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首次观测 · 记录 #1CVF · CVPR 2026:cvf:00fa49b3e51d5638f947f13fefdbbea2CVF · CVPR 2026

Attention-aware Inference Optimizations for Large Vision-Language Models with Memory-efficient Decoding

Ilhan, Fatih, Liu, Gaowen, Kompella, Ramana Rao, Tekin, Selim Furkan, Huang, Tiansheng, Yahn, Zachary, Xu, Yichang, Liu, Ling

原文摘要

Large Vision-Language Models (VLMs) have achieved remarkable success in multi-modal reasoning, but their inference time efficiency remains a significant challenge due to the memory overhead during decoding, especially when the query and answer of VLMs consist of long sequences of visual and text tokens. This paper presents AttentionPack, an adaptive and attention-aware optimization framework tailored for large vision-language models with improving memory-efficiency during decoding, focusing on addressing the challenges due to the increased high number of visual inputs and interactions, particularly in long-context tasks with multiple high-resolution images or videos. AttentionPack is novel in two aspects: (i) We introduce a multi-head attention compaction method for economically storing key and value matrices by exploiting the implicit low-rank structure, and (ii) we develop a token-specific attention-aware decompression mechanism to reduce latency overhead. Experimental results on multiple benchmarks demonstrate that AttentionPack improves memory efficiency by up to 8x, enabling higher batch sizes and faster batch inference while preserving the model output quality or longer context lengths for superior retrieval performance. We also report the effectiveness of AttentionPack combined with eviction, quantization and kernel fusion, showing further efficiency gains for resource-limited environments.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:099c7a96ba8f7bb6c6edc9c2ed14040eCVF · CVPR 2026

LangField4D: Learning Identity-Adaptive and Spatio-Temporal Continuous 4D Language Fields for Dynamic Scenes

Xu, Yichao, Miao, Qiaowei, Quan, Jinsheng, Yang, Wei, Li, Zhihui, Luo, Yawei

原文摘要

Constructing a 4D language field that supports open-vocabulary queries is essential for semantic perception and interaction in dynamic environments. Existing 4D Gaussian-based approaches face two major challenges. First, the assumption of a static identity per Gaussian leads to semantic inconsistency, as motion fields warp Gaussians across object boundaries over time, causing oscillating identity assignments. Second, current methods typically model dynamic semantics as a set of discrete, predefined state prototypes, which fail to capture dynamic continuity and delineate fine-grained temporal boundaries. To address these issues, we propose LangField4D, a novel 4D Gaussian framework that jointly models spatio-temporal identity and semantics in a unified and continuous representation. We introduce an Identity-Adaptive Gaussian Grouping module that assigns each Gaussian a learnable adaptation feature to dynamically capture its object affiliation, ensuring consistent semantic tracking across time. Building upon this affiliation structure, we further design a Continuous Spatio-Temporal Semantic Learning mechanism based on a Tetraplane representation, which encodes both time-invariant and time-varying semantics within a continuous latent space. Extensive experiments on dynamic scene benchmarks demonstrate that we achieve state-of-the-art performance on both time-agnostic and time-sensitive open-vocabulary query tasks.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:09b35e69d14cfe8e4336cb3f429cd648CVF · CVPR 2026

WAM-Flow: Parallel Coarse-to-Fine Motion Planning via Discrete Flow Matching for Autonomous Driving

Xu, Yifang, Cui, Jiahao, Zhu, Zhihao, Shang, Hanlin, Luan, Shan, Xu, Mingwang, Cai, Feipeng, Zhang, Neng 等 11 位作者

原文摘要

We introduce WAM-Flow, a vision-language-action (VLA) model that casts ego-trajectory planning as discrete flow matching over a structured token space. In contrast to autoregressive decoders, WAM-Flow performs fully parallel, bidirectional denoising, enabling coarse-to-fine refinement with a tunable compute-accuracy trade-off. Specifically, the approach combines a metric-aligned numerical tokenizer that preserves scalar geometry via triplet-margin learning, a geometry-aware flow objective and a simulator-guided GRPO alignment that integrates safety, ego progress, and comfort rewards while retaining parallel generation. A multi-stage adaptation converts a pre-trained auto-regressive backbone (Janus-1.5B) from causal decoding to non-causal flow model and strengthens road-scene competence through continued multimodal pretraining. Thanks to the inherent nature of consistency model training and parallel decoding inference, WAM-Flow achieves superior closed-loop performance against autoregressive and diffusion-based VLA baselines, with 1-step inference attaining 88.7 PDMS and 5-step inference reaching 90.3 PDMS on NAVSIM v1 benchmark. These results establish discrete flow matching as a new promising paradigm for end-to-end autonomous driving.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1cb333f0af2d7c952fdb31eddc443480CVF · CVPR 2026

General Process Reward Modeling for Robotic Reinforcement Learning

Tan, Huajie, Chen, Sixiang, Xu, Yijie, Wang, Zixiao, Chi, Cheng, Ji, Yuheng, Lyu, Yaoxu, Zhao, Zhongxia 等 15 位作者

