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版本更新 · v2arXiv:2604.18982

SAVOIR: Learning Social Savoir-Faire via Shapley-based Reward Attribution

Xiachong Feng, Yi Jiang, Xiaocheng Feng, Deyi Yin, Libo Qin, Yangfan Ye, Lei Huang, Weitao Ma 等 12 位作者

原文摘要

Social intelligence, the ability to navigate complex interpersonal interactions, presents a fundamental challenge for language agents. Training such agents via reinforcement learning requires solving the credit assignment problem: determining how individual utterances contribute to multi-turn dialogue outcomes. Existing approaches directly employ language models to distribute episode-level rewards, yielding attributions that are retrospective and lack theoretical grounding. We propose SAVOIR (ShApley Value fOr SocIal RL), a novel principled framework grounded in cooperative game theory. Our approach combines two complementary principles: expected utility shifts evaluation from retrospective attribution to prospective valuation, capturing an utterance's strategic potential for enabling favorable future trajectories; Shapley values ensure fair credit distribution with axiomatic guarantees of efficiency, symmetry, and marginality. Experiments on the SOTOPIA benchmark demonstrate that SAVOIR achieves new state-of-the-art performance across all evaluation settings, with our 7B model matching or exceeding proprietary models including GPT-4o and Claude-3.5-Sonnet. Notably, even large reasoning models consistently underperform, suggesting social intelligence requires qualitatively different capabilities than analytical reasoning.

cs.AI

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1367ACL Anthology · ACL 2026

Culture-Aware Machine Translation in Large Language Models: Benchmarking and Investigation

Zekun Yuan Harbin Institute of Technology, Yangfan Ye Harbin Institute of Technology, Xiaocheng Feng, Baohang Li Harbin Institute of Technology, Qichen Hong, Yunfei Lu Huawei Technologies Ltd., Dandan Tu, Bing Qin Harbin Institute of Technology

原文摘要

Large language models (LLMs) have achieved strong performance in general machine translation, yet their ability in culture-aware scenarios remains poorly understood. To bridge this gap, we introduce CanMT, a Culture-Aware Novel-Driven Parallel Dataset for Machine Translation, together with a theoretically grounded, multi-dimensional evaluation frame work for assessing cultural translation quality. Leveraging CanMT, we systematically evaluate a wide range of LLMs and translation systems under different translation strategy constraints. Our findings reveal substantial performance disparities across models and demonstrate that translation strategies exert a systematic influence on model behavior. Further analysis shows that translation difficulty varies across types of culture-specific items, and that a persistent gap remains between models’recognition of culture-specific knowledge and their ability to correctly operationalize it in translation outputs. In addition, incorporating reference translations is shown to substantially improve evaluation reliability in LLM-as-a-judge, underscoring their essential role in assessing culture-aware translation quality. The corpus and code are available at CanMT.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.897ACL Anthology · ACL 2026

Stratagem: Learning Transferable Reasoning via Trajectory-Modulated Game Self-Play

Xiachong Feng University of Hong Kong, Deyi Yin, Xiaocheng Feng, Yi Jiang, Libo Qin Central South University, Yangfan Ye Harbin Institute of Technology, Lei Huang, Weitao Ma Harbin Institute of Technology 等 12 位作者

原文摘要

Games offer a compelling paradigm for developing general reasoning capabilities in language models, as they naturally demand strategic planning, probabilistic inference, and adaptive decision-making. However, existing self-play approaches rely solely on terminal game outcomes, providing no mechanism to distinguish transferable reasoning patterns from game-specific heuristics. We present STRATAGEM, which addresses two fundamental barriers to reasoning transfer: domain specificity, where learned patterns remain anchored in game semantics, and contextual stasis, where static game contexts fail to cultivate progressive reasoning. STRATAGEM selectively reinforces trajectories exhibiting abstract, domain-agnostic reasoning through a Reasoning Transferability Coefficient, while incentivizing adaptive reasoning development via a Reasoning Evolution Reward. Experiments across mathematical reasoning, general reasoning, and code generation benchmarks demonstrate substantial improvements, with particularly strong gains on competition-level mathematics where multi-step reasoning is critical. Ablation studies and human evaluation confirm that both components contribute to transferable reasoning.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表