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版本更新 · v2arXiv:2610.35110

Understanding and Repairing Cooperative Perception under Adverse Weather

Mengxu Ma, Linshan Yan, Kailong Zhang, Ruiyang Guo, Dagang Shen, Yichen Fan, Hongping Gan

原文摘要

A cooperative detector can lose a correct vehicle detection when surrounding LiDAR measurements change, even if the returns on the vehicle remain unchanged. We study this failure as Weather-Induced Context Interference. On our CoInfra development set, controlled removal outside annotated object boxes turns 22.1% of V2X-ViT's previously correct detections into misses. Restoring network features around the objects to their values before removal recovers 98.6% of these misses. The same restoration in each of three equally sized regions excluding the objects recovers none. Candidate analysis finds accurate boxes that are not selected, while other targets lack well-localized candidates. With paired reference features unavailable at inference, Adverse-Weather Cooperative Repair (AWCR) repairs candidates from current observations. A lightweight Local Correction head generates bounded alternatives, and Quality Selection ranks them alongside original boxes with a correction weight. In V2X-R simulation, AWCR also filters peer returns before detection using Point Classifier trained on generated-point labels. Candidate repair improves mean car BEV AP@0.7 by 4.22 points across three fits on natural adverse-weather CoInfra development inputs and vehicle AP@0.7 by 5.00 points on a rain-affected public recording. It also improves released HEAL, FadeLead, and V2X-DGW detectors with their pretrained weights fixed. On the full V2X-Radar-C validation benchmark, HEAL with AWCR achieves state-of-the-art LiDAR-only cooperative detection performance of 68.22 vehicle BEV AP@0.7.

cs.CV

版本更新 · v2arXiv:2602.19458

ComplLLM: Fine-tuning LLMs to Discover Complementary Signals for Decision-making

Ziyang Guo, Yifan Wu, Jason Hartline, Kenneth Holstein, Jessica Hullman

原文摘要

Multi-agent decision pipelines can outperform single agent workflows when complementarity holds, i.e., different agents bring unique information to inform a final decision. We propose ComplLLM, a post-training framework based on decision theory that fine-tunes a decision-assistant LLM to output signals that complement existing agent decisions, using complementary information as reward. We validate ComplLLM on synthetic and real-world tasks involving domain experts, demonstrating how the approach recovers known complementary information, produces plausible explanations of complementary signals to support downstream decision-makers, and improves human and LLM agent decision performance in controlled studies.

cs.AI · cs.HC

版本更新 · v4arXiv:2505.23277

Sentinel: Decoding Context Utilization via Attention Probing for Efficient LLM Context Compression

Yong Zhang, Heng Li, Yanwen Huang, Ning Cheng, Yang Guo, Yun Zhu, Yanmeng Wang, Shaojun Wang 等 9 位作者

原文摘要

Retrieved contexts are often long, noisy, and redundant, motivating query-aware compression before answer generation. Native attention provides signals for context selection, but heterogeneous head behaviors complicate their direct aggregation into sentence-utility scores. We introduce Sentinel, a sentence-level compressor that learns to combine these signals through a signed linear readout across layers and heads. Only the readout is trained using existing QA evidence annotations, while the backbone remains frozen and sentence scoring requires no autoregressive generation. Across twelve LongBench tasks, Sentinel with a 0.5B backbone outperforms Full Context on multiple tasks under a 2,000-token budget with each of three readers: Qwen2.5-7B-Instruct, Llama-3.1-8B-Instruct, and DeepSeek V4.1 Flash. Despite English-only QA supervision, the same readout transfers to Chinese tasks without task-specific retraining. Length-stratified profiling further shows lower compression latency and GPU memory usage than LLMLingua-2 and CPC.

cs.CL · cs.AI

版本更新 · v2arXiv:2610.16776

Game-Creation-Agents: Autonomous Game Production

Xiangxin Zhou, Jiaqi Tang, Ke Ma, Wenhao Yang, Jiarui Yao, Boye Niu, Haiyang Guo, Yifei Zhao 等 17 位作者

原文摘要

Game-Creation-Agents (GCA) turns a natural-language request into a runnable Phaser 4 browser game. The pipeline first builds a multimodal game design document that couples mechanics and scene contracts to grounded visual references. It then projects that document into a runtime scaffold, machine-readable contracts, and deterministic tests. Eight specialized agents next carry out production: scenes are implemented serially, assets are produced in parallel, and one reduced manifest joins the two branches into a single build. Build-linked real-UI checks and a code-blind critic then verify that build and decide whether the game may ship. Each blocker returns to the agent that owns the affected artifact for a bounded repair, and the game is released once all the gates pass. We evaluate finished games separately, through their rendered interfaces alone, over prompt-matched tasks run under a common protocol. GCA achieves stronger requirement satisfaction, core mechanics, content depth, and functional visuals than a comparable open pipeline. In a side-by-side human study, raters also score GCA's games higher on every dimension and prefer them overall.

