跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+1096新增论文
+893其中 AI 相关
+79已有论文修订
+100新增 AI 导读

arXiv 最近完成扫描:2026-11-10 10:13 · 全站最近入库:2026-11-10 10:13各信源进度 →

统计口径与数据新鲜度

统计 2026-11-09 11:11 — 2026-11-10 11:11(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-10 10:13最近发现新增版本:2026-11-10 10:13库内论文最新更新时间:2026-11-07 14:03

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

18,563 已收录论文15,842 AI 相关4,675 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 8 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-10 10:11(北京时间)
首次观测 · 记录 #1CVF · CVPR 2026:cvf:2a75940ac91223a728c6b98cc6affafcCVF · CVPR 2026

Do You Have Freestyle? Expressive Humanoid Locomotion via Audio Control

Li, Zhe, Chi, Cheng, Wei, Yangyang, Zhu, Boan, Huang, Tao, Sun, Zhenguo, Peng, Yibo, Wang, Pengwei 等 12 位作者

原文摘要

Humans intuitively move to sound, but current humanoid robots lack expressive improvisational capabilities, confined to predefined motions or sparse commands. Generating motion from audio and then retargeting it to robots relies on explicit motion reconstruction, leading to cascaded errors, high latency, and disjointed acoustic-actuation mapping. We propose RoboPerform, the first unified audio-to-locomotion framework that can directly generate music-driven dance and speech-driven co-speech gestures from audio. Guided by the core principle of "motion = content + style", the framework treats audio as implicit style signals and eliminates the need for explicit motion reconstruction. RoboPerform integrates a ResMoE teacher policy for adapting to diverse motion patterns and a diffusion-based student policy for audio style injection. This retargeting-free design ensures low latency and high fidelity. Experimental validation shows that RoboPerform achieves promising results in physical plausibility and audio alignment, successfully transforming robots into responsive freestyle performers capable of reacting to audio.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:2ed3d0661b614c00759dd2bde6c61adaCVF · CVPR 2026

GeoCoT: Towards Reliable Remote Sensing Reasoning with Manifold Perspective

Li, Daixun, Li, Zirui, He, Sibo, Tian, Jiayun, Cao, Mingxiang, Xie, Weiying, Wang, Yunke, Zhang, Xin 等 12 位作者

原文摘要

Multimodal Large Language Models (MLLMs) have shown strong potential in remote sensing (RS) through multi-task reasoning and cross-modal generalization.However, existing RS-MLLMs mainly rely on a single shared expert for all tasks, making it hard to produce reliable results. Meanwhile, the intrinsic redundancy and homogeneity of RS images bring substantial difficulties for both training and inference. These challenges directly conflict with the demands of remote sensing, which values task precision and trustworthy reasoning.To address these limitations, we propose GeoCoT, a manifold-driven mixture-of-experts (MoE) system with Chain-of-Thought (CoT) reasoning. GeoCoT introduces Mani-MoE, a sparse expert architecture grounded in local manifold mapping. It projects high-dimensional tokens onto low-rank subspaces adaptively to eliminate redundancy and uncover intrinsic structure, and then routes them through a sparse expert pathway, where gating decisions are guided by the manifold structure of the input.To optimize this architecture, we adopt a CoT-driven multi-stage training strategy. It leverages a cold-start phase for domain adaptation, followed by our RS Vision Group Relative Policy Optimization (RSV-GRPO) to systematically strengthen structured reasoning from global to objectives. Furthermore, we innovatively build *RS-CoT-20k* dataset for task-specific supervision.Extensive experiments on multi-task datasets demonstrate that GeoCoT outperforms prior approaches, achieving 5.27 \% higher average accuracy than the state-of-the-art method. Our code will be available.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:772eef1bc5a783fbb814401ddd669b38CVF · CVPR 2026

VDOT: Efficient Unified Video Creation via Optimal Transport Distillation

Wang, Yutong, Zhang, Haiyu, Xue, Tianfan, Qiao, Yu, Wang, Yaohui, Xu, Chang, Chen, Xinyuan

