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首次观测 · 记录 #1CVF · CVPR 2026:cvf:031fc1eb87fcc9216682873e8026aba8CVF · CVPR 2026

CGL: Advancing Continual GUI Learning via Reinforcement Fine-Tuning

Yao, Zhenquan, Huang, Zitong, Zeng, Yihan, Han, Jianhua, Xu, Hang, Feng, Chun-Mei, Ma, Jianwei, Zuo, Wangmeng

原文摘要

Graphical User Interface (GUI) Agents, benefiting from recent advances in multimodal large language models (MLLM), have achieved significant development. However, due to the frequent updates of GUI applications, adapting to new tasks without forgetting old tasks in GUI continual learning remains an open problem. In this work, we reveal that while Supervised Fine-Tuning (SFT) facilitates fast adaptation, it often triggers knowledge overwriting, whereas Reinforcement Learning (RL) demonstrates an inherent resilience that shields prior interaction logic from erasure. Based on this insight, we propose a Continual GUI Learning (CGL) framework that dynamically balances adaptation efficiency and skill retention by enhancing the synergy between SFT and RL. Specifically, we introduce an SFT proportion adjustment mechanism guided by policy entropy to dynamically control the weight allocation between the SFT and RL training phases. To resolve explicit gradient interference, we further develop a specialized gradient surgery strategy. By projecting exploratory SFT gradients onto GRPO-based anchor gradients, our method explicitly clips the components of SFT gradients that conflict with GRPO. On top of that, we establish an AndroidControl-CL benchmark, which divides GUI applications into distinct task groups to effectively simulate and evaluate the performance of continual GUI learning. Experimental results demonstrate the effectiveness of our proposed CGL framework across continual learning scenarios. The benchmark, code, and model will be made publicly available.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0a8dc186df6a22222b466a60d08aedb1CVF · CVPR 2026

AtomicVLA: Unlocking the Potential of Atomic Skill Learning in Robots

Zhang, Likui, Tang, Tao, Zhan, Zhihao, Chen, Xiuwei, Chen, Zisheng, Han, Jianhua, Zhu, Jiangtong, Xu, Pei 等 12 位作者

原文摘要

Recent advances in Visual-Language-Action (VLA) models have shown promising potential for robotic manipulation tasks.However, real-world robotic tasks often involve long-horizon, multi-step problem-solving and require generalization for continual skill acquisition, extending beyond single actions or skills. These challenges present significant barriers for existing VLA models, which use monolithic action decoders trained on aggregated data, resulting in poor scalability.To address these challenges, we propose AtomicVLA, a unified planning-and-execution framework that jointly generates task-level plans, atomic skill abstractions, and fine-grained actions. AtomicVLA constructs a scalable atomic skill library through a Skill-Guided Mixture-of-Experts (SG-MoE), where each expert specializes in mastering generic yet precise atomic skills. Furthermore, we introduce a flexible routing encoder that automatically assigns dedicated atomic experts to new skills, enabling continual learning.We validate our approach through extensive experiments. In simulation, AtomicVLA outperforms \pi_ 0 by 2.4% on LIBERO, 10% on LIBERO-LONG, and outperforms \pi_ 0 and \pi_ 0.5 by 0.22 and 0.25 in average task length on CALVIN. Additionally, our AtomicVLA consistently surpasses baselines by 18.3% and 21% in real-world long-horizon tasks and continual learning. These results highlight the effectiveness of atomic skill abstraction and dynamic expert composition for long-horizon and lifelong robotic tasks.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:57f419a5826c97b25f4adf67e65a17c6CVF · CVPR 2026

MaskFocus: Focusing Policy Optimization on Critical Steps for Masked Image Generation

Zhang, Guohui, Yu, Hu, Ma, Xiaoxiao, Pan, Yaning, Xu, Hang, Huang, Jie, Zhao, Feng

原文摘要

Reinforcement learning (RL) has demonstrated significant potential for post-training language models and autoregressive visual generative models, but adapting RL to masked generative models (MGMs) remains challenging. The core factor is that policy optimization requires the probability likelihood of each step due to its multi-step iteration process. This reliance on entire sampling trajectories introduces high computational cost, whereas natively optimizing random steps often yields suboptimal results. In this paper, we present MaskFocus, a novel RL framework that achieves effective policy optimization for MGMs by focusing on critical steps. Specifically, we determine the step-level information gain by measuring the similarity between the intermediate images at each sampling step and the final generated image. Crucially, we leverage this to identify the most critical and valuable steps and execute policy optimization on them. Furthermore, we design a dynamic routing sampling based on entropy to encourage the model to explore more valuable masking strategies. Extensive experiments on multiple Text-to-Image benchmarks validate the effectiveness of our method.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:96dc2324913276765a23694de8bcf9d6CVF · CVPR 2026

