Whether models trained on different modalities converge to the same representation of the world is central to AI. The Platonic Representation Hypothesis (PRH) conjectures that they do as they scale, but without a proof it offers neither a guarantee nor a recipe. We turn the hypothesis into a theorem. First, we prove a \emph{Platonic Representation Theorem}: Joint-Embedding Predictive Architectures (JEPAs) trained separately on any number of modalities learn the same representation up to one rotation whenever their positive pairs are two observations of one scene--\emph{good views}--and their misalignment is bounded otherwise. Second, we show that next-token prediction is a JEPA with \emph{bad views}, parts of a single document, which explains why language models align with vision only through scale. Third, we validate the theory from 145k captions to the texts of 940M web images, and uncover a scaling law of alignment that predicts unseen runs within seed noise. Good views need 42 times fewer training samples than next-token prediction on the same corpus to reach the same alignment, and a 109M-parameter text JEPA aligns with DINOv2 and CLIP's image encoders better than every language model we evaluated, up to 72B parameters, and than CLIP's text encoder: next-token prediction is a remarkably inefficient route to platonic representations. As a showcase, one rotation turns separately trained encoders into an image captioner (CIDEr .838 on COCO). Even that rotation needs no pair: on the latest pair-free benchmark, our text JEPA beats every zero-shot accuracy reported with language models up to 8B parameters, e.g., 64\% against at most 56\% top-5 on ImageNet-100. Positive views, and not scale alone, are thus the lever to build platonic representations.
Human infants, with only a few hundred hours of speech exposure, acquire basic units of new languages, highlighting a striking efficiency gap compared to the data-hungry self-supervised speech models. To address this gap, this paper introduces SpidR-Adapt for rapid adaptation of speech units to new languages using minimal unlabeled data. We cast such low-resource speech representation learning as a meta-learning problem and construct a multi-task adaptive pre-training (MAdaPT) protocol which formulates the adaptation process as a bi-level optimization framework. To enable scalable meta-training under this framework, we propose a novel heuristic solution, first-order bi-level optimization (FOBLO), avoiding heavy computation costs. Finally, we stabilize meta-training by using a robust initialization through interleaved supervision which alternates self-supervised and supervised objectives. Empirically, SpidR-Adapt achieves rapid gains in phonemic discriminability (ABX) and downstream spoken language modeling scores (sWUGGY, sBLIMP, tSC), surpassing in-domain toplines after training on less than 1h of target-language audio and delivering 100\times greater data efficiency than standard multi-task training.. These findings highlight a practical, architecture-agnostic path toward biologically inspired, data-efficient representations. We open-source the training code and model checkpoints at https://github.com/facebookresearch/spidr-adapt.
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Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Parallel Stochastic Gradient-Based Planning for World Models
Michael Psenka, Michael Rabbat, Aditi Krishnapriyan, Yann LeCun, Amir Bar
AI 速览:提出一种可高度并行、引入状态随机性的梯度规划器 GRASP,利用世界模型可微性求解基于视觉输入的长时程控制任务。
World models simulate environment dynamics from raw sensory inputs like video. However, using them for planning can be challenging due to the vast and unstructured search space. We propose a robust and highly parallelizable planner that leverages the differentiability of the learned world model for efficient optimization, solving long-horizon control tasks from visual input. Our method treats states as optimization variables ("virtual states") with soft dynamics constraints, enabling parallel computation and easier optimization. To facilitate exploration and avoid local optima, we introduce stochasticity into the states. To mitigate sensitive gradients through high-dimensional vision-based world models, we modify the gradient structure to descend towards valid plans while only requiring action-input gradients. Our planner, which we call GRASP (Gradient RelAxed Stochastic Planner), can be viewed as a stochastic version of a non-condensed or collocation-based optimal controller. We provide theoretical justification and experiments on video-based world models, where our resulting planner outperforms existing planning algorithms like the cross-entropy method (CEM) and vanilla gradient-based optimization (GD) on long-horizon experiments, both in success rate and time to convergence.