Scaling computer-use agents from individual actions to complex software work requires experience that connects decisions to complete outcomes. We present NorthCUA, an integrated system for turbocharging computer-use agents through experience at scale. Its Experience Flywheel supplies diverse executable tasks to the NorthCUA Harness, which sustains long interactions, records decisions, and checks task outcomes. The Flywheel uses these records to curate verified trajectories. For unsolved tasks, recursive self-improvement evolves reusable skills and preserves verified milestones so later attempts build on earlier progress. Staged Learning combines this experience with grounding data from the Flywheel to develop GUI competence through mid-training and long-horizon supervised fine-tuning. The policy then learns from fresh attempts in the same Harness through joint desktop-web reinforcement learning, closing the loop between experience production and policy improvement. The resulting Nano, Mini, and Pro family achieves state-of-the-art results among open-source models across GUI grounding, desktop execution, and Web interaction under the reported evaluation settings. For more responsive Web workflows, NorthCUA-Ultrafast pairs direct action selection with open-ended generation on pre-RL Nano, offering a measured quality-latency tradeoff. Together, these advances establish NorthCUA as a high-performing model family and a reusable foundation for agents that carry complex software work from intent to completion.
Autoregressive video generation has achieved impressive results on short clips, yet generating long videos remains challenging due to error accumulation over extended horizons, where each predicted frame depends on potentially imperfect previous frames. Existing approaches typically rely on static context management strategies, such as sliding-window caches that discard early frames or fixed sink frames that permanently preserve initial content. These designs either lose critical long-range context or anchor generation to outdated information, which can lead to degraded fidelity, motion stagnation, and reduced diversity. In this paper, we propose Learning to Memorize (L2M), a learned context memory management framework that dynamically retains, evicts, and evolves historical frames according to predicted importance. The framework consists of an importance prediction router that estimates the relevance of each historical frame, degradation-aware training that improves robustness to noisy or corrupted context, and a dynamic memory initialization and evolution mechanism that updates long-term memory using exponential moving average (EMA) importance scores. This allows high-quality frames to replace stale anchors and enables memory to adapt naturally to scene evolution. Trained with a teacher-student distillation objective and sparsity regularization, L2M makes efficient use of a fixed KV-cache budget while preserving the most informative contextual information. Extensive experiments demonstrate that L2M improves long-horizon video generation quality and temporal consistency over existing baselines, providing a learned strategy for context memory management in long autoregressive video generation.
Humanoid robots must coordinate locomotion and manipulation in everyday environments, yet progress is difficult to assess across differing policies, controllers, and task settings. LocoManiLab provides an integrated testbed spanning data collection and generation, policy training, evaluation, and physical deployment. Its task suite covers 234 atomic and compositional tasks across five household scene categories, supported by 51.5 hours of simulated teleoperation. The evaluation covers twelve policies with a shared controller across task and scene splits and perturbation levels, two policies across five controllers, and studies of demonstration scale and data-source mixtures. Success rates fall on unseen tasks and scenes and generally decline as visual perturbations increase, with differences in generalization and robustness across policies. For data generation, a humanoid motion generation model is fine-tuned for loco-manipulation to study the alignment of its outputs with task execution requirements and its integration into the data generation pipeline. Three simulated loco-manipulation tasks closely match real-world setups, enabling evaluation of three policies in both domains. Similar policy rankings support the reliability of simulation-based evaluation.
While data curation is widely credited with improving large language model training, a basic question remains unresolved: does curation expand what a model can ultimately learn, or merely reach the same solution faster? In this paper, we formalize this distinction between advancement (improving the attainable performance) and acceleration (reaching the same performance with less data). Through an analytic characterization and real-world LLM experiments, we show that advancement requires a correctable train-target gap. When the baseline training and target objectives coincide, no curation policy improves the endpoint, although curation may still accelerate training. This reframes advancement as a property of the curation task rather than the curation method. Under a common gap-centric view of data mixture and selection, we operationalize this condition as the $Δ$-test, an observable discrepancy between the uncurated baseline's training and target losses that is computable prior to expensive curation. Across extensive experiments, an appreciably nonzero $Δ$ predicts persistent gains, whereas gains near $Δ=0$ tend to diminish as the training budget grows. Beyond individual methods, our findings recenter data curation on the task itself and point to target-set construction as a promising direction for shaping what curation can achieve.
Yu Zhang, Songwei Liu bytedance, Chenqian Yan ByteDance Inc., Linsheng ByteDance Inc., Beichen Ning, Fangmin Chen, Xing Wang ByteDance
Attention scales quadratically with sequence length, fundamentally limiting long-context inference.Existing block-granularity sparsification can reduce latency, but coarse blocks impose an intrinsic sparsity ceiling, making further improvements difficult even with carefully engineered designs.We present S2O, which performs early stopping for sparse attention via online permutation.Inspired by virtual-to-physical address mapping in memory systems, S2O revisits and factorizes FlashAttention execution, enabling inference to load non-contiguous tokens rather than a contiguous span in the original order.Motivated by fine-grained structures in attention heatmaps, we transform explicit permutation into an online, index-guided, discrete loading policy; with extremely lightweight preprocessing and index-remapping overhead, it concentrates importance on a small set of high-priority blocks.Building on this importance-guided online permutation for loading, S2O further introduces an early-stopping rule: computation proceeds from high to low importance; once the current block score falls below a threshold, S2O terminates early and skips the remaining low-contribution blocks, thereby increasing effective sparsity and reducing computation under a controlled error budget.As a result, S2O substantially raises the practical sparsity ceiling.On Llama-3.1-8B under a 128K context, S2O reduces single-operator MSE by 3.82\times at matched sparsity, and reduces prefill compute density by 3.31\times at matched MSE; meanwhile, it preserves end-to-end accuracy and achieves 7.51\times attention and 3.81\times end-to-end speedups.
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Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表