原文摘要

The primary obstacle for applying reinforcement learning (RL) to real-world robotics is the design of effective reward functions. While recently learning-based Process Reward Models (PRMs) are a promising direction, they are often hindered by two fundamental limitations: their reward models lack step-aware understanding and rely on single-view perception, leading to unreliable assessments of fine-grained manipulation progress; and their reward shaping procedures are theoretically unsound, often inducing a semantic trap that misguides policy optimization. To address these, we introduce Dopamine-Reward, a novel reward modeling method for learning a general-purpose, step-aware process reward model from multi-view inputs. At its core is our General Reward Model (GRM), trained on a vast 3,400+ hour dataset, which leverages Step-wise Reward Discretization for structural understanding and Multi-Perspective Reward Fusion to overcome perceptual limitations. Building upon Dopamine-Reward, we propose Dopamine-RL, a robust policy learning framework that employs a theoretically-sound Policy-Invariant Reward Shaping method, which enables the agent to leverage dense rewards for efficient self-improvement without altering the optimal policy, thereby fundamentally avoiding the semantic trap. Extensive experiments across diverse simulated and real-world tasks validate our approach. GRM achieves state-of-the-art accuracy in reward assessment, and Dopamine-RL built on GRM significantly improves policy learning efficiency. For instance, after GRM is adapted to a new task in a one-shot manner from a single expert trajectory, the resulting reward model enables Dopamine-RL to improve the policy from near-zero to 95% success with only 150 online rollouts (approximately 1 hour of real robot interaction), while retaining strong generalization across tasks.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1ddff4cd1200161c671008c0e4dea7d3CVF · CVPR 2026

MiniCPM-V 4.5: Cooking Efficient MLLMs via Architecture, Data, and Training Recipe

Yu, Tianyu, Wang, Zefan, Wang, Chongyi, Huang, Fuwei, Ma, Wenshuo, He, Zhihui, Cai, Tianchi, Chen, Weize 等 34 位作者

原文摘要

Multimodal Large Language Models (MLLMs) are undergoing rapid progress and represent the frontier of AI development. However, their training and inference efficiency have emerged as a core bottleneck in making MLLMs more accessible and scalable. To address the challenges, we present MiniCPM-V 4.5, an 8B parameter model designed for high efficiency and strong performance. We introduce three core improvements in model architecture, data strategy and training method: a unified 3D-Resampler model architecture for highly compact encoding over images and videos, a unified learning paradigm for document knowledge and text recognition without heavy data engineering, and a hybrid reinforcement learning strategy for proficiency in both short and long reasoning modes. Comprehensive experimental results in OpenCompass evaluation show that MiniCPM-V 4.5 surpasses widely used proprietary models such as GPT-4o-latest, and significantly larger open-source models such as Qwen2.5-VL 72B. Notably, the strong performance is achieved with remarkable efficiency. For example, on the widely adopted VideoMME benchmark, MiniCPM-V 4.5 surpasses Qwen2.5-VL 7B by +2.8, using just 46.7% GPU memory and 8.7% inference time.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:444feda5930d2c4699d458b20bae8a25CVF · CVPR 2026

Action-Sketcher: From Reasoning to Action via Visual Sketches for Robotic Manipulation

Tan, Huajie, Co, Peterson, Xu, Yijie, Rong, Shanyu, Ji, Yuheng, Chi, Cheng, Chen, Xiansheng, Zhao, Zhongxia 等 11 位作者

原文摘要

Long-horizon robotic manipulation is increasingly important for real-world deployment, requiring spatial disambiguation in complex layouts and temporal resilience under dynamic interaction. However, existing end-to-end and hierarchical Vision-Language-Action (VLA) policies often rely on text-only cues while keeping plan intent latent, which undermines referential grounding in cluttered or underspecified scenes, impedes effective task decomposition of long-horizon goals with close-loop interaction, and limits causal explanation by obscuring the rationale behind action choices. To address these issues, we first introduce Visual Sketch, an implausible visual intermediate that renders points, boxes, arrows, and typed relations in the robot's current views to externalize spatial intent, connect language to scene geometry, and provide a human-verifiable bridge between high-level reasoning and low-level control. Building on Visual Sketch, we present Action-Sketcher, a VLA framework that operates in a cyclic See -> Think -> Sketch -> Act workflow coordinated by adaptive token-gated strategy for reasoning triggers, sketch revision, and action issuance, thereby supporting reactive corrections and human interaction while preserving real-time action prediction. To enable scalable training and evaluation, we curate diverse corpus with interleaved images, text, Visual Sketch supervision, and action sequences, and train Action-Sketcher with a multi-stage curriculum recipe that combines interleaved sequence alignment for modality unification, language-to-sketch consistency for precise linguistic grounding, and imitation learning augmented with sketch-to-action reinforcement for robustness. Extensive experiments on cluttered scenes and multi-object tasks, in simulation and on real-world tasks, show improved long-horizon success, stronger robustness to dynamic scene changes, and enhanced interpretability via editable sketches and step-wise plans.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:4539ddd2e25c0017ebef9091ed67cfccCVF · CVPR 2026