BrepGaussian: CAD reconstruction from Multi-View Images with Gaussian Splatting

Yu, Jiaxing, Ren, Dongyang, Xu, Hangyu, Yang, Zhouyuxiao, Li, Yuanqi, Guo, Jie, Zhou, Zhengkang, Guo, Yanwen

原文摘要

The boundary representation (B-Rep) models a 3D solid as its explicit boundaries: trimmed corners, edges, and faces. Recovering B-Rep representation from unstructured data is a challenging and valuable task of computer vision and graphics. Recent advances in deep learning have greatly improved the recovery of 3D shape geometry, but still depend on dense and clean point clouds and struggle to generalize to novel shapes. We propose B-Rep Gaussian Splatting (BrepGaussian), a novel framework that learns 3D parametric representations from 2D images. We employ a Gaussian Splatting renderer with learnable features, followed by a specific fitting strategy. To disentangle geometry reconstruction and feature learning, we introduce a two-stage learning framework that first captures geometry and edges and then refines patch features to achieve clean geometry and coherent instance representations. Extensive experiments demonstrate the superior performance of our approach to state-of-the-art methods.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:ced7109d62bb4514d4670f869e6899c8CVF · CVPR 2026

Percept-WAM: Perception-Enhanced World-Awareness-Action Model for Robust End-to-End Autonomous Driving

Han, Jianhua, Tian, Meng, Zhu, Jiangtong, He, Fan, Zhang, Huixin, Guo, Sitong, Zhu, Dechang, Tang, Hao 等 19 位作者

原文摘要

Autonomous driving heavily relies on accurate and robust spatial perception. Many failures arise from inaccuracies and instability, especially in long-tail scenarios and complex interactions. However, current vision-language models are weak at spatial grounding and understanding, and VLA systems built on them therefore show limited perception and localization ability.To address these challenges, we introduce Percept-WAM, a perception-enhanced World-Awareness-Action Model that is the first to implicitly integrate 2D/3D scene understanding abilities within a single vision-language model (VLM).Instead of relying on QA-style spatial reasoning, Percept-WAM unifies 2D/3D perception tasks into World-PV and World-BEV tokens, which encode both spatial coordinates and confidence.We propose a grid-conditioned prediction mechanism for dense object perception, incorporating IoU-aware scoring and parallel autoregressive decoding, improving stability in long-tail, far-range, and small-object scenarios. Additionally, Percept-WAM leverages pretrained VLM parameters to retain general intelligence (e.g., logical reasoning) and can output perception results and trajectory control outputs directly. Experiments show that Percept-WAM matches or surpasses classical detectors and segmenters on downstream perception benchmarks, achieving 51.7/58.9 mAP on COCO 2D detection and nuScenes BEV 3D detection. When integrated with trajectory decoders, it further improves planning performance on nuScenes and NAVSIM, e.g., surpassing DiffusionDrive by 2.1 in PMDS on NAVSIM.Qualitative results further highlight its strong open-vocabulary and long-tail generalization.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:ede7845deb96e3e3960b0b06d47c6862CVF · CVPR 2026

JUMP-Hand: Learning Joint-wise Uncertainty to Gate Mixture of View Experts for Multi-View 3D Hand Reconstruction

Kuang, Haohong, Xiao, Yang, Jiang, Changlong, Zheng, Jinghong, Xu, Hang, Wang, Ran, Cao, Zhiguo, Zhou, Joey Tianyi

原文摘要

We propose JUMP-Hand, a novel multi-view 3D hand reconstruction method that explicitly models probabilistic joint-wise uncertainty as a gating mechanism for multi-view fusion. Existing approaches usually rely on naive pooling or implicit attention, overlooking that each hand joint exhibits varying visibility and reliability across views. Such indiscriminate aggregation of noisy or unreliable information inevitably degrades overall performance. For instance, a joint severely occluded in one view might be clearly visible in another. To address this, JUMP-Hand draws inspiration from the Mixture of Experts (MoE) paradigm, treating each 2D view as a specialized expert. The key idea is that the reliability of each view expert is quantified through joint-wise uncertainty modeling, serving as an explicit gating signal to route experts' partial yet complementary clues for each joint in a coarse-to-fine reconstruction paradigm. In this design, uncertainty not only guides the uncertainty-aware triangulation for reliable 3D hand initialization during the coarse stage, but also acts as a gating signal during the refinement stage to adaptively aggregate multi-scale features from different view experts on a joint-wise basis, enabling robust 3D hand reconstruction. Extensive experiments on DexYCB-MV, HO3D-MV, and OakInk-MV demonstrate that our method consistently achieves state-of-the-art results, validating the effectiveness of the proposed method with joint-wise uncertainty gating for reliable 3D hand reconstruction. Code is available at https://github.com/HaohongKuang/JUMP-Hand.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表