Diffusion-based generative models usually perturb data through Markov processes driven by Brownian motion. Volterra processes allow more flexible temporal dependence, but their non-Markovian structure complicates score learning and reverse-time simulation. We develop Volterra generative models and provide Markovian approximations. Gaussian conditioning then reduces the denoising problem to the original data dimension. We present the connections with variance-exploding and variance-preserving representations. Our framework also permits reuse of pretrained denoisers such as EDM2 networks. With one auxiliary factor, our models trained from scratch achieve FIDs of $0.547$ on MNIST and $1.860$ on conditional CIFAR-10. With autoguidance, ImageNet64 FID reaches $1.912$ after fine-tuning, while ImageNet512 FID reaches $1.903$ using frozen pretrained networks.
Dayou Li, Hao Wang, Qianqian Yang, Zihao Zhu, Haoquan Fang, Ziyao Zeng, Yan Han, Zihan Wang 等 26 位作者
Large-scale egocentric human interaction data is becoming an important source of physical supervision for embodied learning, yet video alone leaves the contact and pressure that characterize physical interaction unrecorded. Recent visual-tactile datasets provide this missing supervision, but their synchronized tactile data remain far smaller in volume than human video. Moreover, the largest resources often merge recordings from different sensors or annotation procedures, which makes the effect of data scale difficult to isolate. We therefore introduce TouchScale, a 500-hour dataset of contact-rich human interaction recorded with a single unified wearable setup. Its approximately 2K predefined task descriptions span everyday activities and structured manipulation, and each recording temporally aligns egocentric RGB-D video with wrist RGB video and dense full-hand bimanual tactile measurements. Compared with prior tactile data, training on the full TouchScale raises zero-shot contact IoU on data from an unseen tactile sensor from 0.134 to 0.383. Pretraining a visual encoder on TouchScale also yields the highest action recognition accuracy on three benchmarks among the compared visual-tactile datasets. Used for visual-tactile mid-training of a robot policy, TouchScale improves the average real-world success rate across four contact-rich manipulation tasks from 22.5% to 57.5%. With the sensor and collection protocol held fixed, both zero-shot tactile prediction and robot success show an overall upward trend as more TouchScale data is used. These results suggest that human visual-tactile data collected at scale with consistent sensing benefits both perception and robot manipulation. We will publicly release TouchScale, including all synchronized visual-tactile recordings and reconstructed object models, to support future research on scalable visual-tactile learning.
Boyan Han Westlake University, Yiwei Wang University of California, Merced, Yi Song, Yujun Cai The University of Queensland, Chi Zhang Westlake University
Diffusion large language models (dLLMs) offer bidirectional attention and parallel generation, enabling them to exploit global context and naturally support format-constrained tasks like parseable JSON or reasoning templates. While straightforward fixed anchors can enforce such constraints, they often impose rigid spans, leading to truncated reasoning or redundant content. To overcome this, we propose Dynamic Infilling Anchors (DIA), a training-free method that dynamically estimates end-anchor positions to adjust generation length before iterative infilling. This flexible mechanism ensures structural correctness and semantic coherence, avoiding the inefficiencies of fixed-span methods. Experiments on reasoning benchmarks demonstrate that DIA substantially improves format compliance and answer accuracy, achieving significant zero-shot gains on GSM8K and MATH. These results establish DIA as a robust pathway toward reliable, structure-aware generation.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Yuxuan Lu, Jing Huang Amazon, Yan Han, Bingsheng Yao Northeastern University, Sisong Bei Amazon, Yaochen Xie Amazon, Yisi Sang Amazon, Qi He 等 9 位作者
Recent research shows that LLM Agents can generate “believable” human behaviors via prompt-only methods, and such agents have been increasingly adopted in downstream applications. However, existing evaluation of these agents only focuses on qualitative believability (whether human raters think they are accurate), leaving open questions of whether LLM agents can accurately generate step-by-step actions mimicking a particular human’s behavior in a multi-turn interaction task. In this work, we take shopping as a case study and present the first large-scale quantitative evaluation of state-of-the-art LLMs’ ability to accurately simulate human behavior. Using real-world data from 31,865 online shopping sessions containing 230,965 user actions, our evaluation reveals that prompt-based LLMs (DeepSeek-R1, Llama, Claude) achieve only 11.86% accuracy in generating human actions, highlighting a substantial gap in actual behavioral accuracy. Through experiments, we also showcase that strategies as simple as fine-tuning LLMs on real human click-through data augmented with synthesized reasoning traces can greatly enhance models’ performance. The fine-tuned Qwen2.5-7B achieves 17.26% action generation accuracy and 33.86% F1 score on final purchase prediction, representing substantial improvements of 5.4% and 13.85% over prompt-only baselines. This work establishes the first rigorous benchmark and dataset for human behavior simulation and provides actionable insights for developing more accurate LLM agents for future downstream applications.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Zhen Fang University of Science and Technology of China, Ruiyan Han, XinYu Sun, Yuchen Ma, Ziheng Wang, Yu Zeng, Zehui Chen, Lin Chen University of Science and Technology of China 等 12 位作者
While Unified Multimodal Models (UMMs) have achieved remarkable success in cross-modal comprehension, a significant gap persists in their ability to leverage such internal knowledge for high-quality generation. We formalize this discrepancy as Conduction Aphasia, a phenomenon where models accurately interpret multimodal inputs but struggle to translate that understanding into faithful and controllable synthesis. To address this, we propose UniCorn, a simple yet elegant self-improvement framework that eliminates the need for external data or teacher supervision. By partitioning a single UMM into three collaborative roles: Proposer, Solver, and Judge, UniCorn generates high-quality interactions via self-play and employs cognitive pattern reconstruction to distill latent understanding into explicit generative signals. To validate the restoration of multimodal coherence, we introduce UniCycle, a cycle-consistency benchmark based on a Text to Image to Text reconstruction loop. Extensive experiments demonstrate that UniCorn achieves comprehensive and substantial improvements over the base model across six general image generation benchmarks. Notably, it achieves SOTA performance on TIIF(73.8), DPG(86.8), CompBench(88.5), and UniCycle while further delivering substantial gains of +5.0 on WISE and +6.5 on OneIG. These results highlight that our method significantly enhances T2I generation while maintaining robust comprehension, demonstrating the scalability of fully self-supervised refinement for unified multimodal intelligence.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表