Ziyang Su, Yao Zhou, Kelin Liu, Guanjie Zheng, Linghe Kong
Large-scale super-apps generate heterogeneous transaction logs in which users interact with multiple businesses, item identifiers are only partially available, and future value targets are sparse, heavy-tailed, and cumulative over time. We study multi-business, multi-horizon value prediction as a data-intensive analytics problem over such logs, rather than as a single-table task. (i) a batch-induced user-item graph that provides collaborative signals without materializing a global graph and remains applicable when item identifiers are missing through reserved unknown-item handling, (ii) business-aware sequence encoders that preserve recency, inter-event gaps, payment context, and goods-table availability, and (iii) cross-view contrastive alignment that transfers user-level intent across businesses while retaining business-specific temporal patterns. To handle zero-inflated and long-tailed cumulative targets, CoGSeq-LTV adopts a zero-inflated mixture log-normal head with MAE-aligned point supervision and validation-calibrated zero-aware inference. Experiments on the BiBiSheng transaction-log dataset show that CoGSeq-LTV improves over representative LTV baselines across businesses and horizons, including under a later out-of-time evaluation window.
Recent vision-language navigation (VLN) systems increasingly adapt pretrained vision-language models (VLMs) into vision-language-action (VLA) policies that map egocentric observations and language instructions directly to navigation actions. Although semantically capable, such action-centric training does not explicitly model how the agent's visual observations evolve under its predicted motion. Generative world-action models (WAMs) jointly predict future observations and actions, yet existing WAMs for continuous VLN do not condition joint future-view and action generation on geometry-aware representations inferred from the observation history. We present WNM-3D, a generative World Navigation Model with 3D scene conditioning for continuous VLN. A frozen feed-forward geometry encoder extracts cross-view representations from monocular RGB history, and a trainable 3D Scene-to-Token Adapter converts them into a fixed-length scene prefix for the world-action Diffusion Transformer. Through block-causal attention, this prefix remains visible to every future video-action block throughout joint denoising, providing persistent geometric context. We train WNM-3D with supervised world-action learning, DAgger-style adaptation on policy-visited states, and Counterfactual DanceGRPO refinement. Across GN-Bench and VLN-CE, WNM-3D consistently outperforms the backbone-matched WNM-2D counterpart, demonstrating gains from 3D scene conditioning across distinct visual domains. WNM-3D further outperforms strong VLN baselines on GN-Bench and demonstrates closed-loop deployment on a physical robot. Component and stage-wise ablations support the Adapter design and the complementary roles of DAgger-SFT and subsequent reward-guided refinement.