https://haozheliu-st.github.io/mos-homepage/

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:c859116871cba1f49b1395e28fdd66a7CVF · CVPR 2026

OneStory: Coherent Multi-Shot Video Generation with Adaptive Memory

An, Zhaochong, Jia, Menglin, Qiu, Haonan, Zhou, Zijian, Huang, Xiaoke, Liu, Zhiheng, Ren, Weiming, Kahatapitiya, Kumara 等 15 位作者

Storytelling in real-world videos often unfolds through multiple shots--discontinuous yet semantically connected clips that together convey a coherent narrative. However, existing multi-shot video generation (MSV) methods struggle to effectively model long-range cross-shot context, as they rely on limited temporal windows or single keyframe conditioning, leading to degraded performance under complex narratives. In this work, we propose OneStory, achieving global yet compact cross-shot context modeling for consistent and scalable narrative generation. OneStory reformulates MSV as a next-shot generation task, enabling shot-by-shot autoregressive synthesis while leveraging pretrained image-to-video (I2V) models for strong visual conditioning. We introduce two key modules: a Frame Selection module that constructs a semantically-relevant global memory based on informative frames from prior shots, and an Adaptive Conditioner that performs importance-guided patchification to generate compact context for direct conditioning. We further curate a high-quality multi-shot dataset with referential captions to mirror real-world storytelling patterns, and design effective training strategies under the next-shot paradigm. Finetuned from a pretrained I2V model on our curated 60K dataset, OneStory achieves state-of-the-art narrative coherence across diverse and complex scenes in both text- and image-conditioned settings, enabling controllable and immersive long-form video storytelling. See our Project Page for more details.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