原文摘要

The rapid development of generative models has significantly advanced image and video applications. Among these, video creation, aimed at generating videos under various conditions, has gained substantial attention. However, existing video creation models either focus solely on a few specific conditions or suffer from excessively long generation times due to complex model inference, making them impractical for real-world applications. To mitigate these issues, we propose an efficient unified video creation model, named VDOT. Concretely, we model the training process with the distribution matching distillation (DMD) paradigm. Instead of using the Kullback-Leibler (KL) minimization, we additionally employ a novel computational optimal transport (OT) technique to optimize the discrepancy between the real and fake score distributions. The OT distance inherently imposes geometric constraints, mitigating potential zero-forcing or gradient collapse issues that may arise during KL-based distillation within the few-step generation scenario, and thus, enhances the efficiency and stability of the distillation process. Further, we integrate a discriminator to enable the model to perceive real video data, thereby enhancing the quality of generated videos. To support training unified video creation models, we propose a fully automated pipeline for video data annotation and filtering that accommodates multiple video creation tasks. Meanwhile, we curate a unified testing benchmark, UVCBench, to advance the field. Experiments demonstrate that our 4-step VDOT outperforms or matches the performance of other baselines with 50 denoising steps. Code is available at https://vdot-page.github.io.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a24241605736f82ffe4f0e293f32ea6bCVF · CVPR 2026

Affordance Field Intervention: Enabling VLAs to Escape Memory Traps in Robotic Manipulation

Xu, Siyu, Wang, Zijian, Wang, Yunke, Xia, Chenghao, Huang, Tao, Xu, Chang

原文摘要

Vision-Language-Action (VLA) models have shown great performance in robotic manipulation by mapping visual observations and language instructions directly to actions. However, they remain brittle under distribution shifts: when test scenarios change, VLAs often reproduce memorized trajectories instead of adapting to the updated scene, which is a failure mode we refer to as the "Memory Trap". This limitation stems from the end-to-end design, which lacks explicit 3D spatial reasoning and prevents reliable identification of actionable regions in unfamiliar environments. To compensate for this missing spatial understanding, 3D Spatial Affordance Fields (SAFs) can provide a geometric representation that highlights where interactions are physically feasible, offering explicit cues about regions the robot should approach or avoid. We therefore introduce Affordance Field Intervention (AFI), a lightweight hybrid framework that uses SAFs as an on-demand plug-in to guide VLA behavior. Our system detects memory traps through proprioception, repositions the robot to recent high-affordance regions, and proposes affordance-driven waypoints that anchor VLA-generated actions. A SAF-based scorer then selects trajectories with the highest cumulative affordance. Extensive experiments demonstrate that our method achieves an average improvement of 23.5% across different VLA backbones (pi-0 and pi-0.5) under out-of-distribution scenarios on real-world robotic platforms, and 20.2% on the LIBERO-Pro benchmark, validating its effectiveness in enhancing VLA robustness to distribution shifts. Project page: https://vla-afi.github.io/.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a24c33f945b617a5ab2bd132141a14f9CVF · CVPR 2026

FedMOP: Achieving Enhanced Privacy and Performance in Federated Learning via Momentum Orthogonal Projection

Zhao, Yunlong, Deng, Xiaoheng, Xu, Hongyan, Qiu, Zhuohua, Hu, Xiaowen, You, Shan, Chen, Yi, Xu, Chang 等 9 位作者

原文摘要

Federated Learning (FL) faces a fundamental dilemma: existing defenses against gradient leakage attacks (GLAs) invariably sacrifice model performance for privacy protection through noise injection or gradient clip. We introduce Federated Learning with Momentum-Based Orthogonal Projection (FedMOP), a method that simultaneously achieves strong privacy guarantees and superior model performance. The key insight is to leverage initialization-based offset mechanisms that operate on orthogonal dimensions. For performance enhancement, FedMOP employs gradient orthogonal projection to counteract local drift, effectively offsetting each client's round-training initial model using global statistical context. For privacy protection, it introduces momentum-based trajectory offset hiding, which makes the offset vector inherently unrecoverable by constructing information barriers through private initialization and randomized evolution. These two mechanisms are synergistic rather than antagonistic. Theoretically, we prove convergence preservation and characterize the computationally infeasible inverse problem faced by attackers. Extensive experiments on CIFAR-10/100 and Tiny-ImageNet demonstrate that FedMOP not only defends effectively against state-of-the-art GLAs but also surpasses existing FL methods in both accuracy and convergence speed, validating its ability to jointly enhance privacy and performance in FL. Codes are available at https://github.com/zyl123456aB/FedMOP.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:b0b9d7f4bdf3a89c34d0ec399e5b2731CVF · CVPR 2026

