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首次观测 · 记录 #1CVF · CVPR 2026:cvf:3292c2ddfa854edb08cc45737de49b1aCVF · CVPR 2026

MatMart: Material Reconstruction of 3D Objects via Diffusion

Wu, Xiuchao, Zhu, Pengfei, Lyu, Jiangjing, Liu, Xinguo, Guo, Jie, Guo, Yanwen, Xu, Weiwei, Lyu, Chengfei

原文摘要

Applying diffusion models to physically-based material estimation and generation has recently gained prominence. In this paper, we propose MatMart, a novel material reconstruction framework for 3D objects, offering the following advantages. First, MatMart adopts a two-stage reconstruction, starting with accurate material prediction from inputs and followed by prior-guided material generation for unobserved views, yielding high-fidelity results. Second, by utilizing progressive inference alongside the proposed view-material cross-attention (VMCA), MatMart enables reconstruction from an arbitrary number of input images, demonstrating strong scalability and flexibility. Finally, MatMart achieves both material prediction and generation capabilities through end-to-end optimization of a single diffusion model, without relying on additional pre-trained models, thereby exhibiting enhanced stability across various types of objects. Extensive experiments demonstrate that MatMart achieves superior performance in material reconstruction compared to existing methods.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:38eeeb5ed1d43da641d267058a3f85e9CVF · CVPR 2026

PhyGaP: Physically-Grounded Gaussians with Polarization Cues

Wu, Jiale, Bai, Xiaoyang, He, Zongqi, Xu, Weiwei, Peng, Yifan

原文摘要

Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated great success in modeling reflective 3D objects and their interaction with the environment via deferred rendering (DR). However, existing methods often struggle with correctly reconstructing physical attributes such as albedo and reflectance, and therefore they do not support high-fidelity relighting. Observing that this limitation stems from the lack of shape and material information in RGB images, we present PhyGaP, a physically-grounded 3DGS method that leverages polarization cues to facilitate precise reflection decomposition and visually consistent relighting of reconstructed objects. Specifically, we design a polarimetric deferred rendering (PolarDR) process to model polarization by reflection, and a self-occlusion-aware environment map building technique (GridMap) to resolve indirect lighting of non-convex objects. We validate on multiple synthetic and real-world scenes, including those featuring only partial polarization cues, that PhyGaP not only excels in reconstructing the appearance and surface normal of reflective 3D objects ( 2 dB in PSNR and 45.7% in Cosine Distance better than existing RGB-based methods on average), but also achieves state-of-the-art inverse rendering and relighting capability.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表