Beyond Single Solution: Multi-Hypothesis Deep Unfolding Network for Image Compressive Sensing

Cui, Wenxue, Li, Hualin, Qin, Yuhang, Xu, Yifu, Fan, Xiaopeng, Zhao, Debin

原文摘要

Recent deep unfolding networks (DUNs) have advanced Compressive Sensing (CS) by effectively integrating iterative optimization with deep learning architectures. However, most CS approaches predominantly confine their inference to a single solution space, neglecting the inherent ill-posedness of CS problems that intrinsically permits multiple plausible candidate hypotheses. In this paper, a novel Multi-Hypothesis Collaborative Deep Unfolding CS Network (MHC-DUN) is proposed, which explicitly models and leverages multiple hypotheses by jointly optimizing across diverse solution spaces. Specifically, following the Proximal Gradient Descent algorithm, MHC-DUN jointly performs gradient descent and proximal mapping within this multi-hypothesis paradigm. i) For gradient descent, a well-designed AlphaNet is introduced to dynamically predict spatially varying step sizes for all hypotheses, enabling collaborative gradient updates across multiple solutions. ii) For proximal operator, a sophisticated multi-hypothesis collaborative proximal mapping module is designed, which leverages both intra-hypothesis and inter-hypothesis correlation priors to jointly refine multiple solutions. To enable end-to-end training, a novel composite loss function is designed, which balances measurement fidelity, hypothesis diversity, and reconstruction accuracy, encouraging exploration of complementary solutions while maintaining reconstruction fidelity. Experimental results reveal that the proposed CS method outperforms existing CS networks.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:629414e8c666de4f06dbe0c12c402f2fCVF · CVPR 2026

ParticleGS: Learning Neural Gaussian Particle Dynamics from Videos for Prior-free Physical Motion Extrapolation

Quan, Jinsheng, Miao, Qiaowei, Xu, Yichao, Lin, Zizhuo, Li, Ying, Yang, Wei, Li, Zhihui, Luo, Yawei

原文摘要

The ability to extrapolate dynamic 3D scenes beyond the observed timeframe is fundamental to advancing physical world understanding and predictive modeling. Existing dynamic 3D reconstruction methods have achieved high-fidelity rendering of temporal interpolation, but typically lack physical consistency in predicting the future. To overcome this issue, we propose ParticleGS, a physics-based framework that reformulates dynamic 3D scenes as physically grounded systems. ParticleGS comprises three key components: 1) an encoder that decomposes the scene into static properties and initial dynamic physical fields; 2) an evolver based on Neural Ordinary Differential Equations (Neural ODEs) that learns continuous-time dynamics for motion extrapolation; and 3) a decoder that reconstructs 3D Gaussians from evolved particle states for rendering. Through this design, ParticleGS integrates physical reasoning into dynamic 3D representations, enabling accurate and consistent prediction of the future. Experiments show that ParticleGS achieves state-of-the-art performance in extrapolation while maintaining rendering quality.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:641b29588074680c212b6b6986f610a3CVF · CVPR 2026

RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting Processing

Yang, Kaifa, Yang, Qi, Xu, Yiling, Li, Zhu

原文摘要

3D Gaussian Splatting (3DGS) has emerged as a leading technology for high-quality 3D scene reconstruction. However, the iterative refinement and densification process leads to the generation of a large number of primitives, each contributing to the reconstruction to a substantially different extent. Estimating primitive importance is thus crucial, both for removing redundancy during reconstruction and for enabling efficient compression and transmission.Existing methods typically rely on rendering-based analyses, where each primitive is evaluated through its contribution across multiple camera viewpoints. However, such methods are 1) sensitive to the number and selection of views; 2) rely on specialized differentiable rasterizers; and 3) have long calculation times that grow linearly with view count, making them difficult to integrate as plug-and-play modules, as well as resulting in limited scalability and generalization.To address these issues, we propose RAP -- a fast feedforward Rendering-free Attribute-guided method for efficient importance score Prediction in 3DGS. RAP infers primitive significance directly from intrinsic Gaussian attributes and local neighborhood statistics, avoiding any rendering-based or visibility-dependent computations. A compact MLP is trained to predict per-primitive importance scores using a combination of rendering loss, pruning-aware loss, and significance distribution regularization loss. After being trained on a small set of scenes, RAP generalizes effectively to unseen data and can be seamlessly integrated into reconstruction, compression, and transmission pipelines, providing a unified and efficient pruning solution.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:811403e3cf749272362ad14887fa8921CVF · CVPR 2026

Scaling Instruction-Based Video Editing with a High-Quality Synthetic Dataset

Bai, Qingyan, Wang, Qiuyu, Ouyang, Hao, Yu, Yue, Wang, Hanlin, Wang, Wen, Cheng, Ka Leong, Ma, Shuailei 等 13 位作者

