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版本更新 · v3arXiv:2511.00908

Formalizing Heterogeneous Interaction Modeling for Multi-Agent Debate in Visual Geo-Localization

Zijie Zhou, Dandan Zhu, Heng Zhang, Yanming Yang, Xu Liu, Huishen Jiao

Visual geo-localization requires complex reasoning to infer image locations without GPS metadata. Traditional retrieval methods are limited by database quality while Large Vision Language Models often struggle with diverse scenes. Although existing multi-agent systems improve collaboration, they treat interactions uniformly and lack effective conflict resolution. We propose GraphGeo, a multi-agent debate framework based on heterogeneous graph neural networks for visual geo-localization. The framework models diverse debate relationships through typed edges and separates supportive collaboration, competitive argumentation and knowledge transfer. We introduce a dual-level debate mechanism combining node-level refinement and edge-level argumentation modeling. A cross-level topology refinement strategy enables co-evolution between graph structure and agent representations. Experiments on multiple benchmarks demonstrate GraphGeo outperforms single model and multi-agent baselines. The framework converts cognitive conflicts between agents into higher geo-localization accuracy through structured debate.

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cs.CV · cs.GR
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.35756

VidEdit3D: Flexible 3D Gaussian Editing with Video Diffusion

Yanming Yang, Chenxi Song, Tong Zhao, Juntao Xu, Wenhao Rao, Yiwen Chen, Yiwei Wang, Chi Zhang

Recent advancements in text-guided 3D editing, particularly with 3D Gaussian Splatting (3DGS), have shown promise but still lag behind the flexibility of 2D editing tools. Existing methods face a critical trade-off between preserving multi-view consistency and allowing structural modifications. Image-based editors can also struggle to apply the intended edit to objects viewed from unusual angles. To address these limitations, we introduce VidEdit3D, a framework that reformulates 3D scene editing as a trajectory-based video editing task. By drawing a parallel between camera movement in static 3D scenes and temporal dynamics in video, we leverage the robust spatiotemporal priors of pre-trained Video Diffusion Models (VDMs) to encourage semantic and structural coherence across views. Specifically, we propose Trajectory-Guided Rendering (TGR) to select informative keyframes and construct smooth video clips aligned with VDM input requirements. To propagate edits from an anchor view to these clips, we develop Flow-Aligned Video Editing (FAVE), a training-free framework incorporating an Editing Consistency Guidance (ECG) mechanism. ECG contrasts source and edited image conditions at a shared latent state, using scheduled source-image amplification to strengthen adherence to the edited reference while maintaining original scene context. Finally, we introduce Region-Selective 3DGS Refinement (RS-GS) to strictly confine geometric and appearance updates to target primitives, reducing background attribute leakage. Experiments demonstrate stronger instruction alignment and better multi-view consistency than the baselines.

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cs.CV
arXiv ↗PDF ↗