cs.AI · cs.MA

新论文 · v1arXiv:2611.04477

Spectrally Routed Diffusion Policy for Multi-Task Robotic Manipulation

Mingcong Li, Yihan Zhou, Jiayu Qu, Xueyang Guo, Yilin Mo

原文摘要

Diffusion-based policies have achieved strong performance on single-task robotic manipulation. However, a single model trained jointly on multiple tasks consistently underperforms the per-task specialists trained on the same demonstrations. We focus on two challenges. First, the convolutional encoders commonly used in diffusion-based policies produce visual conditions that are not discriminative enough. Second, gradients from incompatible action modes update the shared denoiser's dense parameters along the same directions, causing destructive interference during joint training. To address both, we propose SR-DP (Spectrally Routed Diffusion Policy). A frozen VGGT encoder with a spatial-compression adapter produces compact multi-scale semantic-geometric tokens, a task-discriminative visual condition for tasks that share a workspace. We first train the denoiser as a standard diffusion policy, then decompose selected linear layers by SVD into a frozen basis of orthogonal rank-one experts, adapted through spectral routing and Householder input rotations. On six RoboTwin tasks, SR-DP averages a 68.4% success rate, surpassing multi-task VO-DP by 21.8 points and the strongest per-task baseline by 3.8 points. On four real-world bimanual tasks, Stage 2 reaches a 43.0% average success rate and improves over Stage 1 by 19.0 points.

cs.RO

新论文 · v1arXiv:2611.03765

VagueBench: Benchmarking the Robustness of Embodied Agents on Ambient Context Illusions

Yang Qu, Qiang Fu, Zonghao Ying, Jiayi Zhao, Yaoyuan Zhang, Jinyang Guo, Jian Yang, Aishan Liu 等 10 位作者

原文摘要

Embodied agents are increasingly deployed in open-world environments, yet current robustness evaluations remain biased toward hazardous instructions and jailbreak vulnerabilities. A more fundamental issue is largely overlooked: agents are rarely tested under semantically sufficient but contextually minimal instructions (i.e., common in real-world human communication), where auxiliary contextual cues are absent. For the first, we identify a novel phenomenon termed Ambient Context Illusion, where agents fail to execute tasks correctly when non-essential contextual details are omitted, despite unchanged task semantics. To systematically study this, we establish VagueBench, a benchmark built upon the AI2-THOR interactive simulation environment for the evaluation of context dependency in embodied agents. We systematically consider key semantic components of instructions (entities, procedures, constraints, and prior knowledge) and derive a unified taxonomy with four categories and nine subtypes to reduce auxiliary information. VagueBench contains 1,303 instruction pairs across diverse indoor environments, constructed via a human-agent co-generation framework that integrates semantic redundancy estimation, taxonomy-guided transformation, and rigorous semantic-invariance verification. Through extensive evaluation on 6 state-of-the-art embodied agents, we observe significant degradation on VagueBench in both task performance and executability (relatively -19.65% in task success rate and relatively +54.10% in empty plan rate) revealing a strong reliance on auxiliary linguistic signals rather than core task semantics. Furthermore, we demonstrate that this phenomenon persists in real-world robotic systems, where it can lead to incorrect decisions and potential safety risks.

cs.AI · cs.CV

版本更新 · v2arXiv:2610.17306

Calibrating LLM Explanations to Human Decisions with Reinforcement Learning

Dong Shu, Ziyang Guo, Negar Kamali, Matthew Groh, Jessica Hullman

原文摘要

Explanations of LLM outputs are considered an important way to make model behavior legible, helping human users make good decisions on downstream tasks. However, default training approaches for improving explanations target model task performance or human preference rather than human decision quality. To bridge this gap, we introduce \textbf{HD-RL}, a reinforcement learning framework for optimizing LLM explanations for human decision making. Our approach calibrates a human decision simulator on observed human decisions, applying a proxy reward model to optimize the LLM to generate explanations that help people to make good decisions. We apply this framework to AI-generated text detection. In our initial data collection phase, we observed that while LLMs possess strong autonomous detection capabilities, the explanations they generate for users yield near-random human accuracy (51.3\%). By applying the HD-RL framework to the open-source Qwen 3.6 model, we generate optimized explanations that improve human performance, achieving a GLMM-estimated human accuracy of 63.7\% in a randomized between-subjects experiment with repeated measures and outperforming RLVR, RLAIF, and other baselines by over 8\%.

cs.HC · cs.LG

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1484ACL Anthology · ACL 2026

Backdoors in RLVR: Jailbreak Backdoors in LLMs From Verifiable Reward

Weiyang Guo, Zesheng Shi Harbin Institute of Technology, Zeen Zhu Harbin Institute of Technology, Yuan Zhou Huawei Technologies Ltd., Min Zhang Harbin Institute of Technology, Shenzhen and Harbin Institute of Technology, Jing Li Harbin Institute of Technology

原文摘要

Reinforcement Learning with Verifiable Rewards (RLVR) is an emerging paradigm that significantly boosts a Large Language Model’s (LLM’s) reasoning abilities on complex logical tasks, such as mathematics and programming. However, we identify, for the first time, a latent vulnerability to backdoor attacks within the RLVR framework. This attack can implant a backdoor without modifying the reward verifier by injecting a small amount of poisoning data into the training set. Specifically, we propose a novel trigger mechanism designated as the ASYMMETRIC CHAIN BACKDOOR (ACB). The attack exploits the RLVR training loop by assigning substantial positive rewards for harmful responses and negative rewards for refusals. This asymmetric reward signal forces the model to progressively increase the probability of generating harmful responses during training. Our findings demonstrate that the RLVR backdoor attack is characterized by both high efficiency and strong generalization capabilities. Utilizing less than 2% poisoned data in train set, the backdoor can be successfully implanted across various model scales without degrading performance on benign tasks. Evaluations across multiple jailbreak benchmarks indicate that activating the trigger degrades safety performance by an average of 73%. Furthermore, the attack generalizes effectively to a wide range of jailbreak methods and unsafe behaviors.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表