原文摘要

Instruction-based video editing promises to democratize content creation, yet its progress is severely hampered by the scarcity of large-scale, high-quality training data. We introduce Ditto, a holistic framework designed to tackle this fundamental challenge. At its heart, Ditto features a novel data generation pipeline that fuses the creative diversity of a leading image editor with an in-context video generator, overcoming the limited scope of existing models. To make this process viable, our framework resolves the prohibitive cost-quality trade-off by employing an efficient, distilled model architecture augmented by a temporal enhancer, which simultaneously reduces computational overhead and improves temporal coherence. Finally, to achieve full scalability, this entire pipeline is driven by an intelligent agent that crafts diverse instructions and rigorously filters the output, ensuring quality control at scale. Using this framework, we invested over 12,000 GPU-days to build Ditto-1M, a new dataset of one million high-fidelity video editing examples. We trained our model, Editto, on Ditto-1M with a curriculum learning strategy. The results demonstrate superior instruction-following ability and establish a new state-of-the-art in instruction-based video editing.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:86bd7a4403540f254e5b2df8be67b5eeCVF · CVPR 2026

VL-Eraser: Vacuum Distillation for Machine Unlearning in Vision-Language Models

Wang, Yili, Dai, Lu, Huang, Tairan, Xu, Yijie, Xiong, Hui

原文摘要

Machine unlearning (MU) aims to remove sensitive or undesired content from pre-trained models. Existing MU methods are commonly characterized as gradually degrading model performance on undesired data to realize approximate forgetting. Despite their successes, the effectiveness in multimodal unlearning tasks remains largely unexplored. In this paper, we first conduct an in-depth analysis and reveal that traditional MU methods tend to disrupt cross-modal alignment, leading to incomplete forgetting in multimodal scenarios. To tackle this challenge, we propose VL-Eraser, a novel unlearning paradigm for VLM unlearning. VL-Eraser reformulates unlearning in VLMs as a two-stage process: distillation and deletion. Specifically, VL-Eraser first introduces a vacuum distillation that disentangles undesired knowledge from the intricate parameters of VLMs and transfers it into low-rank adapters (LoRA). After distillation, unlearning is efficiently achieved by deleting the LoRA parameters from the original model. Extensive experiments across multiple benchmarks demonstrate that VL-Eraser achieves superior unlearning performance while preserving utility compared to the state-of-the-art baselines.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:875e2165a1587f2f8787574a641b1d52CVF · CVPR 2026

Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining

Li, Junxuan, Khirodkar, Rawal, Zakharov, Egor, Lee, Jihyun, Su, Zhaoen, Dong, Yuan, Martinez, Julieta, Li, Kai 等 40 位作者

原文摘要

High-quality 3D avatar modeling faces a critical trade-off between fidelity and generalization. On the one hand, multi-view studio data enables high-fidelity modeling of humans with precise control over expressions and poses, but it struggles to generalize to real-world data due to limited scale and the domain gap between the studio environment and the real world. On the other hand, recent large-scale avatar models trained on millions of in-the-wild samples show promise for generalization across a wide range of identities, yet the resulting avatars are often of low-quality due to inherent 3D ambiguities. To address this, we present Large-Scale Codec Avatars (LCA), a high-fidelity, full-body 3D avatar model that generalizes to world-scale populations in a feedforward manner, enabling efficient inference. Inspired by the success of large language models and vision foundation models, we present, for the first time, a pre/post-training paradigm for 3D avatar modeling at scale: we pretrain on 1M in-the-wild videos to learn broad priors over appearance and geometry, then post-train on high-quality curated data to enhance expressivity and fidelity. LCA generalizes across hair styles, clothing, and demographics while providing precise, fine-grained facial expressions and finger-level articulation control, with strong identity preservation. Notably, we observe emergent generalization to relightability and loose garment support to unconstrained inputs, and zero-shot robustness to stylized imagery, despite the absence of direct supervision.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:9731cdf04dd5c1ae9159edf7afcce434CVF · CVPR 2026

OraPO: Oracle-educated Reinforcement Learning for Data-efficient and Factual Radiology Report Generation

Chen, Zhuoxiao, Yu, Hongyang, Xu, Ying, Luo, Yadan, Duong, Long, Li, Yuan-Fang

原文摘要

Radiology report generation (RRG) aims to automatically produce clinically faithful reports from chest X-ray images. Prevailing work typically follows a scale-driven paradigm, by multi-stage training over large paired corpora and oversized backbones, making pipelines highly data- and compute-intensive. In this paper, we propose Oracle-educated GRPO (OraPO) with a FactScore-based reward (FactS) to tackle the RRG task under constrained budgets. OraPO enables single-stage, RL-only training by converting failed GRPO explorations on rare or difficult studies into direct preference supervision via a lightweight oracle step. FactS grounds learning in diagnostic evidence by extracting atomic clinical facts and checking entailment against ground-truth labels, yielding dense, interpretable sentence-level rewards. Together, OraPO and FactS create a compact and powerful framework that significantly improves learning efficiency on clinically challenging cases, setting the new SOTA performance on the CheXpert Plus dataset (0.341 in F1) with 2-3 orders of magnitude less training data using a small base VLM on modest hardware.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:97c30a1f12e23dcf055e8865c6f03ac1CVF · CVPR 2026

WISER: Wider Search, Deeper Thinking, and Adaptive Fusion for Training-Free Zero-Shot Composed Image Retrieval

