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arXiv 最近完成扫描:等待完成 · 全站最近入库:2026-11-02 00:39各信源进度 →

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新论文 · v1arXiv:2610.36371

BoxWorld: Let World Engines Control and Video Generators Render

Zike Wu, Ahmed Hatem, Chintan Trivedi, Wallace Michel Pinto Lira, Xuebin Qin, Lele Wang, Renjie Liao

We tackle the challenge of building real-time interactive video worlds with user-defined behaviors. Such worlds must track object states, apply interaction rules, and render the resulting consequences as users act. Yet existing end-to-end video world models typically learn interaction dynamics within the generator, making it difficult to specify object-level rules and reason about their consequences. In this work, we introduce BoxWorld, which separates interaction reasoning from generative rendering. Given user-specified rules, a coding agent creates a Box World Engine that determines interaction outcomes and exposes the resulting object states through a lightweight interface of layout boxes, persistent object attributes, and dynamic status variables, leaving appearance and physical effects to generative rendering. A Box-State Generative Renderer then renders this evolving state stream into video autoregressively, enabling online control over object motion, state switches, and conditional events. Rendering this state stream is non-trivial: the renderer must respond to object-level state updates in real time while remaining coherent with the generated history. To this end, we introduce a three-stage training strategy that learns object grounding from open-domain videos and state transitions from gameplay videos, both annotated automatically, and finally performs rollout distillation on self-generated histories. We further propose PairedStateBench, a paired benchmark for fine-grained interaction control. BoxWorld substantially outperforms end-to-end world models and remains competitive across multiple public benchmarks. Project page: https://boxworld-web.github.io.

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