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版本更新 · v2arXiv:2609.36647

CTE-Bench: Counterfactual Trace Evaluation for Stateful Software Simulators

Xinran Zhang

Coding agents change running software: they patch a service's code or overwrite its stored state, and then act on their own expectation of how the service will respond afterwards. A wrong expectation may surface only several calls later. Function-level code-execution benchmarks omit persistent service state, and agent benchmarks score the actions an agent takes or the final state it reaches. We introduce CTE-Bench, which measures whether a model can predict how an intervention changes a stateful service's future behavior, without asking it to choose actions. Each scenario gives the model Python service code, the calls and responses observed before the intervention, the intervention itself (a source edit or a state overwrite), and 40 fixed future calls; the model predicts every future response, and predictions are checked by executing the service. Three memory protocols control whether the model sees the correct earlier responses, none of them, or its own earlier predictions. CTE-Bench-Core-v1 contains 255 scenarios over six deterministic Python services, giving 10,200 predictions per model. The main score is effect-step value match (VM): exact response equality on the 2,476 future calls whose response the intervention changes. With correct earlier responses revealed, four API-hosted models (DeepSeek V4-Flash, Kimi K2.5, Qwen3.6-35B-A3B, and Claude Sonnet 4.6) reach 54.3%-61.7% effect-step VM. Hiding those responses lowers effect-step VM to 23.2%-29.0%; conditioning on self-generated predictions gives 24.8%-33.2%, and at most 1.2% of scenarios are predicted exactly end to end. Current models thus track intervention effects mainly when correct feedback is supplied, and their errors compound over a rollout. We release CTE-Bench-Core-v1 with its executable oracle, evaluation scripts, and an evaluation card mapping each claim to its protocol.

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cs.SE
arXiv ↗PDF ↗
版本更新 · v3arXiv:2605.09965

Towards Generalist Game Agents: A Survey of Foundation Models in Virtual Worlds

Kuan Zhang, Dongchen Liu, Qiyue Zhao, Tianyu Xin, Yue Su, Haisheng Wang, Han Yin, Hongbo Ma 等 15 位作者

The real world unfolds along a single set of physics laws, yet human intelligence demonstrates a remarkable capacity to generalize experiences from this singular physical existence into a multiverse of games, each governed by entirely different rules, aesthetics, physics, and objectives. This omni-reality adaptability is a hallmark of general intelligence. As Artificial Intelligence progresses towards Artificial General Intelligence, the multiverse of games has evolved from mere entertainment into the ultimate ground for training and evaluating AGI. The pursuit of this generality has unfolded across four eras: from environment-specific symbolic and reinforcement learning agents, to current large foundation models acting as generalist players, and toward a future creator stage where agent both creates new game worlds and continually evolves within them. We trace the full lifecycle of a generalist game player along four interdependent pillars: Dataset, Model, Harness, and Benchmark. Every advance across these pillars can be read as an attempt to break one of five fundamental trade-offs that currently bound the whole system. Building on this end-to-end view, we chart a five-step roadmap, progressing from single-game mastery to the ultimate creator stage in which the agent simultaneously creates and evolves within theoretical game multiverse. Taken together, our work offers a unified lens onto a rapidly shifting field, and a principled path toward the omnipotent generalist agent capable of seamlessly mastering any challenge within the multiverse of games, thereby paving the way for AGI.

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cs.CV
arXiv ↗PDF ↗