Wang, Tianyue, Qu, Leigang, Yang, Tianyu, Hao, Xiangzhao, Xu, Yifan, Guo, Haiyun, Wang, Jinqiao

原文摘要

Zero-Shot Composed Image Retrieval (ZS-CIR) aims to retrieve target images given a multimodal query (comprising a reference image and a modification text), without training on annotated triplets. Existing methods typically convert the multimodal query into a single modality--either as an edited caption for Text-to-Image retrieval (T2I) or as an edited image for Image-to-Image retrieval (I2I). However, T2I often loses fine-grained visual details, while I2I struggles with complex semantic modifications. To effectively leverage their complementary strengths under diverse query intents, we propose WISER, a training-free framework that unifies T2I and I2I via a "retrieve-verify-refine" pipeline, explicitly modeling intent awareness and uncertainty awareness. Specifically, WISER first performs Wider Search by generating both edited captions and images for parallel retrieval to broaden the candidate pool. Then, it conducts Adaptive Fusion with a verifier to assess retrieval confidence, triggering refinement for uncertain retrievals, and dynamically fusing the dual-path for reliable ones. For uncertain retrievals, WISER generates refinement suggestions through structured self-reflection to guide the next retrieval round toward Deeper Thinking. Extensive experiments show the superior performance of WISER across multiple benchmarks, achieving relative improvements of 45% on CIRCO (mAP@5) and 57% on CIRR (Recall@1) over existing training-free methods. Code is released at https://github.com/Physicsmile/WISER.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:988010fb763feba9c87aa9e4bfd65e54CVF · CVPR 2026

InternVideo-Next: Towards World-Understanding Video Models

Wang, Chenting, Zhu, Yuhan, Xu, Yicheng, Yang, Jiange, Yan, Ziang, Wang, Yali, Wang, Yi, Wang, Limin

原文摘要

Large-scale video-text pretraining achieves strong performance but depends on noisy, synthetic captions with limited semantic coverage, often overlooking implicit world knowledge such as object motion, 3D geometry, and physical cues. In contrast, masked video modeling (MVM) directly exploits spatiotemporal structures but trails text-supervised methods on general tasks.We find this gap arises from overlooked architectural issues: pixel-level reconstruction struggles with convergence and its low-level requirement often conflicts with semantics, while latent prediction often encourages shortcut learning.To address these, we disentangle the traditional encoder-decoder design into an Encoder-Predictor-Decoder (EPD) framework, where the predictor acts as a latent world model, and propose InternVideo-Next, a two-stage pretraining scheme that builds a semantically consistent yet detail-preserving latent space for this world model.First, conventional linear decoder in pixel MVM enforces the predictor's output latent to be linearly projected to, thus separable in pixel space, causing the conflict with semantic abstraction.Our Stage 1 proposes a conditional diffusion decoder and injects clean image-level semantic priors to enhance semantics and convergence, thus bridging pixel-level fidelity with high-level semantic abstraction.Stage 2 further learns world knowledge by predicting frozen Stage 1 targets within this space, mitigating shortcut learning.Trained on public, unlabeled videos, InternVideo-Next achieves state-of-the-art results across benchmarks and provides a scalable path toward general video representation learning.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:99f1816e2cec5445c893ef06c7ecc973CVF · CVPR 2026

RelightAnyone: A Generalized Relightable 3D Gaussian Head Model

Xu, Yingyan, Rao, Pramod, Weiss, Sebastian, Zoss, Gaspard, Gross, Markus, Theobalt, Christian, Habermann, Marc, Bradley, Derek

原文摘要

3D Gaussian Splatting (3DGS) has become a standard approach to reconstruct and render photorealistic 3D head avatars. A major challenge is to relight the avatars to match any scene illumination. For high quality relighting, existing methods require subjects to be captured under complex time-multiplexed illumination, such as one-light-at-a-time (OLAT). We propose a new generalized relightable 3D Gaussian head model that can relight any subject observed in a single- or multi-view images without requiring OLAT data for that subject. Our core idea is to learn a mapping from flat-lit 3DGS avatars to corresponding relightable Gaussian parameters for that avatar. Our model consists of two stages: a first stage that models flat-lit 3DGS avatars without OLAT lighting, and a second stage that learns the mapping to physically-based reflectance parameters for high-quality relighting. This two-stage design allows us to train the first stage across diverse existing multi-view datasets without OLAT lighting ensuring cross-subject generalization, where we learn a dataset-specific lighting code for self-supervised lighting alignment. Subsequently, the second stage can be trained on a significantly smaller dataset of subjects captured under OLAT illumination. Together, this allows our method to generalize well and relight any subject from the first stage as if we had captured them under OLAT lighting. Furthermore, we can fit our model to unseen subjects from as little as a single image, allowing several applications in novel view synthesis and relighting for digital avatars.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:9b3893d305d8b118f8e83d4b19044716CVF · CVPR 2026

Driving on Registers

Kirby, Ellington, Boulch, Alexandre, Xu, Yihong, Yin, Yuan, Puy, Gilles, Zablocki, Éloi, Bursuc, Andrei, Gidaris, Spyros 等 14 位作者