PA-Attack: Guiding Gray-Box Attacks on LVLM Vision Encoders with Prototypes and Attention

Mei, Hefei, Wang, Zirui, Xu, Chang, Guo, Jianyuan, Dong, Minjing

原文摘要

Large Vision-Language Models (LVLMs) are foundational to modern multimodal applications, yet their susceptibility to adversarial attacks remains a critical concern. Prior white-box attacks rarely generalize across tasks, and black-box methods depend on expensive transfer, which limits efficiency. The vision encoder, standardized and often shared across LVLMs, provides a stable gray-box pivot with strong cross-model transfer. Building on this premise, we introduce PA-Attack (Prototype-Anchored Attentive Attack). PA-Attack begins with a prototype-anchored guidance that provides a stable attack direction towards a general and dissimilar prototype, tackling the attribute-restricted issue and limited task generalization of vanilla attacks. Building on this, we propose a two-stage attention enhancement mechanism: (i) leverage token-level attention scores to concentrate perturbations on critical visual tokens, and (ii) adaptively recalibrate attention weights to track the evolving attention during the adversarial process. Extensive experiments across diverse downstream tasks and LVLM architectures show that PA-Attack achieves an average 75.1% score reduction rate (SRR), demonstrating strong attack effectiveness, efficiency, and task generalization in LVLMs.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:b96c0c3893a221fbb3ff7f4bd9a254deCVF · CVPR 2026

Spatia: Video Generation with Updatable Spatial Memory

Zhao, Jinjing, Wei, Fangyun, Liu, Zhening, Zhang, Hongyang, Xu, Chang, Lu, Yan

原文摘要

Existing video generation models struggle to maintain long-term spatial and temporal consistency due to the dense, high-dimensional nature of video signals. To overcome this limitation, we propose Spatia, a spatial memory-aware video generation framework that explicitly preserves a 3D scene point cloud as persistent spatial memory. Spatia iteratively generates video clips conditioned on this spatial memory and continuously updates it through visual SLAM. This dynamic-static disentanglement design enhances spatial consistency throughout the generation process while preserving the model's ability to produce realistic dynamic entities. Furthermore, Spatia enables applications such as explicit camera control and 3D-aware interactive editing, providing a geometrically grounded framework for scalable, memory-driven video generation.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:d026313481cd620f9f3081239a109d05CVF · CVPR 2026

D2Cache: Second-Order Delta Caching for Higher Video Diffusion Acceleration

Liu, Enhuai, Wang, Yunke, Sun, Changming, Xu, Chang

原文摘要

Video diffusion models achieve impressive visual fidelity but remain computationally prohibitive for real-time or interactive generation due to their sequential denoising process. Recent caching methods accelerate inference by reusing outputs across timesteps, typically estimating each new output from the first-order residual, which is the difference between adjacent model predictions.To mitigate the accumulated error in caching methods, we propose D2Cache, a training-free method that leverages the smoothness of second-order residual delta, which is temporal differences between consecutive first-order residuals, to predict future timesteps more accurately. We theoretically show that this second-order correction improves prediction accuracy and effectively suppresses cumulative errors. Moreover, D2Cache adaptively scales second-order deltas using error estimates derived from timestep embeddings, maintaining accuracy across varying cache intervals.Empirically, D2Cache outperforms the state-of-the-art TeaCache across four video diffusion models (Latte, Open-Sora, LTX-video, and Wan2.1) at comparable acceleration rates, showing even larger gains under higher acceleration settings.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表