We present Scalable Pixel-anchored End-to-end Diffusion (SpeeDiff), a latent diffusion method that jointly trains the VAE and the diffusion model from scratch. In principle, joint training allows the diffusion loss gradient to directly guide the VAE encoder, encouraging the formation of a generation-friendly latent space and potentially yielding faster convergence than the conventional two-stage approach with a pretrained frozen VAE. However, a naive end-to-end implementation severely degrades performance, as unrestricted backpropagation of the diffusion loss leads to latent space collapse. Our main technical contribution is a simple yet effective Tweedie Pixel Reconstruction (TPR) loss, which provides additional pixel-level feedback by decoding a predicted clean latent from an intermediate noisy state using Tweedie's formula, thereby alleviating collapse. Furthermore, our method enables jointly scaling a fully transformer-based architecture and enhances representation alignment within the end-to-end framework. Our SpeeDiff-XL model achieves over 140x and 61x faster training compared to Vanilla SiT and REPA, respectively, while attaining an FID of 1.50 without guidance on ImageNet 256x256 generation. With a more efficient 32x compressed VAE, our model further reaches an FID of 1.53 without guidance on ImageNet 512x512 generation.
尚无 AI 解读,展示原文摘要
cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Motion blur arises when rapid scene changes occur during the exposure period, collapsing rich intra-exposure motion into a single RGB frame. Without explicit structural or temporal cues, RGB-only deblurring is highly ill-posed and often fails under extreme motion. Inspired by the human visual system, brain-inspired vision sensors introduce temporally dense information to alleviate this problem. However, event cameras still suffer from event rate saturation under rapid motion, while the event modality entangles edge features and motion cues, which limits their effectiveness. As a recent breakthrough, the complementary vision sensor (CVS), Tianmouc, captures synchronized RGB frames together with high-frame-rate, multi-bit spatial difference (SD, encoding structural edges) and temporal difference (TD, encoding motion cues) data within a single RGB exposure, offering a promising solution for RGB deblurring under extreme dynamic scenes. To fully leverage these complementary modalities, we propose Spatio-Temporal Difference Guided Deblur Net (STGDNet), which adopts a recurrent multi-branch architecture that iteratively encodes and fuses SD and TD sequences to restore structure and color details lost in blurry RGB inputs. Our method outperforms current RGB or event-based approaches in both synthetic CVS dataset and real-world evaluations. Moreover, STGDNet exhibits strong generalization capability across over 100 extreme real-world scenarios. Project page: https://tmcDeblur.github.io/
尚无 AI 解读,展示原文摘要
cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Multi-stage generative models have shown great promise in 3D content creation due to focused generation of structure or texture in different stages, but their outputs often fail to align with human preferences. The key bottleneck to apply alignment methods is the presence of non-differentiable operations between generative stages.This disconnection stops preference signals applied to the final output from being backpropagated to the crucial, early stages of generation, while simple separated stage-wise alignment leads to texture-geometry inconsistency.To address this challenge, we introduce Circular-DPO, which builds a preference feedback loop to align multi-stage 3D generation models to human preference.Our method first applies Direct Preference Optimization (DPO) to refine the final 3D asset.We then construct new preference pairs by sampling and decoding the assets generated by the optimized model.These newly-formed pairs are used to train the preceding generative stage, effectively creating a feedback loop that bridges the non-differentiable gap. Furthermore, to enhance robustness against noisy data, we introduce a quality-aware weighting mechanism that prioritizes reliable preference pairs during training. Experiments demonstrate that our approach improves the alignment of generated 3D content with human preferences by enabling holistic, multi-stage optimization.
尚无 AI 解读,展示原文摘要
cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Existing autoregressive (AR) methods for generating artist-designed meshes struggle to balance global structural consistency with high-fidelity local details, and are susceptible to error accumulation. To address this, we propose PartDiffuser, a novel semi-autoregressive diffusion framework for point-cloud-to-mesh generation. The method first performs semantic segmentation on the mesh and then operates in a "part-wise" manner: it employs autoregression between parts to ensure global topology, while utilizing a parallel discrete diffusion process within each semantic part to precisely reconstruct high-frequency geometric features. PartDiffuser is based on the DiT architecture and introduces a part-aware cross-attention mechanism, using point clouds as hierarchical geometric conditioning to dynamically control the generation process, thereby effectively decoupling the global and local generation tasks. Experiments demonstrate that this method significantly outperforms state-of-the-art (SOTA) models in generating 3D meshes with rich detail, exhibiting exceptional detail representation suitable for real-world applications.
尚无 AI 解读,展示原文摘要
cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Li, Junxuan, Khirodkar, Rawal, Zakharov, Egor, Lee, Jihyun, Su, Zhaoen, Dong, Yuan, Martinez, Julieta, Li, Kai 等 40 位作者
High-quality 3D avatar modeling faces a critical trade-off between fidelity and generalization. On the one hand, multi-view studio data enables high-fidelity modeling of humans with precise control over expressions and poses, but it struggles to generalize to real-world data due to limited scale and the domain gap between the studio environment and the real world. On the other hand, recent large-scale avatar models trained on millions of in-the-wild samples show promise for generalization across a wide range of identities, yet the resulting avatars are often of low-quality due to inherent 3D ambiguities. To address this, we present Large-Scale Codec Avatars (LCA), a high-fidelity, full-body 3D avatar model that generalizes to world-scale populations in a feedforward manner, enabling efficient inference. Inspired by the success of large language models and vision foundation models, we present, for the first time, a pre/post-training paradigm for 3D avatar modeling at scale: we pretrain on 1M in-the-wild videos to learn broad priors over appearance and geometry, then post-train on high-quality curated data to enhance expressivity and fidelity. LCA generalizes across hair styles, clothing, and demographics while providing precise, fine-grained facial expressions and finger-level articulation control, with strong identity preservation. Notably, we observe emergent generalization to relightability and loose garment support to unconstrained inputs, and zero-shot robustness to stylized imagery, despite the absence of direct supervision.
尚无 AI 解读,展示原文摘要
cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Recent releases such as o3 highlight human-like "thinking with images" reasoning that combines tool use with stepwise verification, yet most open-source approaches still rely on text-only chains, rigid visual schemas, or single-step pipelines, limiting flexibility, interpretability, and transferability on complex tasks. We introduce CodeDance, which explores executable code as a general solver for visual reasoning. Unlike fixed-schema calls (e.g., only predicting bounding-box coordinates), CodeDance defines, composes, and executes code to orchestrate multiple tools, compute intermediate results, and render visual artifacts (e.g., boxes, lines, plots) that support transparent, self-checkable reasoning. To guide this process, we introduce a reward for balanced and adaptive tool calling, which balances exploration with efficiency and mitigates tool overuse. Interestingly, beyond the expected capabilities taught by atomic supervision, we empirically observe novel emergent behaviors during RL training: CodeDance demonstrates novel tool invocations, unseen compositions, and cross-task transfer. These behaviors arise without task-specific fine-tuning, suggesting a general and scalable mechanism for executable visual reasoning. Extensive experiments across reasoning benchmarks (e.g., visual search, math, chart QA) show that CodeDance not only consistently outperforms schema-driven and text-only baselines, but also surpasses closed models such as GPT-4o and larger open-source models.
尚无 AI 解读,展示原文摘要
cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表