原文摘要

We present DrivoR, a simple transformer-based architecture for end-to-end autonomous driving. Our approach builds on pretrained Vision Transformers (ViTs) and introduces camera-aware register tokens that compress multi-camera features into a compact scene representation, significantly reducing downstream computation without sacrificing accuracy. These tokens drive two lightweight transformer decoders that generate and then score candidate trajectories. The scoring decoder learns to mimic an oracle and predicts interpretable sub-scores e.g., safety or efficiency, enabling behavior-conditioned driving at inference. Despite its minimal design, DrivoR outperforms or matches strong baselines across NAVSIM-v1/v2, and closed-loop HUGSIM benchmarks. Our results show that a pure-transformer architecture, combined with targeted token compression, is sufficient for accurate, efficient, and adaptive end-to-end driving. Code and checkpoints are available via the project page.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:9ca11f54c555958093003d657916cc21CVF · CVPR 2026

NitroGen: An Open Foundation Model for Generalist Gaming Agents

Magne, Loïc, Awadalla, Anas, Wang, Guanzhi, Xu, Yinzhen, Belofsky, Joshua, Hu, Fengyuan, Kim, Joohwan, Schmidt, Ludwig 等 14 位作者

原文摘要

We introduce NitroGen, a vision-action foundation model for generalist gaming agents that is trained on 40,000 hours of gameplay videos across more than 1,000 games. We scale embodied agents through three key ingredients: 1) an internet-scale video-action dataset constructed by automatically extracting player actions from publicly available gameplay videos, 2) a multi-game benchmark environment that can measure cross-game generalization, and 3) a unified vision-action model trained with large-scale behavior cloning. NitroGen exhibits competence across diverse domains, including combat encounters in 3D action games, high-precision control in 2D platformers, and exploration in procedurally generated worlds. When fine-tuned, pre-training transfers effectively to unseen games, achieving up to 52% relative improvement in task success rates over models trained from scratch. We release the dataset, evaluation suite, and model weights to advance research on generalist embodied agents.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:9e9bbaff790606f10afebabea0eb913bCVF · CVPR 2026

Den-TP: A Density-Balanced Data Curation and Evaluation Framework for Trajectory Prediction

Yang, Ruining, Xu, Yi, Fu, Yun, Su, Lili

原文摘要

Trajectory prediction in autonomous driving has traditionally been studied from a model-centric perspective. However, existing datasets exhibit a strong long-tail distribution in scenario density, where common low-density cases dominate and safety-critical high-density cases are severely underrepresented. This imbalance limits model robustness and hides failure modes when standard evaluations average errors across all scenarios. We revisit trajectory prediction from a data-centric perspective and present Den-TP, a framework for density-aware dataset curation and evaluation. Den-TP first partitions data into density-conditioned regions using agent count as a dataset-agnostic proxy for interaction complexity. It then applies a gradient-based submodular selection objective to choose representative samples within each region while explicitly rebalancing across densities. The resulting subset reduces the dataset size by 50% yet preserves overall performance and significantly improves robustness in high-density scenarios. We further introduce density-conditioned evaluation protocols that reveal long-tail failure modes overlooked by conventional metrics. Experiments on Argoverse 1 and 2 with state-of-the-art models show that robust trajectory prediction depends not only on data scale, but also on balancing scenario density.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a985be573d6ff396f04b1ab932103adaCVF · CVPR 2026

Rethinking Prompt Design for Inference-time Scaling in Text-to-Visual Generation

Kim, Subin, Mo, Sangwoo, Rizve, Mamshad Nayeem, Xu, Yiran, Liu, Difan, Shin, Jinwoo, Hinz, Tobias

原文摘要

Achieving precise alignment between user intent and generated visuals remains a central challenge in text-to-visual generation, as a single attempt often fails to produce the desired output. To handle this, prior approaches mainly scale the visual generation process (e.g., increasing sampling steps or seeds), but this quickly leads to a quality plateau. This limitation arises because prompt adaptation does not scale along with the increasing population of generated samples. To address this, we propose Prompt Redesign for Inference-time Scaling, coined PRIS, a framework that adaptively revises the prompt during inference in response to the scaled visual generations. The core idea of PRIS is to review the generated visuals, identify recurring failure patterns across visuals, and redesign the prompt accordingly before regenerating the visuals with the revised prompt. To provide precise alignment feedback for prompt revision, we introduce a new verifier, element-level factual correction, which evaluates the alignment between prompt attributes and generated visuals at a fine-grained level, achieving more accurate and interpretable assessments than holistic measures. Extensive experiments on both text-to-image and text-to-video benchmarks demonstrate the effectiveness of our approach, including a 15% gain on VBench 2.0. These results highlight that jointly scaling prompts and visuals is key to fully leveraging scaling laws at inference-time.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a98797dae1b5671e50c09262e2203917CVF · CVPR 2026

MotionEnhancer: Leveraging Video Diffusion for Motion-Enhanced Vision-Language Models

Xu, Yifan, Zhang, Chao, Ma, Ruifei, Gao, Fei, Yang, Zhifei, Qi, Jiaxing, Chen, Zhipeng

原文摘要

The new era has witnessed a remarkable capability to extend Vision-Language Models (VLMs) for tackling tasks of video understanding. While current VLMs excel at event- or story-level understanding, their ability to capture fine-grained motion details remains limited, primarily due to their focus on high-level static semantic structures and macro-event logic. In contrast, Video Diffusion Models (VDMs) are adept at modeling dynamic motion patterns, benefiting from large-scale video data and the intrinsic requirement of temporal generation. In this paper, we introduce MotionEnhancer, a novel approach that leverages motion priors distilled from a powerful video diffusion model as auxiliary supervision to enhance the motion understanding capability of a VLM via attention alignment. MotionEnhancer comprises two simple parameter-free modules, Motion-sensitive Head Selection (MHS) and Motion-salient Text Token Identification (MTTI), to directly extract and optimize motion-related attentions from the VDM in a computation-only manner. MotionEnhancer provides a scalable solution for motion understanding without additional training parameters, modifications to existing architectures, or tool calling. Extensive experiments demonstrate that MotionEnhancer can achieve consistent improvements over state-of-the-art VLMs on two motion-level video understanding benchmarks, especially on motion-related metrics.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:be091207b70c0960962c6e85589f933bCVF · CVPR 2026

ReMoGen: Real-time Human Interaction-to-Reaction Generation via Modular Learning from Diverse Data

Ye, Yaoqin, Xu, Yiteng, Sun, Qin, Zhu, Xinge, Sun, Yujing, Ma, Yuexin

原文摘要

Human behaviors in real-world environments are inherently interactive, with an individual's motion shaped by surrounding agents and the scene. Such capabilities are essential for applications in virtual avatars, interactive animation, and human-robot collaboration. We target real-time human interaction-to-reaction generation, which generates the ego's future motion from dynamic multi-source cues, including others' actions, scene geometry, and optional high-level semantic inputs. This task is fundamentally challenging due to (i) limited and fragmented interaction data distributed across heterogeneous single-person, human-human, and human-scene domains, and (ii) the need to produce low-latency yet high-fidelity motion responses during continuous online interaction. To address these challenges, we propose ReMoGen (Reaction Motion Generation), a modular learning framework for real-time interaction-to-reaction generation. ReMoGen leverages a universal motion prior learned from large-scale single-person motion datasets and adapts it to target interaction domains through independently trained Meta-Interaction modules, enabling robust generalization under data-scarce and heterogeneous supervision. To support responsive online interaction, ReMoGen performs segment-level generation together with a lightweight Frame-wise Segment Refinement module that incorporates newly observed cues at the frame level, improving both responsiveness and temporal coherence without expensive full-sequence inference. Extensive experiments across human-human, human-scene, and mixed-modality interaction settings show that ReMoGen produces high-quality, coherent, and responsive reactions, while generalizing effectively across diverse interaction scenarios.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:d16690fea880d2ed9638306d2cbdd7eeCVF · CVPR 2026

DuetSVG: Unified Multimodal SVG Generation with Internal Visual Guidance

Zhang, Peiying, Zhao, Nanxuan, Fisher, Matthew, Xu, Yiran, Liao, Jing, Liu, Difan

原文摘要

Recent vision-language model (VLM)-based approaches have achieved impressive results on SVG generation. However, because they generate only text and lack visual signals during decoding, they often struggle with complex semantics and fail to produce visually appealing or geometrically coherent SVGs. We introduce DuetSVG, a unified multimodal model that jointly generates image tokens and corresponding SVG tokens in an end-to-end manner. DuetSVG is trained on both image and SVG datasets. At inference, we apply a novel test-time scaling strategy that leverages the model's native visual predictions as guidance to improve SVG decoding quality. Extensive experiments show that our method outperforms existing methods, producing visually faithful, semantically aligned, and syntactically clean SVGs across a wide range of applications.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:d7c3491ae2b69bcb3719ab4411638357CVF · CVPR 2026

SceneScribe-1M: A Large-Scale Video Dataset with Comprehensive Geometric and Semantic Annotations

Wang, Yunnan, Zheng, Kecheng, Wang, Jianyuan, Chen, Minghao, Novotny, David, Rupprecht, Christian, Xu, Yinghao, Zhu, Xing 等 11 位作者

原文摘要

The convergence of 3D geometric perception and video synthesis has created an unprecedented demand for large-scale video data that is rich in both semantic and spatio-temporal information. While existing datasets have advanced either 3D understanding or video generation, a significant gap remains in providing a unified resource that supports both domains at scale. To bridge this chasm, we introduce SceneScribe-1M, a new large-scale, multi-modal video dataset. It comprises one million in-the-wild videos, each meticulously annotated with detailed textual descriptions, precise camera parameters, dense depth maps, and consistent 3D point tracks. We demonstrate the versatility and value of SceneScribe-1M by establishing benchmarks across a wide array of downstream tasks, including monocular depth estimation, scene reconstruction, and dynamic point tracking, as well as generative tasks such as text-to-video synthesis, with or without camera control. By open-sourcing SceneScribe-1M, we aim to provide a comprehensive benchmark and a catalyst for research, fostering the development of models that can both perceive the dynamic 3D world and generate controllable, realistic video content.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:da4cc08e4606672b76fd2f720a2b485eCVF · CVPR 2026

A Multi-Agent Perception-Action Alliance for Efficient Long Video Reasoning

Xu, Yichang, Liu, Gaowen, Kompella, Ramana Rao, Huang, Tiansheng, Hu, Sihao, Ilhan, Fatih, Tekin, Selim Furkan, Yahn, Zachary 等 9 位作者

原文摘要

This paper presents a multi-agent perception-action exploration alliance, dubbed A4VL, for efficient long-video reasoning. A4VL operates in a multi-round perception-action exploration loop with a selection of VLM agents. In each round, the team of agents performs video question-answer (VideoQA) via perception exploration followed by action exploration. During perception exploration, each agent learns to extract query-specific perception clue(s) from a few sampled frames and performs clue-based alignment to find the video block(s) that are most relevant to the query-specific event. During action exploration, A4VL performs video reasoning in three steps: (1) each agent produces its initial answer with rational, (2) all agents collaboratively scores one another through cross-reviews and relevance ranking, and (3) based on whether a satisfactory consensus is reached, the decision is made either to start a new round of perception-action deliberation by pruning (e.g., filtering out the lowest performing agent) and re-staging (e.g., new-clue and matching block based perception-action exploration), or to conclude by producing its final answer. The integration of the multi-agent alliance through multi-round perception-action exploration, coupled with event-driven partitioning and cue-guided block alignment, enables A4VL to effectively scale to real world long videos while preserving high quality video reasoning. Evaluation Results on five popular VideoQA benchmarks show that A4VL outperforms 18 existing representative VLMs and 11 recent methods optimized for long-video reasoning, while achieving significantly lower inference latency. Our code is released at https://github.com/git-disl/A4VL.

cs.CV · cs.MA

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f602bbf9820ff01463149ab10902cbf3CVF · CVPR 2026

Cloning Deterministic Worlds: The Critical Role of Latent Geometry in Long-Horizon World Models

Xia, Zaishuo, Lu, Yukuan, Li, Xinyi, Xu, Yifan, Chen, Yubei

原文摘要

A world model is an internal model that simulates how the world evolves. Given past observations and actions, it predicts the future physical state of both the embodied agent and its environment. Accurate world models are essential for enabling agents to think, plan, and reason effectively in complex, dynamic settings. However, existing world models often focus on random generation of open worlds, but neglect the need for high-fidelity modeling of deterministic scenarios (such as fixed-map mazes and static space robot navigation). In this work, we take a step toward building a truly accurate world model by addressing a fundamental yet open problem: constructing a model that can fully clone a deterministic world. 1) Through diagnostic experiment, we quantitatively demonstrate that high-fidelity cloning is feasible and the primary bottleneck for long-horizon fidelity is the geometric structure of the latent representation, not the dynamics model itself. 2) Building on this insight, we show that applying temporal contrastive learning principle as a geometric regularization can effectively curate a latent space that better reflects the underlying physical state manifold, demonstrating that contrastive constraints can serve as a powerful inductive bias for stable world modeling; we call this approach Geometrically-Regularized World Models (GRWM). At its core is a lightweight geometric regularization module that can be seamlessly integrated into standard autoencoders, reshaping their latent space to provide a stable foundation for effective dynamics modeling. By focusing on representation quality, GRWM offers a simple yet powerful pipeline for improving world model fidelity. Code is available at https://github.com/XiaFire/Clone_Deterministic_Environment.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f78c39094042e61a16653d268d8e5495CVF · CVPR 2026

GA-VLN: Geometry-Aware BEV Representation for Efficient Vision-Language Navigation

Yang, Jiahao, Wang, Zihan, Li, Xiangyang, Zhu, Xing, Shen, Yujun, Xu, Yinghao, Jiang, Shuqiang

原文摘要

Despite significant progress in Vision-Language Navigation (VLN), existing approaches still rely on dense RGB videos that produce excessive patch tokens and lack explicit spatial structure, resulting in substantial computational overhead and limited spatial reasoning. To address these issues, we introduce the Geometry-Aware BEV (GA-BEV) --a compact, 3D-grounded feature representation that integrates both explicit and implicit geometric cues into multimodal large language model (MLLM)-based navigation systems. We construct BEV spatial maps from RGB-D inputs by projecting visual features into 3D space and aggregating them into an agent-centric layout that preserves geometric consistency while reducing token redundancy. To further enrich geometric understanding, we incorporate features from a pretrained 3D foundation model into the BEV space, injecting structural priors learned from large-scale 3D reconstruction tasks. Together, these complementary cues--explicit depth-based projection and implicit learned priors--yield compact yet spatially expressive representations that substantially improve navigation efficiency and performance. Experiments show that our method achieves state-of-the-art results using only navigation data, without DAgger augmentation or mixed VQA training, demonstrating the robustness and data efficiency of the proposed GA-VLN framework.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表